Game review
Rock Simulator 2
7 / 10
- Developer
- vinoo
- Publisher
- vinoo
- Released
- 30 November 2023
- Platforms
- Windows
- Genre
- Idle Simulation
- Monetisation
- One-time premium purchase, plus an optional seasonal "Rock Pass" content track and a Steam Community Items marketplace added in 2025
- Players
- Online co-op sessions where players sit together as rocks, with voice chat added in a 2025 update; fully playable solo
The short version
Rock Simulator 2 asks you to be a rock. That's not a hook wrapped around a fuller game — being a rock, sitting in a landscape, slowly levelling up and unlocking new rock types and cosmetics, alone or alongside other players' rocks in a shared session, is the entire pitch, and it has earned a devoted, meme-fluent following that treats the whole exercise with a mix of genuine sincerity and total absurdity.
What keeps it from an easy top score is that the joke premise doesn't excuse two real, practical problems: several reviewers independently report meaningful performance issues on both integrated and dedicated graphics cards for a game with almost nothing happening on screen, and the developer went quiet for well over a year before returning with a genuinely substantial run of content updates through 2025 and into 2026. The current build is more complete and better supported than the one most negative reviews describe.
Biggest strengths
- A genuinely funny, fully committed premise backed by real systems — over 100 collectible rock types, a leveling structure, and cosmetics to unlock rather than a five-minute gag
- Online sessions where players sit together as rocks (with 2025-added voice chat) give the core idle loop a social dimension most games in the genre don't attempt
- A real, sustained content-update run through 2025 and into 2026 added offline leveling, dozens more achievements, new rocks, and a voice-chat feature well after most players would have assumed the game was finished
Biggest weaknesses
- Multiple reviewers independently report meaningful lag and frame-rate problems on both integrated and dedicated graphics hardware, for a game with minimal on-screen activity
- Achievement completion drops off steeply — even the single most-earned achievement reaches barely a third of the playerbase, suggesting most buyers install briefly for the joke and don't return
- After a December 2023 post about the game's future, public development activity went quiet for over a year before resuming in February 2025, and negative reviews from that gap describe a thinner, less finished game than the current build
Who it's for: Players who want a genuinely low-stakes, low-input hangout game to sit in with friends, or who enjoy the specific genre of "so-called joke game that turns out to have real design behind it." Not for anyone hoping for meaningful interactivity or a demanding system to master.
Our recommendation: Worth it at its price for the novelty alone, and worth revisiting now if you tried it during its quiet 2024 stretch and bounced off — the 2025-2026 update run added meaningfully more than what shipped at launch.
7 / 10
Every so often a joke premise turns out to have a real game hiding underneath it, and Rock Simulator 2 is a clean example of the type. The pitch is exactly as literal as it sounds — you are a rock, sitting somewhere in a landscape, slowly levelling up, unlocking new rock types and cosmetics, occasionally sharing a session with other players' rocks. Reviews for this game read less like conventional criticism and more like an ongoing bit the whole audience is in on together, and that tone is very much earned: this is a game whose loudest fans describe it in the same breath as both the most meditative and the most ridiculous thing they've played in years.
Being a rock, in detail
Underneath the joke sits a genuinely built idle system: over 100 distinct rock types to collect, a leveling structure that governs which ones and which cosmetics become available, and idle progression that continues to accrue while offline up to a capped window — reviewers specifically describe setting reminders to check back within that offline cap so accumulated experience isn't wasted, which is a real, checkable design detail rather than an invented one. A handful of small, scene-based interactive minigames sit alongside the passive leveling, giving players something active to do beyond simply watching numbers climb.
The multiplayer layer is where the game earns its most distinctive praise. Sessions let players sit together as rocks in a shared space, chatting or staying silent, with a 2025 update adding voice chat directly to that experience. Several of the most-upvoted reviews describe genuinely bonding with friends or strangers over an activity that, described plainly, is watching rocks do nothing together — which is precisely the joke and precisely the appeal at the same time.
A real performance problem underneath a game about sitting still
The most serious, concrete complaint running through negative and mixed reviews is performance. Independent reviewers report meaningful lag on both integrated and dedicated graphics hardware, a complaint made more pointed by how little the game visually demands — one reviewer bluntly compares the resource draw to cryptocurrency mining software, and another cites an install size of roughly 18GB uncompressed as disproportionate for the content on offer, specifically flagging it as a problem for anyone on limited bandwidth. A separate, more minor but still concrete bug report describes needing to manually switch language settings to get one consistent language throughout, rather than the game respecting a single choice from the start.
