Game review
Yasha: Legends of the Demon Blade
6.5 / 10
- Developer
- 7QUARK
- Publisher
- 7QUARK (self-published on Steam since May 2025; console versions remain with Game Source Entertainment)
- Released
- 14 May 2025
- Platforms
- Windows, PlayStation 4, PlayStation 5, Nintendo Switch
- Genre
- Fantasy Action RPG
- Monetisation
- One-time purchase, discounted from launch price after the publisher split (see below). No microtransactions found in the store listing or reviews.
- Players
- Single-player only.
The short version
Yasha: Legends of the Demon Blade is an Edo-period fantasy action RPG from Taiwanese developer 7QUARK, casting three distinct playable heroes -- each with their own weapon, story and playstyle -- against a demon uprising. It sits at Very Positive, 90% of 123 Steam reviews, on hand-drawn art, character design and combat feel that reviewers consistently praise, tempered by a specific, repeated complaint: for a game marketed as a roguelite, its rooms, boss placements and level layouts are reported as largely fixed run to run, with only weapon and build choice actually varying -- "the roguelike aspect is barely non-existent," as one detailed review puts it.
The more significant story is what happened a week after launch. On 21 May 2025, 7QUARK's publisher, Game Source Entertainment, ended its role in what 7QUARK publicly called a serious breach of contract, without notice. Several early Steam reviews, written in that confusion, blamed "the developers" for abandoning the game -- but press coverage (RPGamer, Noisy Pixel, Rice Digital) and 7QUARK's own statements confirm the opposite: 7QUARK took over the Steam release directly, cut the price, and kept shipping free content and fixes itself, while console versions stayed with the outgoing publisher.
Biggest strengths
- Fluid, satisfying combat with real per-character identity -- three heroes (Sara, Shigure, Taketora), each with distinct weapons, movesets and their own story chapter, praised consistently across the review sample
- Striking hand-drawn art and character design that draws close to universal praise, alongside music reviewers repeatedly single out as a highlight
- A genuine, well-received story told across three interwoven character perspectives, unusual depth for the genre at this price point
Biggest weaknesses
- Thin run-to-run variation for a game marketed with roguelite mechanics -- reviewers report room layouts, enemy placement and boss order as largely fixed between attempts, with weapon and perk choice doing most of the work that procedural generation usually would
- At least one reviewer reports a save-breaking bug locking progress at the results screen after the first run, with no way to proceed
- A publisher split one week after launch (Game Source Entertainment exiting what 7QUARK called a serious breach of contract) caused real confusion in early reviews, some of which incorrectly blamed the small developer for abandoning the project when press coverage confirms the opposite happened
Who it's for: Fans of stylish, story-driven action RPGs with real character variety -- think a lighter, faster Hades with an Edo-period fantasy skin -- who don't need deep procedural variation between runs. Less suited to roguelite purists who want meaningfully different layouts every attempt.
Our recommendation: A solid, attractively priced pick for its combat, art and character writing at NZ$20.49, provided you go in understanding "roguelite" here means build variety more than level variety -- and worth supporting given the developer's own conduct through a genuinely rough publisher split.
6.5 / 10
Yasha: Legends of the Demon Blade sets a fantasy demon uprising against a hand-drawn Edo-period Japan, casts three very different heroes to fight it, and wraps the whole thing in the kind of character-forward presentation that's carried it to Very Positive on Steam -- 90% across 123 reviews since its 14 May 2025 launch from Taiwanese developer 7QUARK. It's also a game whose launch week became genuinely newsworthy for reasons that have nothing to do with its combat, and this review is going to spend real time on both halves of that story.
Three heroes, one demon uprising
The premise is simple fantasy fare -- a long peace between humans and demons collapses when the Nine-Tailed Fox rallies demonkind to war -- but the execution leans on something the genre doesn't always bother with: three fully distinct playable characters, Sara, Shigure and Taketora, each with their own weapon, moveset and individual story chapter rather than a shared skin over one combat system. Reviewers consistently credit this as the game's strongest asset. "Lovely art style, fun and fluid combat, interesting boss fights, decent build variety, decent story," reads one representative review's pro list. Another, having played through all three character storylines, ranks them by preference for both narrative and combat feel -- the kind of considered, comparative feedback that only shows up when a game actually delivers meaningfully different experiences per character, rather than reskins.
The hand-drawn art and music draw close to the strongest praise in the sample -- "the artwork of the game is amazing, the music is amazing," reads one review that otherwise flags the game as "rough around the edges" in other respects, a pattern repeated often enough to trust as a genuine signal rather than a one-off.
