The RPG
A solo-developed love letter to Skyrim, West of Loathing and Supraland that reviewers consistently say nails its first two hours — and just as consistently say runs out of ideas, and occasionally soft-locks, well before the credits.
6.5 / 10
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839 games released in 2025 and reviewed here, best first.
839 reviews
A solo-developed love letter to Skyrim, West of Loathing and Supraland that reviewers consistently say nails its first two hours — and just as consistently say runs out of ideas, and occasionally soft-locks, well before the credits.
6.5 / 10
The final chapter of a long-beloved mystery trilogy The Shell Part III: Paradiso closes out a murder-mystery visual novel trilogy following Detective Reiji Tokisaka, whose obsessio
6.5 / 10
A gleefully unhinged idle game about planting seeds in strangers and bouncing baby geese for profit — the strangest thing to hit the incremental genre in years, and one of the more oddly addictive ones too.
6.5 / 10
German studio Mumpitz Games, founded in 2024 by former HandyGames colleagues, delivers a compact, asynchronous PvP auto battler that reviewers consistently compare favourably to Super Auto Pets, undercut for a specific and vocal share of players by a single dominant "fire" build that briefly flattened the metagame and a slow unit-unlock grind that outpaces the rest of the design's polish.
6.5 / 10
Aspyr follows its well-received Tomb Raider I-III Remastered with a trickier trio, and the results are strikingly uneven: a lovingly polished Chronicles, a Last Revelation that fades after a strong start, and an Angel of Darkness remaster reviewers call barely more than a texture refresh.
6.5 / 10
A short, painterly flying game about an albatross finding its way home across the South Pacific, built on genuine cultural specificity from te ao Māori but stretched thin by a linear, repetitive middle stretch.
6.5 / 10
Designing the maze yourself, not just defending it Tower Dominion takes the standard tower-defense formula and hands players an unusually large amount of control over the battlefie
6.5 / 10
An incremental train-building game whose opening hours reviewers consistently call some of the most purely satisfying in the genre — obliterating an entire landscape as your train grows from a single tiny engine into a screen-clearing machine — undercut by a widely and independently repeated complaint that the back half repeats its biomes, trivialises aim through distance-based damage scaling, and runs out of new ideas well before the game itself ends.
6.5 / 10
Fuse any two cards together, and see what happens Trizon is a roguelike deckbuilder that borrows its combat rhythm from the genre's autobattler wing — creatures fight it out on
6.5 / 10
A one-person tactical boxing sim where fighters age, get hurt and can genuinely die — built by a boxer, for boxing fans, with a real perk system underneath a genuinely rough interface and a review sample so small that this covers all eleven of it.
6.5 / 10
A years-anticipated rhythm adventure with a genuinely striking art style, voice cast and soundtrack, whose Very Positive reception sits alongside a large, detailed, recurring complaint that its story mode buries too little rhythm gameplay under too much walking, weak chart balance and a frustrating no-retry structure.
6.5 / 10
A small, elegant turn-based tactics roguelite built around one sharp twist -- every unit must move and attack each turn -- earning strong early praise for its puzzle-like combat, while its very small review sample and an unforgiving permadeath structure leave open questions about broader appeal.
6.5 / 10
A solo/small-team deckbuilding roguelite auto-battler built around a deliberately minimalist "1+4" card system, Very Positive across 225 English reviews for genuinely addictive run-to-run strategy and a year-plus of monthly content updates -- while carrying an unusually loud and well-corroborated controversy over AI-generated art and music that the developers disclose openly on the store page rather than deny.
6.5 / 10
Solo developer Alexander Merkulov, a former tactical-shooter designer working under the name Merk Games, delivers a Norse-mythology-inspired flying adventure about a raven guiding lost souls to the afterlife, earning genuine praise for how good flight itself feels and for its touching, atmospheric world, set against a detailed, specific and recurring thread of criticism that a punishing stamina system, broken collision and an unresolved ending leave the game feeling unfinished for a full release.
6.5 / 10
Relic Entertainment reunites the original Dawn of War and all its expansions under one modernised package, delivering real technical improvements but falling short of the gold-standard remaster bar set by titles like Age of Empires II: Definitive Edition.
6.5 / 10
Read review of Warhammer 40,000: Dawn of War - Definitive Edition Review
A card-based Cultist Simulator-inspired alchemy sim that genre fans on both sides of the aggregate respect, undercut by a real mid-game grind wall, real save-corruption bugs, and offset by unusually active, near-weekly developer patching since launch.
6.5 / 10
A strike team, a contaminated city, and a merciless clock Welcome Back, Commander sends a small squad into the plague-ridden city of Sun Stone, alternating between narrative-flavou
6.5 / 10
An open-world cycling adventure from Messhof (Nidhogg) and Annapurna Interactive that reviewers repeatedly describe as a genuine, sincere love letter to bike culture, undercut for a large and specific share of the same corpus by a second "world" where collision physics with rival racers turn contact-heavy races into unpredictable, restart-heavy frustration.
6.5 / 10
A charming creature-collector that sits at the bottom of your screen and calls itself an idler — a label its own highest-voted negative review calls "downright misleading," since catching rare creatures demands close, active clicking rather than the glance-and-go companion the marketing promises.
6.5 / 10
A gorgeous Edo-period fantasy action RPG with three distinct heroes and fluid combat, whose shallow run variation draws real roguelite complaints -- and whose launch was upended a week in when its publisher abandoned the project, not the small developer some angry reviews initially blamed.
6.5 / 10
Siesta Studio's cube-styled idle garden makes for a genuinely relaxing desktop companion for hundreds of hours, but gacha-style plant unlocks and an increasingly demanding endgame grind test the patience of even its biggest fans.
6.4 / 10
Read review of Desk Garden Review: A Charming Screen Companion With a Grindy Back Half
Graverobber Foundation's automated-combat dungeon crawler expands on the original with quests, equipment, and passive skills. Reviewers consistently praise its atmosphere and soundtrack, while disagreeing sharply over whether its automatic combat -- and its late-game difficulty curve -- actually works.
6.4 / 10
Read review of Dragon Ruins II Review: A Dungeon Crawler for Tired People, Done Right
A budget-priced 'foddian' climbing game built entirely around pole vaulting physics wins over patient players who master its unusual control scheme, while others find the same pole mechanic too inconsistent to ever click.
6.4 / 10
Read review of Pole Vault Review: A Stretchy Newt's Climb Divides Its Own Fans
A flirty stalker-horror game about outrunning a wolf-girl monster through a locked school, Wolf Mate pairs a clever escalating chase system with two dozen goofy endings, undercut by muddy sound design and a handful of launch-week rough edges.
6.4 / 10