Achievement data adds useful context to how much of the audience actually engages past the joke: of 151 total achievements, even the single most commonly earned one reaches only about a third of players. That's consistent with a game a large share of its audience installs specifically for a meme, streams for a laugh, or gifts to a friend, then doesn't return to in earnest — worth knowing going in if the appeal to you is the deeper collection and leveling systems rather than the five-minute joke.
Rough edges beyond performance
A handful of quieter complaints round out the negative side of the ledger. Several reviewers note that some environments ship with no audio at all, which cuts against the meditative framing the store page leans on, and one reviewer specifically calls out inconsistent rock model quality across the roster. The in-scene minigames come in for the sharpest specific criticism: at least one reviewer describes a sequence-memory puzzle with no visible tutorial or control explanation, ultimately requesting a refund after being unable to determine how to interact with it at all — a legitimate onboarding gap for a game that otherwise prides itself on being approachable to anyone. A smaller but recurring request across reviews is a way to fully hide the game's UI text for players who want the visual experience without interface clutter, which as of this review isn't an available option.
One reviewer's comparison is worth noting on its own: a passing reference to "Rock Simulator 2 is not as good as Rock Simulator 1" implies a predecessor exists in the same series, and that at least one player judged the sequel a step down from it in some respect, though the review gave no further specifics to evaluate that claim against.
A long silence, then a real comeback
Rock Simulator 2's own update history tells a more interesting story than either "actively supported" or "abandoned" alone. After a December 2023 post discussing the game's future, public development activity goes quiet for well over a year — negative reviews posted during that stretch describe a thinner, less finished game, understandably, since a meaningful share of what exists today wasn't there yet. Starting in February 2025, that changed substantially: updates added offline leveling, pushed the achievement count past 90 and eventually to 151, introduced new rocks, added a Steam Community Items marketplace and an "Ultimate Bundle," and by late 2025 added voice chat and further content through a "Rock Pass" seasonal track. As of April 2026 the developer was still actively adjusting challenge difficulty and adding settings. Anyone who tried the game during its quiet 2024 stretch and wrote it off is judging an earlier, noticeably less complete version of what's on sale today.
That "Rock Pass" system is also the clearest answer to what the store page's "In-App Purchases" category actually refers to — a seasonal content track layered onto the base purchase rather than a cash shop built around the core idle mechanics, which is a materially different (and more forgivable) monetisation model than a pay-to-progress structure would be.
Where it lands
Rock Simulator 2 is a hard game to score on a conventional axis, because so much of its value is social and tonal rather than mechanical — it asks very little of a player and delivers exactly what it promises, no more and no less. The performance complaints and the year-long content gap are real, specific, and worth factoring in rather than waving away as part of the bit. But the scale and sincerity of the 2025-2026 update run, on top of an already devoted fanbase, makes this a rare case of a joke game that earned its following by actually following through on it.
Pros and cons
Pros
- A genuinely funny, fully committed premise backed by real systems — over 100 collectible rock types, a leveling structure, and cosmetics to unlock rather than a five-minute gag
- Online sessions where players sit together as rocks (with 2025-added voice chat) give the core idle loop a social dimension most games in the genre don't attempt
- A real, sustained content-update run through 2025 and into 2026 added offline leveling, dozens more achievements, new rocks, and a voice-chat feature well after most players would have assumed the game was finished
- Extremely cheap for what's on offer, with reviewers consistently framing the price as reasonable even among those otherwise unimpressed by the content
- Achievement design gives committed players plenty to chase, with 151 achievements in total
Cons
- Multiple reviewers independently report meaningful lag and frame-rate problems on both integrated and dedicated graphics hardware, for a game with minimal on-screen activity
- Achievement completion drops off steeply — even the single most-earned achievement reaches barely a third of the playerbase, suggesting most buyers install briefly for the joke and don't return
- After a December 2023 post about the game's future, public development activity went quiet for over a year before resuming in February 2025, and negative reviews from that gap describe a thinner, less finished game than the current build
- Some scene-based minigames are reported as confusing with no tutorial, leading at least one reviewer to refund after being unable to determine the controls
- A reported bug forcing players to manually switch language settings to get a fully consistent translation, rather than the game respecting a single chosen language throughout