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Windows PC game reviews

1892 games we have reviewed that run on Windows PC, best first.

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1892 reviews

Incremental Frog

A three-day-old solo-style release that grafts a genuine tech-tree-and-prestige incremental onto a real-time bug-catching shooter — aim a frog's tongue with the mouse, clear timed waves of insects, then spend the gold on a large branching upgrade grid — for NZ$6.29 with exactly one Steam review on record.

6 / 10

Reviewed

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Infinite Dungeon: Idle Adventure

A cheap idle dungeon-crawler with a genuinely fast-moving development cycle — five patches in its first eight days — whose Mixed rating comes less from the core loop than from a CPU-hungry launch build and a balance-nerf backlash that arrived just as its most-invested players were settling in.

6 / 10

Reviewed

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Iron Danger

A genuinely novel time-rewind combat mechanic — freely wind time back mid-battle to try a different move — carries a debut studio's fantasy tactics game a long way, but a marketed "RPG" with no items, equipment or character building, and a story that thins out at the midpoint, means fewer than one in thirteen players ever finishes it.

6 / 10

Reviewed

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Jack Move

A stylish, short cyberpunk JRPG with genuinely excellent pixel art and music -- its own review corpus consistently argues the cyberpunk hacking theme is a coat of paint over conventional turn-based combat, and that eight hours isn't nearly enough time to find out otherwise.

6 / 10

Reviewed

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King Arthur: Legion IX

A competent turn-based tactics RPG whose own fanbase overwhelmingly reads it as a scaled-down follow-up to King Arthur - Knight's Tale — simplified systems, reused assets and a roughly eight-hour campaign — sold as a standalone game rather than the DLC-priced spin-off several reviewers argue it actually is.

6 / 10

Reviewed

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King's Bounty II

A long-awaited revival of a beloved 1990s-2000s fantasy tactics franchise that traded its signature systems for a 3D open world and split its fanbase on arrival -- then ended on a cliffhanger promising story DLC that never came, after its studio was swept up in the corporate fallout of Russia's 2022 invasion of Ukraine.

6 / 10

Reviewed

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Klonoa Phantasy Reverie Series

A remake collection bundling two beloved late-90s and early-2000s PlayStation platformers, whose Very Positive score is driven less by the quality of the remake work itself and more by devoted fans recommending it anyway, out of gratitude that the series was resurrected at all after two decades of silence.

6 / 10

Reviewed

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Layers of Fear (2023)

A ground-up Unreal Engine 5 remake bundling both original Layers of Fear games, their DLC and new connective content into one package — whose own returning fans keep saying the same thing, backed by a real, measurable gap: the 2016 original still holds Very Positive 88.4% on Steam against this remake's Mostly Positive 79.0%.

6 / 10

Reviewed

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Legends of Wasteland

A cheap, genuinely ambitious idle RPG that grafts a Path of Exile-style sprawling skill tree onto auto-battling incremental progression — undercut by translation quality bad enough that even native Chinese-speaking players describe needing to "translate Chinese into Chinese," erratic balance, and a build-nerfing pattern that frustrates players in a game with no PvP to justify it.

6 / 10

Reviewed

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Lets Get Loot!

A NZ$7.39 solo-built idle hack-and-slash whose loot ladder hollows out around the mythical and divine tiers — verified by the developer's own promotional screenshot of a veteran save file — and whose lead developer announced in January 2026 that the game will never be updated again.

6 / 10

Reviewed

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Lord Clicker

A cheap, genuinely distinctive mashup of clicking-for-gold and tower defense, reviewed here from every single review it has ever received across every language — a real but tiny audience likes it, and its sharpest critic makes a fair point about how demanding the clicking itself gets.

6 / 10

Reviewed

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Market Chain 98

A retro-desktop incremental where you grow a Brooklyn bodega into a global chain through loans, tax bills and an IPO prestige loop. The 90s operating-system framing is doing more work than the economy underneath it, and five days of Steam achievement data already shows where players stop.

6 / 10

Reviewed

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Marvel Rivals

NetEase's free-to-play superhero take on the Overwatch formula launched with a genuinely player-friendly economic model widely praised as a new industry standard, but a real, specific, remarkably consistent complaint from players with thousands of hours — that its matchmaking is deliberately tuned for engagement over fairness — has become the dominant, load-bearing thread in its Mostly Positive reception more than a year on.

6 / 10

Reviewed

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Max Manos

A satisfying, tightly made active-incremental about a giant hand smashing geometric shapes, whose most inventive idea — changing the game's mechanics with every prestige — is also its most divisive, with a real share of players describing later prestiges as actively worse than what came before rather than a genre-typical power climb.

6 / 10

Reviewed

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Meet Your Maker

A trap-dungeon builder-versus-raider game whose own fans and critics converge on the same diagnosis — a reward structure that pays only for kills, not fun, flooded the community with unbeatable "killbox" levels — and whose support appears to have wound down roughly a year ago after a real, multi-season run.

6 / 10

Reviewed

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Miseria

A dark fantasy idle incremental about a party of damned souls descending a bottomless pit, five days old and already sitting at Mixed — not because it's broken, but because more than half its most-helpful negative reviews say the same thing in different words: a well-presented, competently built game that most buyers can fully complete in an afternoon.

6 / 10

Reviewed

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MISRECORDED

A loop-based analog-horror game where you replay the same corridor hunting for what changed, told through VHS static and a flashlight that keeps something in the dark at bay — released two days ago to exactly two user reviews, split one positive and one negative.

6 / 10

Reviewed

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Mistfall Hunter

A dark-fantasy extraction ARPG with genuinely good third-person combat, undercut at launch by a "solo or trio" pitch that turns out to mean trio, missing regional servers, and a cash shop players keep calling scummy in the same reviews that praise the fighting.

6 / 10

Reviewed

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