Damnatio Lusoris
A pixel-art survivors-like that ends every boss fight at a poker table, from a first-time solo studio with no public track record and, a day after launch, no review corpus to check its 500-node unlock ladder against.
6 / 10
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1892 games we have reviewed that run on Windows PC, best first.
1892 reviews
A pixel-art survivors-like that ends every boss fight at a poker table, from a first-time solo studio with no public track record and, a day after launch, no review corpus to check its 500-node unlock ladder against.
6 / 10
A genuinely fun, gory open-world zombie brawler whose Steam release — arriving a year after the game's original 2023 launch specifically to escape Epic Games Store exclusivity — forces Epic Online Services onto players anyway, producing some of the angriest, most-detailed technical reviews in this library's coverage.
6 / 10
A one-developer desktop pet that evolves from a slime into a dark sorceress and is allowed to shake your windows and flash your taskbar along the way — reviewed on its Early Access launch day, with zero user reviews yet to check it against and an achievement sample so small it can be read as a raw account count.
6 / 10
A free-to-play action RPG that launched with a genuinely rare promise — no gacha for characters or weapons — and won real goodwill for it, before its own launcher distributed actual credential-stealing malware to players twice in the space of a month.
6 / 10
A small, genuinely charming idle game about running vending machines that supply adventurers deep in a dungeon, hurt by thin content and rough number-tuning that even its own fans point out, from a solo developer who fixed the game's biggest early complaint fast and then went quiet.
6 / 10
A charming, Zelda-inspired tower-defense dungeon crawler whose limited number of active turrets and shallow upgrade tree left the Kickstarter backers who waited years for it recommending it only reluctantly, if at all.
6 / 10
A visually stunning UE5 adaptation of Bernard Werber's classic novel that nearly every reviewer agrees looks incredible and just as consistently says isn't the ant colony simulation its premise promised — reviewed here alongside a genuinely substantial free content update that answers some, if not all, of that disappointment.
6 / 10
A Fallout-inspired isometric RPG with a genuinely excellent opening act — original setting, meaningful choices, sharp writing — that a remarkably consistent share of its own reviewers say collapses in quality once that first act ends.
6 / 10
A 2002 dual-campaign medieval action RPG from Starbreeze that lets players fight through the same conflict from the Light and Dark sides, whose combat draws some of the most extreme, directly opposed reactions of any review sample this session found — "satisfying and skill-based" to some, "the worst combat I have ever seen in an RPG" to others.
6 / 10
A free-to-play dungeon crawler built from a mobile game's bones, with real depth in its character creation and guild skill trees but a menu system that never stopped assuming you're holding a phone.
6 / 10
The raid loop it invented is still the best in the genre, and the company around it is the problem. NZ$85.99 to buy, another NZ$51.99 if you want the PvE mode, and a Steam launch so broken that 58 of the most-upvoted negative reviews were written in a single month.
6 / 10
A party-based tactical RPG that trades Expeditions: Rome's serious tone and hand-drawn portraits for a brighter, more stylised Sengoku Japan — with combat that still holds up and an art and UI overhaul that a loud share of the existing fanbase does not want.
6 / 10
A two-day-old two-player co-op puzzle platformer built entirely around a single mechanic — shooting a laser from your own eye to push or pull your partner through obstacles neither of you could clear alone — priced at NZ$2.39 with zero user reviews and zero recorded concurrent players at the time of checking.
6 / 10
A beloved 2004 action RPG trapped inside a decade-plus of consistent "lazy remaster" complaints — no PC mouse support, camera and performance issues still reported in 2026 — with reviewers steadily recommending the older, cheaper Fable: The Lost Chapters instead.
6 / 10
A cozy magical farming sim that survived its own near-death experience — two rounds of studio layoffs, an announced shutdown of its online features, and a last-minute rescue by a new publisher just days before the servers were due to go dark.
6 / 10
The 2020 party-royale phenomenon remains Very Positive lifetime, but its Steam page tells a genuinely unusual and still-unresolved story — pulled from sale after Epic Games' acquisition, converted to free-to-play, and still drawing sustained, specific anger from paying original owners four years later.
6 / 10
Gaming's most famous redemption arc went into reverse — negative reviews fell to five in 2023, then spiked to thirty-one in 2025, and the players writing them have two thousand hours each and one complaint: the subscription.
6 / 10
A three-player co-op shooter set in Remedy's Control universe that launched thin on content at a premium price, improved substantially through a real year of post-launch updates, and was wound down in March 2026 anyway — a commercial disappointment whose timing coincided with the resignation of Remedy's CEO of nine years.
6 / 10
A cozy incremental fishing spin-off from the Fish to Dish studio, where charm and a fair price win over most players despite a confirmed use of generative AI art that upset a vocal minority, and a specific, repeatedly confirmed design flaw — the game's essential convenience features stay locked away until right before the credits roll.
6 / 10
A cute, physics-driven toy-figure auto-battler with a genuinely fair, no-microtransaction take on blind-box collecting, undercut by thin content, real early bugs, a fading online population, and a specific asset-similarity allegation this review could not independently verify.
6 / 10
A cheesy, Resident Evil-and-Turok-inspired dinosaur survival horror shooter from a small studio that improved meaningfully on its predecessor, undercut at launch by a genuinely buggy save system and repetitive level design, with two years of ongoing patches since narrowing the gap.
6 / 10
A first-person precision platformer that repackages the free Source-engine movement scene — surf, bhop and climb, born in Half-Life and Counter-Strike 1.6 mods — as a standalone Steam release with themed maps, Steam Achievements and leaderboards to chase. Released 6 August 2026 with no user-review corpus yet to weigh it against.
6 / 10
A hand-drawn, Dark Souls-inflected Metroidvania nine years in the making, whose gorgeous atmosphere and the sympathetic story of its solo developer's journey carry a review score that a large, detailed share of players say the underlying combat and pacing don't quite earn on their own.
6 / 10
A free browser idle-skilling MMO that openly plays the RuneScape/Melvor Idle songbook with a shared world bolted on -- competent, fair to free players, and over a year into development by the time its Steam Early Access page makes it look brand new.
6 / 10