Eggo
A charming, Tamagotchi-inspired desktop pet with genuinely lovable art and a social breeding system, undercut by widely reported crashes and incomplete English translation.
7 / 10
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955 Idle & Incremental games reviewed and scored, best first.
955 reviews
A charming, Tamagotchi-inspired desktop pet with genuinely lovable art and a social breeding system, undercut by widely reported crashes and incomplete English translation.
7 / 10
A cheap, charming incremental fishing game about sailing to the edge of the world, whose relaxing pitch is undercut for a well-corroborated slice of players by a stressful timer-and-prestige system that fights against the cozy framing.
7 / 10
A menu-only farming MMO that has quietly run since 2021 with no ads and a genuinely optional shop, propped up by a community wiki so thorough that half the game's actual strategy lives outside the app.
7 / 10
A NZ$5.99 idle RPG that dresses an 11-skill crafting-and-progression system up as a joke about spinning a fidget spinner impossibly fast, from a solo developer who patched constantly through Early Access and then went almost completely silent after the September 2023 1.0 launch.
7 / 10
A UI-driven idle RPG blending Old School RuneScape-style skilling with Clash of Clans-style outpost building -- an Early Access release praised for its cosy pixel art and unusually responsive solo developer, undercut for some longtime players by a recent XP nerf that made progression feel punishingly slow.
7 / 10
A hand-drawn roguelite about drilling planet cores and ploughing the profits back into a growing mining corporation — a genuinely addictive loop wrapped around a confusing interface and a late game that never quite finds a second gear.
7 / 10
A cheap, IAP-free idle-meets-gacha garden decorator that four years of Steam reviews agree on in an unusual way -- the exact randomised-drop system that makes it distinctive is also the thing that eventually wears players down.
7 / 10
A Game Master's Village, Not an Adventurer's Story Glimvale: My Mini Overworld drops the usual RPG framing and hands players a different role entirely: game master of a tin
7 / 10
A satirical clicker-idle RPG about smashing pots, hiring gnome labour and sacrificing employees to demonic forces for profit -- a cheap, short, genuinely funny incremental that launched 12 August 2026 with one very literal broken-save bug and a repetitive prestige loop underneath the jokes.
7 / 10
Purifying a Divine Hole, One Thrown Minion at a Time Hole Is Mine, from developer Incrementalist (previously behind the well-regarded incremental Astro Prospector), launched on Ste
7 / 10
A comic-book superhero idle dungeon crawler from solo studio Siphon Shock, built around a hero-fusion system and full Steam Workshop team customisation, backed by nearly three years of near-constant free updates before wrapping up in 2025.
7 / 10
A free-to-play multiplayer idle RPG built openly in RuneScape and Melvor Idle's image, adding a genuine social and clan layer those single-player idlers don't have — undercut by paywalled skills, expensive cosmetics, and an "idle" framing that some players say demands more constant attention than it should.
7 / 10
A space-themed, MMO-lite descendant of Melvor Idle — eight skills, server-side offline progression and a real player-driven market — that's drawing genuine, cross-language praise for an unusually active community layer, held back by a hard requirement for constant server connectivity and early signs its population and level cap are both thinner than a paid idle game needs long-term.
7 / 10
A free browser and Steam idler that swaps cookie-clicker simplicity for Path of Exile-style affix hunting, guild-like Syndicates and a marketplace — then leaves its own community to sell the experience as much as the systems do.
7 / 10
A solo-developed Early Access idler about clicking your way from dirt and sticks to iron tools and beyond, sold with a self-aware "brutal grinder" pitch that mostly delivers -- but comes with a rough spreadsheet-style interface and a save wipe waiting at the 1.0 finish line.
7 / 10
Tech Tree Games' 2019 space-mining idle has outlasted most of its mobile peers by giving the genre's usual ore-and-upgrade loop a manager layer, a reset-friendly prestige system and weekly ranked tournaments — then undercutting some of that goodwill with a loot-box-flagged IAP menu and a persistent offline-tracking bug.
7 / 10
A paid idle RPG that piles five separate game modes, 125+ powers and a full forging-and-prestige stack onto a post-apocalyptic hero — genuinely deep for the genre, but still working out UI bugs and an overwhelming opening hour a month after launch.
7 / 10
A NZ$14.99 monster-staffed factory idler from Eragone, the solo French studio behind Idle Together — checked against a review base of exactly 15 write-ups, every one of them positive, and all but one written months before the game's actual 1.0 release.
7 / 10
A free browser idler from 2014 that outgrew Kongregate, landed on Steam in 2016, and has spent over a decade turning shadow clones and god fights into one of the genre's longest and most demanding progression ladders.
7 / 10
A charming, cheap incremental tower-defense hybrid about defending a brain from invading viruses, praised for a clever genre mashup and cute presentation but held back by a messy skill tree and a runtime so short many reviewers call it a demo rather than a finished game.
7 / 10
A minimalist incremental where every life is a countdown to a death that actually matters — the queue you plan, the story chapter you're on, and the instincts you've earned all carry forward, right up until the game itself stopped moving forward three years ago.
7 / 10
A twenty-year-old PopCap classic that quietly invented a lot of what idle games do now — still 97.4% positive, never patched, and roughly a third of its critics can't get it to run.
7 / 10
A five-day-old fantasy idle RPG that has yet to receive a single negative Steam review. This review reads all fourteen of them, alongside a queue system and companion mechanics several reviewers rate above Melvor Idle, the genre's most-cited reference point.
7 / 10
A NZ$7.39 mining incremental that sold 100,000 copies in seventeen days, is finished by three quarters of the people who buy it, and spends its second half padding a two-hour game past the refund window. Its own reviewers name the trick.
7 / 10