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Games released in 2026

3102 games released in 2026 and reviewed here, best first.

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3102 reviews

States of Power

A solo-developed WWII grand strategy wargame that strips Hearts of Iron-style nation-management down to something reviewers repeatedly call accessible and genuinely fun, undercut by specific, unresolved mechanical gaps around diplomacy, unit death and population that keep it feeling like an early, unfinished sandbox rather than a complete strategy game.

6.5 / 10

Reviewed

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STICKER/BALL

A chaotic pool-and-dice roguelike from developer bilge, rated Very Positive across an English review sample for its addictive, overstimulating combo-building loop and distinctive Y2K aesthetic, tempered by fair, corroborated complaints about unclear item descriptions and an overwhelming sticker pool that undermines deliberate build strategy.

6.5 / 10

Reviewed

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StoneAge Idle Adventure

Netmarble folds its 25-year-old dinosaur-taming franchise into an idle deck-builder, and the 24-unit battles are genuinely more tactical than the "auto-play RPG" label suggests — right up until the real-time PvP mode starts pricing in who's willing to spend.

6.5 / 10

Reviewed

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Suitcase Stories

Suitcase Stories is a short, narrative-driven object-packing puzzle game from Brazilian studio Creative Hand in which you fit cherished mementos into suitcases across seven chapters of a life, and this review's small sample finds a genuinely cozy, honestly-scoped experience whose early achievement-sync and performance issues the small team has been actively patching since launch.

6.5 / 10

Reviewed

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SUPER BOMBERMAN COLLECTION

An exceptionally curated retro collection featuring previously untranslated Bomberman titles, extensive extras and genuine preservation care, undermined for a large share of its own fanbase by the total absence of online multiplayer or Remote Play Together, plus specific reported audio bugs and a VSync-related speed glitch on high-refresh-rate monitors.

6.5 / 10

Reviewed

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SupermarCAT

A cozy supermarket management game from solo indie developer Honshu Howl Gaming Company where every employee, customer, and thief is a cat, drawing a very small but unanimously positive English review sample that credits its addictive, relaxing management loop and charming cat theming, tempered by a fair complaint about AI-generated marketing.

6.5 / 10

Reviewed

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Super Starship

Super Starship is a solo-developed, lo-fi space exploration game from developer Les Bird offering a persistent, million-star, 18-million-planet universe to freely explore and claim, and this review's largely positive sample finds a chill, No Man's Sky-at-home experience whose real bugs and rough rover controls have been the subject of an unusually relentless, weekly patch cadence.

6.5 / 10

Reviewed

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Sushi Cat - Tower Defense

Sushi Cat - Tower Defense revives Armor Games' long-dormant flash-game mascot as a maze-building roguelite tower defense, and its Very Positive review sample praises a genuinely satisfying path-building hook and an unusually responsive launch-week patch cadence, while converging hard on real performance crashes and a repetitive, single-strategy midgame.

6.5 / 10

Reviewed

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Swordmancy

A solo developer's entry into the Vampire Survivors mould gives its weapons a personality of their own, and arrives with a genuinely large unlock list for a two-day-old free release — the question this first look can't yet answer is how it plays at hour twenty.

6.5 / 10

Reviewed

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Table 9

A short, cheap "spot the anomaly" horror game set in a looping European-style cafe where you serve coffee to nine tables while watching for creeping changes in the environment, praised for its eerie atmosphere and genuinely well-hidden anomalies but held back by a shallow single location and a couple of technical hiccups.

6.5 / 10

Reviewed

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Tabletop Tavern

A solo-developed roguelike RTS that shrinks Total War-style tabletop battles into short, run-based campaigns, earning genuine praise for its unit tactics but repeatedly marked down by its own reviewers for thin content, samey maps, and a meta-progression system the developer has since reworked in direct response to community backlash.

6.5 / 10

Reviewed

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Take That Hill

A digital adaptation of a real tabletop primer used by Fight Club International's professional military wargaming network — a 20-minute hex-and-counter hill assault built to teach the genre's core mechanics, shipped day one with zero user reviews and no achievement data to check its claims against.

6.5 / 10

Reviewed

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TAMASHIKA

A fast, psychedelic corridor shooter built around a single procedurally generated level per day, whose striking flow-state combat and hand-drawn visuals won over most players even as a vocal minority balked at its $19.99 price for such a short daily dose of content, and at credits crediting AI tools in its creation.

6.5 / 10

Reviewed

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Tap Tap Loot Review: A Charming Desktop Companion With Real Cracks Underneath

Tap Tap Loot is a $6.99 keystroke-powered idle game that turns your everyday typing into loot runs for a customizable cat hero, and while most players enjoy it as a cute, low-effort background companion, a real subset of reviewers report bugged item drops, high-stage freezing, and a build system that offers less depth than it first appears.

6.5 / 10

Reviewed

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TASMON: Taskbar Monsters

A free-to-play idle RPG that literally lives in your Windows taskbar, auto-battling and hatching monster eggs while you work -- notable for a genuinely non-predatory monetisation model (fixed-content passes, no real-money gacha) but launched 11 August 2026 to a Mixed reception, with a disclosed use of generative AI art drawing some of the pushback.

6.5 / 10

Reviewed

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Tennis Manager 26

A deep, Football Manager-inspired tennis academy sim from Rebound, Mostly Positive across 46 reviews for its genuinely engaging player-development systems and smooth match engine — held back by a fair complaint about premium pricing versus a shallow MyPlayer mode and a repeated request for a proper doubles mode.

6.5 / 10

Reviewed

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