Key art for The RPG

Game review

The RPG

RPG-Lite AdventureWindows

6.5 / 10

Developer
Dionysus Acroreites
Publisher
Catoptric Games
Released
7 August 2025
Platforms
Windows
Genre
RPG-Lite Adventure
Monetisation
One-time purchase, NZ$21.99. No microtransactions.
Players
Single-player only

The short version

The RPG bills itself, accurately, as a minimalist mashup of Skyrim, West of Loathing and Supraland — a deliberately streamlined, comedic dungeon-crawler built by a solo developer with real affection for the genre it's poking fun at. 86.7% positive across 812 reviews shows real charm landed, especially in the demo and opening hours reviewers describe as consistently delightful.

The honest, consistent complaint is that the game's second half doesn't sustain what the first builds. Multiple reviewers independently describe the demo and opening two hours as the best part, followed by shallow, repetitive fetch-quest structure, and — most seriously — real bugs clustering around the endgame, including a reported soft-lock that forces a full restart and a final boss some reviewers found unfairly punishing. The developer is credited by name across several reviews for responding quickly with fixes.

Biggest strengths

  • Genuinely funny, tightly-written comedic RPG parody that lands its Skyrim, West of Loathing and Supraland influences with real affection rather than mockery
  • Impressive scope and polish for a solo-developer project, repeatedly noted as remarkable given the one-person credit
  • A responsive developer who reviewers credit by implication for actively patching reported bugs post-launch

Biggest weaknesses

  • The demo and opening hours are consistently described as the strongest part of the game, with quality and content depth tapering off noticeably afterward
  • Real, specific bugs cluster around the endgame, including at least one reported soft-lock that forces restarting from the beginning and a final boss some reviewers found unfairly one-shot-capable
  • Unreliable autosave has cost at least one detailed reviewer hours of progress

Who it's for: Fans of short, comedic RPG parodies who want a few hours of genuine charm rather than a long systemic RPG — think West of Loathing's tone applied to a Skyrim skeleton. Less suited to anyone wanting depth that holds up across a full playthrough, or players who can't tolerate the risk of endgame bugs in a solo-developed title.

Our recommendation: Try the free demo first — reviewers are unusually consistent that it represents the game's strongest material. If you buy the full game, save frequently and manually; multiple reviewers report losing hours of progress to unreliable autosave, and be aware the reported endgame soft-lock and difficulty spike are real risks worth knowing about before your final push.

6.5 / 10

The RPG doesn't hide what it's doing: it's a self-described "minimalistic Skyrim + West of Loathing + Supraland," built by a solo developer with obvious love for all three. What makes the review corpus worth reading closely is how consistently that affection lands early and how consistently it fades by the credits.

A demo everyone agrees on

Reviewers on both sides of the recommendation line converge on one thing: the free demo and opening hours are genuinely excellent. "The RPG is a cute little sendup to Skyrim and other fps-rpgs of its kind," one reviewer writes, praising the atmosphere and solid base gameplay before noting the game's real problems set in later. Another calls it "probably the dumbest game" they've played, meant entirely as praise for its comedic commitment. For a one-person project, several reviewers specifically flag the scope and polish as remarkable — this doesn't read like a small hobby project punching above its budget so much as a genuinely funny, tightly made short RPG.

Where the fun runs out, and where it breaks

The honest complaint, repeated with real consistency, is that this strong first impression doesn't hold. "It's fun at first, for 2 first hours," one reviewer writes. "But then the game remains extremely shallow and repetitive quests: go to dungeon, kill some dude, fetch some item." Another puts it more bluntly: beyond the demo's material, playing further "feels like speedrunning a very mid RPG." That's a specific, recurring criticism about content depth rather than a vague complaint.

More seriously, a cluster of reviews describes real technical problems concentrated in the endgame specifically. One reviewer reports being unable to beat the final boss because every attack was a one-shot kill. Another describes a door bug in the last area that traps you without the supplies you need, advising future players to stock up before entering. A third, writing months after launch, reports the game can "soft lock you near end game," with the only apparent fix being to restart entirely from the beginning. A separate, unrelated but equally frustrating report describes losing three hours of unsaved progress to what the reviewer describes as an apparently absent autosave system. None of these are exaggerations dressed as jokes — they're specific, reproducible- sounding technical failures clustered in exactly the part of the game that should be its payoff.

It's worth crediting the other side of this fairly: multiple reviewers explicitly note the developer has been responsive, actively patching reported bugs since launch. That doesn't undo the frustration of hitting a soft-lock on a first playthrough, but it does suggest the specific technical issues described here are more likely to improve than the content-depth complaint, which is a design choice rather than a bug.

Reading the completion data

The achievement curve reflects exactly the shape the reviews describe. Early, exploratory achievements — collecting mushrooms, stealing an item — sit at 85.6% and 84.2%, meaning nearly everyone experiences the strong opening. Achievements tied to specific late-game objectives, like retrieving a key from the king or reconstructing a bridge, fall to around 10-13%, a steep drop consistent with a game whose middle and late content loses a large share of its audience before they reach it.

6.5 out of 10. The RPG is a genuinely funny, well-crafted love letter to its influences for a solo developer's first hours of material, and it's easy to see why the demo alone has won over as many players as it has. It's held below the top tier by a content curve that thins noticeably past the opening, and by real, specific endgame bugs — including a reported soft-lock and an unreliable autosave — that several careful reviewers document independently. Play the demo, and if the tone hooks you, go in with save-often discipline and tempered expectations for what's waiting past the first couple of hours.

Pros and cons

Pros

  • Genuinely funny, tightly-written comedic RPG parody that lands its Skyrim, West of Loathing and Supraland influences with real affection rather than mockery
  • Impressive scope and polish for a solo-developer project, repeatedly noted as remarkable given the one-person credit
  • A responsive developer who reviewers credit by implication for actively patching reported bugs post-launch
  • Fast pacing and a short runtime that respects players who want a complete experience without a huge time investment

Cons

  • The demo and opening hours are consistently described as the strongest part of the game, with quality and content depth tapering off noticeably afterward
  • Real, specific bugs cluster around the endgame, including at least one reported soft-lock that forces restarting from the beginning and a final boss some reviewers found unfairly one-shot-capable
  • Unreliable autosave has cost at least one detailed reviewer hours of progress
  • Quest and combat systems are intentionally minimalist, which several reviewers who wanted more depth found shallow and repetitive by the midgame

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 6.5 / 10
  • Progression 5 / 10
  • Performance 5 / 10
  • Value 5.5 / 10
  • Originality 8 / 10