A roguelite in name more than in structure
The clearest, most specific complaint in the negative sample is about genre honesty. Yasha markets itself with roguelite mechanics, but multiple reviewers report that what varies between runs is mostly your weapon and build choice, not the levels themselves. "The roguelike aspect is barely non-existent," reads one detailed review, "every room and every boss is 1:1 the same in every run... including all of the monster variety and their spawn locations fixed! The only difference between runs is the weapon you chose." A positive review makes essentially the same observation more gently: "It's not an ultra deep roguelite, but I did not expect that having played the demo... I would say give the demo a try, it is quite representative of the final product." That's a useful signal in itself -- the demo, several reviewers note, accurately represents what you're buying, so anyone who tried it before purchase went in with realistic expectations. Buyers relying on the "roguelite" tag alone, without trying the demo, are the ones most likely to feel misled by it.
A smaller technical complaint: at least one reviewer reports a bug that locked their save at the results screen after completing a first run, with no way to progress further -- a serious issue if it recurs broadly, though this review found only the single detailed report of it in the available sample.
What actually happened to the publisher
Here is where this review needs to correct the record rather than just relay it. Several of Yasha's early negative reviews accuse "the developers" of abandoning the game -- "the official has already announced they are quitting," reads one; "they willfully breached their contract with the publisher, causing irrecoverable losses in excess of USD 1,000,000," reads another, written in obvious anger and grief over a game the reviewer had hoped would be supported long-term.
That account has the roles reversed. According to contemporaneous coverage from Noisy Pixel, RPGamer and Rice Digital, it was Yasha's publisher, Game Source Entertainment (GSE), that ended its role in the relationship on 21 May 2025 -- one week after launch -- without notice, which 7QUARK publicly described as a serious breach of contract on GSE's part, not the other way around. 7QUARK responded by taking full, direct control of the Steam release itself: continuing free updates, adding story content for the character Taketora, and cutting the price to make up for the disruption (the price shown in this review, NZ$20.49, reflects that post-split reduction from a higher launch price). Console versions of the game remained under GSE's publishing arrangement separately. One Steam review, written from inside the situation as a player rather than as press, captures the corrected version plainly: "THE PUBLISHER OF THIS GAME CUT SUPPORT HERE WITHOUT NOTICE PLEASE CONSIDER SUPPORTING THE GAME." It's worth knowing this before reading the angrier early reviews at face value -- the small developer here is the party that stayed and kept working, not the one that left.
Verdict
6.5 out of 10. Yasha: Legends of the Demon Blade earns its Very Positive standing on real strengths -- three genuinely distinct playable heroes, fluid combat, striking hand-drawn art and a story reviewers describe as unusually good for the genre and price point. It loses ground for overselling its roguelite credentials against what multiple reviewers describe as largely fixed level and boss layouts, and for one reported save-locking bug this review couldn't independently confirm the scope of. None of that is helped or hurt by the publisher drama that upended its launch week, except to say: 7QUARK's conduct through that crisis -- transparency, a price cut, and continued free support delivered solo -- is a genuine point in the developer's favour, and worth knowing if you're deciding whether a small studio's next game deserves your trust.
Pros and cons
Pros
- Fluid, satisfying combat with real per-character identity -- three heroes (Sara, Shigure, Taketora), each with distinct weapons, movesets and their own story chapter, praised consistently across the review sample
- Striking hand-drawn art and character design that draws close to universal praise, alongside music reviewers repeatedly single out as a highlight
- A genuine, well-received story told across three interwoven character perspectives, unusual depth for the genre at this price point
- The developer's direct, transparent response to a publisher crisis mid-launch -- taking over the Steam release, cutting the price and continuing free content updates itself -- which several reviewers explicitly credit and encourage others to support
Cons
- Thin run-to-run variation for a game marketed with roguelite mechanics -- reviewers report room layouts, enemy placement and boss order as largely fixed between attempts, with weapon and perk choice doing most of the work that procedural generation usually would
- At least one reviewer reports a save-breaking bug locking progress at the results screen after the first run, with no way to proceed
- A publisher split one week after launch (Game Source Entertainment exiting what 7QUARK called a serious breach of contract) caused real confusion in early reviews, some of which incorrectly blamed the small developer for abandoning the project when press coverage confirms the opposite happened
- Modest overall content and a review base that, while strongly positive, is still small (123 reviews at time of writing) relative to the genre's biggest names
Screenshots
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Yasha: Legends of the Demon BladeImage: 7QUARK via Steam -
Yasha: Legends of the Demon BladeImage: 7QUARK via Steam -
Yasha: Legends of the Demon BladeImage: 7QUARK via Steam -
How the review scores each part of the gameWanderer Editorial -
The essentialsWanderer Editorial -
The short versionWanderer Editorial