Game review
Nanomon Virtual Pet Review
7 / 10
- Developer
- Oscar Brittain
- Publisher
- Akupara Games
- Released
- 24 June 2025
- Platforms
- ["Windows", "macOS"]
- Genre
- Simulation
A Digimon-Flavoured Tamagotchi That Lives on Your Desktop
Nanomon Virtual Pet's premise is a direct throwback: raise a tiny digital monster that lives permanently on the edge of your screen, feeding it, training it, and watching it evolve, in the tradition of Tamagotchi and the original Digimon virtual pets. The store page pitches over 25 unique Nanomon spanning styles "from Magical Cats, to Retro Dragons," each capable of exploring the game's "Nanoscape" world, fighting other tamers' creatures, and developing along different paths depending on how they're raised. One reviewer captured the pitch precisely: "A modern digimon v-pet game, that keeps you company while you work, please support this game because it more than deserves it." Another situated it against the genre's biggest name: "The thing about Pokemon knock-offs is: I love all of them way more than I love Pokemon. I found this game by stalking the Creature Collector tag."
Feeding, Training, and a Guide Book Full of Secrets
Beyond simple feeding and petting, Nanomon builds out a fuller loop than the Tamagotchi comparison suggests: a Nanomon can be sent fishing, dropped into a dungeon, or set to work as, in the game's own words, "the best watermelon farmer in the Nanoscape," with a Guide Book tracking discoveries and hinting at how to unlock a given monster's full potential. Reviewers repeatedly called out this journal system as a highlight. "The aura of the game is great, the guide being a book/being able to right notes in the book is a great touch," wrote one. Combat exists too, letting tamers pit their raised Nanomon against friends online, and the evolution system means the same starting creature can branch into meaningfully different final forms depending on diet and activity — enough depth that one detailed review called it "A solid v-pet with map exploration that has a slight rogue-like touch. Comes with enjoyable quirks & secrets."
The Central Controversy: Permadeath in a "Desktop Buddy" Game
The single biggest fault line running through Nanomon's reviews is its permadeath mechanic — every pet eventually dies, no matter how well it's cared for, and a new one must be started from scratch. For a genre built partly on the emotional attachment of a long-term companion, this proved deeply divisive. "Its a game about having a cute lil Tamagotchi that will straight up die no matter what you do. Even though they're digital, death comes for them all. Anyway, I really don't need more dead pets in my life. Unfortunate," wrote one disappointed player. Another put the emotional cost even more plainly: "I really fell in love with this game, and I tend to get attached to my silly virtual pets. Unfortunately, no matter what you do, your pet will eventually die. For me, this feels unmotivating and makes the experience a bit pointless." Not everyone agreed the mechanic was a flaw — several reviewers who stuck with the game past their first pet's death said the cycle of raising new Nanomon with different traits became part of the appeal — but it's clearly the single largest source of one-star reviews on the page.
Not Quite as "Idle" as the Pitch Implies
A second recurring complaint cuts against the "runs quietly in the corner of your screen" framing that draws players in. Several reviewers found the game demanded far more active attention than a true idle companion should. "It feels weird to be writing this, but this game takes TOO MUCH focus. It's supposed to be a cute game that runs in the bottom of your screen while you work, except your pet is constantly pooping or fighting and dying or there are events happening every minute," wrote one. Another reviewer with nearly a full day of playtime agreed even while recommending it: "its well made, and a solid product. fun game even. but its not an idle game in the lightest. it constantly wants your full attention." A handful of players also reported a Linux/Steam Deck-specific bug where the game's window aggressively seizes focus under the Wayland compositor, a known issue one reviewer said the developer was aware of but had not yet fixed.
A Charming, Divisive Take on a Nostalgic Genre
What emerges from the review page is a genuinely well-crafted virtual pet game — reviewers consistently praised the pixel art, the chiptune-inspired soundtrack, and the minigame variety — that misjudges its own framing in one specific way: it markets itself as a set-and-forget desktop companion but plays more like a game that wants dedicated sessions. Players who came in expecting the latter tended to walk away far happier than those who wanted a true background idler. At NZ$21.99 for a one-time purchase with no in-game currency shop or premium content, the monetisation model is refreshingly straightforward regardless of which camp a player falls into.
One reviewer who wrote a full breakdown of the game after nearly 30 hours summed up this tension well, noting that the death mechanic itself wasn't the problem so much as how quickly the loop repeats: "There is only one real complaint I have as of now. I don't mind a death mechanic in the game, I mean the game is called Nanomon Virtual Pet, deaths are to be expected." That distinction — accepting death as thematically appropriate versus resenting how often it interrupts a session — seems to be the real dividing line between the game's fans and its detractors, more so than any disagreement about the quality of the art, music, or minigames underneath.
Verdict
Nanomon Virtual Pet succeeds as a lovingly made homage to Tamagotchi and Digimon's virtual pet roots, with real depth in its evolution paths, minigames, and its endearing in-fiction Guide Book. Its permadeath mechanic and its higher-than-advertised attention demands are legitimate points of friction that split the userbase roughly along the lines of what each player expected walking in, rather than flaws in the underlying craft. Anyone nostalgic for raising a digital monster from an actual handheld toy, rather than glancing at one occasionally between tasks, will likely get the most out of what's here.
Screenshots
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A young Nanomon relaxes by the river in one of the game's pastel pixel-art biomesImage: Oscar Brittain via Steam -
Exploration tracks how much of each area has been uncovered, alongside health and hunger iconsImage: Oscar Brittain via Steam -
The Guide Book catalogues area types and monster lore, while the pet itself keeps running in its own small windowImage: Oscar Brittain via Steam