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Games released in 2025

839 games released in 2025 and reviewed here, best first.

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839 reviews

The RPG

A solo-developed love letter to Skyrim, West of Loathing and Supraland that reviewers consistently say nails its first two hours — and just as consistently say runs out of ideas, and occasionally soft-locks, well before the credits.

6.5 / 10

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Tiny Auto Knights

German studio Mumpitz Games, founded in 2024 by former HandyGames colleagues, delivers a compact, asynchronous PvP auto battler that reviewers consistently compare favourably to Super Auto Pets, undercut for a specific and vocal share of players by a single dominant "fire" build that briefly flattened the metagame and a slow unit-unlock grind that outpaces the rest of the design's polish.

6.5 / 10

Reviewed

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Tomb Raider IV-VI Remastered Review

Aspyr follows its well-received Tomb Raider I-III Remastered with a trickier trio, and the results are strikingly uneven: a lovingly polished Chronicles, a Last Revelation that fades after a strong start, and an Angel of Darkness remaster reviewers call barely more than a texture refresh.

6.5 / 10

Reviewed

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Toroa: Skycall

A short, painterly flying game about an albatross finding its way home across the South Pacific, built on genuine cultural specificity from te ao Māori but stretched thin by a linear, repetitive middle stretch.

6.5 / 10

Reviewed

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Tower Dominion

Designing the maze yourself, not just defending it Tower Dominion takes the standard tower-defense formula and hands players an unusually large amount of control over the battlefie

6.5 / 10

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Trainatic

An incremental train-building game whose opening hours reviewers consistently call some of the most purely satisfying in the genre — obliterating an entire landscape as your train grows from a single tiny engine into a screen-clearing machine — undercut by a widely and independently repeated complaint that the back half repeats its biomes, trivialises aim through distance-based damage scaling, and runs out of new ideas well before the game itself ends.

6.5 / 10

Reviewed

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Trizon

Fuse any two cards together, and see what happens Trizon is a roguelike deckbuilder that borrows its combat rhythm from the genre's autobattler wing — creatures fight it out on

6.5 / 10

Reviewed

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UNBEATABLE

A years-anticipated rhythm adventure with a genuinely striking art style, voice cast and soundtrack, whose Very Positive reception sits alongside a large, detailed, recurring complaint that its story mode buries too little rhythm gameplay under too much walking, weak chart balance and a frustrating no-retry structure.

6.5 / 10

Reviewed

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Unto Deepest Depths

A small, elegant turn-based tactics roguelite built around one sharp twist -- every unit must move and attack each turn -- earning strong early praise for its puzzle-like combat, while its very small review sample and an unforgiving permadeath structure leave open questions about broader appeal.

6.5 / 10

Reviewed

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Villages & Dungeons

A solo/small-team deckbuilding roguelite auto-battler built around a deliberately minimalist "1+4" card system, Very Positive across 225 English reviews for genuinely addictive run-to-run strategy and a year-plus of monthly content updates -- while carrying an unusually loud and well-corroborated controversy over AI-generated art and music that the developers disclose openly on the store page rather than deny.

6.5 / 10

Reviewed

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VORON: Raven's Story

Solo developer Alexander Merkulov, a former tactical-shooter designer working under the name Merk Games, delivers a Norse-mythology-inspired flying adventure about a raven guiding lost souls to the afterlife, earning genuine praise for how good flight itself feels and for its touching, atmospheric world, set against a detailed, specific and recurring thread of criticism that a punishing stamina system, broken collision and an unresolved ending leave the game feeling unfinished for a full release.

6.5 / 10

Reviewed

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Warhammer 40,000: Dawn of War - Definitive Edition Review

Relic Entertainment reunites the original Dawn of War and all its expansions under one modernised package, delivering real technical improvements but falling short of the gold-standard remaster bar set by titles like Age of Empires II: Definitive Edition.

6.5 / 10

Reviewed

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Ways of Alchemy

A card-based Cultist Simulator-inspired alchemy sim that genre fans on both sides of the aggregate respect, undercut by a real mid-game grind wall, real save-corruption bugs, and offset by unusually active, near-weekly developer patching since launch.

6.5 / 10

Reviewed

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Wheel World

An open-world cycling adventure from Messhof (Nidhogg) and Annapurna Interactive that reviewers repeatedly describe as a genuine, sincere love letter to bike culture, undercut for a large and specific share of the same corpus by a second "world" where collision physics with rival racers turn contact-heavy races into unpredictable, restart-heavy frustration.

6.5 / 10

Reviewed

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Whimside

A charming creature-collector that sits at the bottom of your screen and calls itself an idler — a label its own highest-voted negative review calls "downright misleading," since catching rare creatures demands close, active clicking rather than the glance-and-go companion the marketing promises.

6.5 / 10

Reviewed

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Yasha: Legends of the Demon Blade

A gorgeous Edo-period fantasy action RPG with three distinct heroes and fluid combat, whose shallow run variation draws real roguelite complaints -- and whose launch was upended a week in when its publisher abandoned the project, not the small developer some angry reviews initially blamed.

6.5 / 10

Reviewed

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Desk Garden Review: A Charming Screen Companion With a Grindy Back Half

Siesta Studio's cube-styled idle garden makes for a genuinely relaxing desktop companion for hundreds of hours, but gacha-style plant unlocks and an increasingly demanding endgame grind test the patience of even its biggest fans.

6.4 / 10

Reviewed

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Dragon Ruins II Review: A Dungeon Crawler for Tired People, Done Right

Graverobber Foundation's automated-combat dungeon crawler expands on the original with quests, equipment, and passive skills. Reviewers consistently praise its atmosphere and soundtrack, while disagreeing sharply over whether its automatic combat -- and its late-game difficulty curve -- actually works.

6.4 / 10

Reviewed

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Wolf Mate

A flirty stalker-horror game about outrunning a wolf-girl monster through a locked school, Wolf Mate pairs a clever escalating chase system with two dozen goofy endings, undercut by muddy sound design and a handful of launch-week rough edges.

6.4 / 10

Reviewed

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