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Idle & Incremental reviews

955 Idle & Incremental games reviewed and scored, best first.

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955 reviews

Kin and Conquest

The Fox Knocks follows up their mining incremental Kin and Quarry with a tighter, faster hybrid — Vampire Survivors-style bullet-heaven combat wrapped around a genuine incremental gear economy — and lands it well enough on day one that the loudest complaint is simply wanting more of it.

7 / 10

Reviewed

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Lost Vessel

A free-to-play sci-fi idle RPG built around a genuine, developer-stated no-pay-to-win promise, an active in-game chat community, and an engaged solo developer — praised by a striking number of very-high-playtime reviewers, with real friction over gear durability and one serious, unverified allegation about how the launch event tracked activity.

7 / 10

Reviewed

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Maltese's Fluffy Onsen

A gorgeously drawn desktop-companion bathhouse sim starring a Korean webtoon dog character, backed by the most sustained developer support this lane has found all session, split between a large international fanbase that adores it exactly as it is and a real minority who find the content thinner than the price and the "Idler" tag suggest.

7 / 10

Reviewed

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Monotony Idle

A three-day-old Early Access idle RPG that runs thirteen separate skill trackers off one RuneScape-flavoured template, lets you train two of them at once, and caps its offline catch-up at a clearly documented 24 hours — for a one-time NZ$4.31 with no reviews, no achievements curve worth reading, and a developer FAQ that admits the balance still needs work.

7 / 10

Reviewed

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My Name is Mayo 3

The emotionally heavier conclusion to a joke-clicker trilogy about tapping a jar of mayonnaise, winning over most longtime fans with a surprisingly sincere finale while a real minority say the tonal shift clashes with the series' silly premise and drags in its middle.

7 / 10

Reviewed

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Myriad Realms: Ascend to Sage

An extremely cheap xianxia-themed idle strategy RPG that has earned remarkable long-term devotion from a niche fanbase — several reviewers report hundreds to well over a thousand hours played — built on genuinely rich, combinable systems and an unusually responsive solo developer, held back by a thin tutorial, some redundant mechanics, harsh rare-item drop rates, and no cloud save support.

7 / 10

Reviewed

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Necromancer Idle: The Endless Drain

A solo-developed idle RPG that slipped onto Steam with no demo, no marketing push and no fanfare, and quietly built a small but devoted following comparing it directly to Increlution. Its tiny review sample carries genuinely enormous playtimes on one side and a blunt "this isn't a game" dismissal on the other.

7 / 10

Reviewed

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NERMIUS Review

A Corporate Shell, an Angry Colony, and an ASCII Planet NERMIUS entered Early Access around June 8, 2026 from the solo-flavored studio Saturn Acme Corp., pitching itself as a genre

7 / 10

Reviewed

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Octogun - Idle

A tiny idle arena shooter from Ivy Leaf where an octopus wields eight weapons at once to defend its gold from endless waves, Positive across all 11 reviews for its addictive build variety and rapid launch-week patching — held back by a real lack of late-game difficulty checks and a poorly explained hat-swapping system.

7 / 10

Reviewed

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Padel Tycoon

A solo-developed idle clicker built around the real sport of padel, earning a strongly positive small launch reception for its theme, music and polish, while its most detailed critical review is candid that the core loop leans heavily on genre convention and runs short for its price.

7 / 10

Reviewed

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Peacequarium

A resizable, cozy idle aquarium simulator meant to sit on top of other work or games, praised as a genuinely calming interactive screensaver with a hundred hand-drawn fish to collect, held back by rough balance and UI issues a handful of reviewers report in real detail.

7 / 10

Reviewed

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Progress Knight

A free browser incremental where the resource you're actually optimising is your character's lifespan — age through a job and skill web, die at seventy unless you've trained around it, and rebirth into a faster run. Small in scope next to the genre's marathons, and handed to the community as public domain, which explains why it's been forked well over a hundred times.

7 / 10

Reviewed

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Progress Racer RPG

A short, deliberately-finishable incremental about an endlessly-driving car that most of its own audience calls one of the smartest things to happen to the genre in years — and a detailed minority report that argues it fails as an idler, an incremental and an RPG all at once, over a story some reviewers found genuinely uncomfortable rather than just weak.

7 / 10

Reviewed

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Revolution Idle

A free incremental built around filling concentric, spinning colour rings instead of the usual bar chart of numbers — genuinely huge in scope, openly derivative in structure, and popular enough to have accumulated over seven thousand English Steam reviews doing it.

7 / 10

Reviewed

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Rock Simulator 2

A meme premise — you are, quite literally, a rock — that turned into a real, actively-supported multiplayer idle sim, with a year-plus content drought in the middle and a genuine performance problem several reviewers independently describe as unusually heavy for a game about sitting still.

7 / 10

Reviewed

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ScreenSaver Idle

A DVD-logo corner-hit clicker that grows into a three-mode idle RPG — mining, farming and fishing all feed the same currency as the bouncing logo — but it is a windowed Steam game, not an actual screensaver, and its store page never claims to earn a cent while it isn't open.

7 / 10

Reviewed

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