The Wanderer reading room

Game Reviews

Idle RPGs, MMOs, browser games and mobile RPGs, taken apart properly. Every review carries a score out of 10, what the game does well, what it does badly, and the kind of player it is actually for.

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Howl

A turn-based tactical folktale from The Lion's Song studio Mipumi, praised almost unanimously for its storybook atmosphere and deterministic, puzzle-like combat — a short, polished, low-replay-value gem that reviewers consistently describe as knowing exactly when to end.

8 / 10

Reviewed

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Idle Fleet

A space-themed, MMO-lite descendant of Melvor Idle — eight skills, server-side offline progression and a real player-driven market — that's drawing genuine, cross-language praise for an unusually active community layer, held back by a hard requirement for constant server connectivity and early signs its population and level cap are both thinner than a paid idle game needs long-term.

7 / 10

Reviewed

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Idle Waters

A NZ$7.39 desktop-overlay fishing idler starring a traveling red panda, praised repeatedly by genre veterans as unusually deep for the format thanks to an attribute-tuning charm system for targeting specific fish, with a near-total absence of dissent and a well-corroborated 100-plus-hour path to full completion.

7.5 / 10

Reviewed

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Indemon Tales

A solo-developed dungeon-crawling RPG about a captured human building trust within a monster camp, praised for real crafting depth and heartfelt writing — its genuine launch-era friction (dark caves, a weak AI companion, punishing softlocks) has been directly and repeatedly addressed across one of the longest, most actively sustained patch cycles this lane has documented.

7.5 / 10

Reviewed

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Islands of the Caliph

A solo-developed, keyboard-driven throwback to Wizardry and Ultima-era dungeon crawlers, set in a sincerely researched, widely praised Middle Eastern and Islamic world — undercut by repetitive combat and a genuinely dangerous save system multiple reviewers say cost them real progress.

7 / 10

Reviewed

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Ithya: Magic Studies

A gamified study companion built around hand-drawn fantasy art and a curated lofi-and-orchestral soundtrack from an artist with an existing YouTube following — Overwhelmingly Positive across 2,179 reviews, with the same specific feature gaps (a clunky task list, heavy GPU use, no wallpaper mode) recurring often enough to be treated as real, fixable priorities rather than nitpicks.

7.5 / 10

Reviewed

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Jumbo Airport Story

An airport management sim from Kairosoft that reviewers rate above dedicated PC airport games like SimAirport and Airline Tycoon 2, with unusually low reliance on the studio's usual RNG — undercut by a hard ten-year time limit, aggressively escalating repeat-purchase pricing, and mobile-ported drag controls that get genuinely unreliable near the edges of the screen.

7 / 10

Reviewed

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Kingdom Two Crowns

The third and most complete entry in the minimalist Kingdom series — a side-scrolling micro-strategy game about riding a horse, throwing coins and watching a kingdom grow — is Very Positive across 10,000-plus reviews, and genuinely loved, but shares a specific, long-documented builder-AI bug with its predecessors that several reviewers say has survived multiple sequels unfixed.

7.5 / 10

Reviewed

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Kunitsu-Gami: Path of the Goddess

Capcom's new IP fuses real-time tower defense with third-person action across a day-night cycle rooted in Japanese folklore and kagura dance ritual, and it's a genuinely striking, original idea let down by combat and level design that a large share of its own players say doesn't hold up across the full campaign.

7.5 / 10

Reviewed

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Legends of Savvarah: Children of the Sun

A fantasy interactive visual novel about a girl who can see the magic threads and shadows nobody else can, offering sixteen distinct endings and reviewers who repeatedly say its branching choices carry real weight — set against a small dissenting minority who found the same choices hollow and the pacing dull.

7 / 10

Reviewed

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Like a Dragon: Infinite Wealth

RGG Studio's dual-protagonist send-off for Kazuma Kiryu and showcase for Ichiban Kasuga is the best-reviewed game the series has ever made by critics, and Very Positive on Steam besides — but its own launch was defined almost as much by locking New Game+ and postgame content behind paid DLC editions, a decision even one of the game's own voice actors publicly condemned.

7.5 / 10

Reviewed

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Loopstructor

A genuinely novel tower-defense roguelite where the towers are trains you route around player-built loop tracks — cheap, inventive, and backed by an exceptionally sustained eighteen-month patch cycle, though a rough launch-week translation and a possible dominant strategy keep it from being a flawless recommendation.

7.5 / 10

Reviewed

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LuckLand

A slot-machine roguelike-lite clearly indebted to Luck be a Landlord, offering a huge amount of unlockable content across a static, level-based campaign map — closer to a lengthy puzzle-progression game than a true procedurally generated roguelike, and upfront about containing no real-money gambling.

7 / 10

Reviewed

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Mage and Monsters

A three-to-seven-dollar "active auto battler" about assembling an army and casting spells while it fights for you — genuinely engaging by nearly every account, and just as consistently described as running out of new things to show you within a couple of hours.

7 / 10

Reviewed

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Merchant of the Six Kingdoms

A solo-developed medieval trading sim built around a genuinely novel idea — the game never tells you what anything is worth, forcing players to learn value through experience and haggling across 20 markets and hundreds of individually-modeled traders — undercut by a years-long, still-unresolved memory leak that has cost players real progress.

7.5 / 10

Reviewed

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Myriad Realms: Ascend to Sage

An extremely cheap xianxia-themed idle strategy RPG that has earned remarkable long-term devotion from a niche fanbase — several reviewers report hundreds to well over a thousand hours played — built on genuinely rich, combinable systems and an unusually responsive solo developer, held back by a thin tutorial, some redundant mechanics, harsh rare-item drop rates, and no cloud save support.

7 / 10

Reviewed

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Nobody Wants to Die

A gorgeous, art-deco retrofuturistic noir about a detective whose city has conquered death itself, undercut by a "detective gameplay" system that a remarkably consistent share of its own reviewers describe the same way — the game always tells you exactly which tool to use, leaving little room to actually deduce anything yourself.

7 / 10

Reviewed

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No Case Should Remain Unsolved

An award-winning deduction game that turns a decade-old cold case into a literal jigsaw puzzle of fragmented witness testimony, whose genuinely inventive core mechanic earns real critical acclaim, tempered by a widely and specifically reported barrier: an unintuitive, minimally-taught interface that leaves many players fighting the UI as much as the mystery itself.

7 / 10

Reviewed

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Non-violent Hero

A free, short pixel-art comedy RPG whose hero defeats enemies with a microphone and reasoned argument instead of a sword — a small, silly, entirely harmless free game that a perfect-score review corpus finds consistently funnier and more polished than its zero-dollar price tag implies.

7 / 10

Reviewed

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