Game review
My Name is Mayo 3
7 / 10
- Developer
- Green Lava Studios
- Publisher
- Green Lava Studios
- Released
- 17 May 2022
- Platforms
- Windows
- Genre
- Simulation
- Monetisation
- One-time premium purchase; no ads, in-game purchases or premium currency found
- Players
- Single-player only; no online, co-op or PvP modes
The short version
My Name is Mayo 3 closes out a trilogy built on an absurd core joke — you play as, and click, a jar of mayonnaise — by leaning harder into sincere, sometimes melancholy storytelling than either of its predecessors dared. Roughly 236 reviews sit at a Very Positive 94%, and longtime fans of the series consistently credit this entry with sticking the landing: improved visuals, more refined pacing, and a conclusion several reviewers describe as unexpectedly emotional for a series that started as pure meme material.
A real minority pushes back specifically on that tonal shift. More than one detailed review says the game "tries to get too deep" with a silly premise, and singles out a specific, concrete complaint: a padded, roughly 30-minute walking sequence through a forest that drags rather than builds atmosphere. This review's check of the developer's public patch history found only a single small update shortly after the May 2022 launch, consistent with a short, complete release that needed little further support — though it also means the pacing complaints some players raised were never addressed.
Biggest strengths
- A conclusion that longtime fans of the series consistently describe as unexpectedly emotional and well-earned, closing out the trilogy's arc rather than just repeating the joke
- Visibly improved art style and visual presentation compared to the previous two entries, according to multiple reviewers who've played the whole series
- A short, cheap, complete package at roughly NZ$2.49 that even critical reviewers describe as fair for the length on offer
Biggest weaknesses
- A real minority of detailed reviews say the game "tries to get too deep" with a premise built on a joke, arguing the sincere, heavier story tone sits awkwardly against the series' silly foundation
- A specific, named pacing complaint recurs: a roughly 30-minute walking sequence through a forest that multiple reviewers describe as dragging rather than building tension or atmosphere
- This review's check of the developer's public patch history found only a single small update shortly after launch, meaning the pacing and tonal complaints reviewers raised were never revisited
Who it's for: Fans of the earlier My Name is Mayo games curious how the trilogy wraps up, and anyone drawn to short, cheap narrative curiosities that mix absurdist comedy with real sincerity. Less suited to players who want the series to stay purely comedic, or who dislike padded walking sections in otherwise brisk games.
Our recommendation: A satisfying, cheap conclusion to the trilogy for existing fans — go in aware the tone gets more sincere, and more uneven in pacing, than the earlier games.
7 / 10
My Name is Mayo built its entire identity on a joke: you play as a jar of mayonnaise, and the core "gameplay" is clicking it to make it hop, while short vignettes and unlockable achievements build out an absurdist world around the premise. It's the kind of concept that sounds like it could only sustain a single short release, yet Green Lava Studios found enough in it to build a full trilogy across five years, closing out with this entry. Green Lava Studios released this third and final entry in May 2022, and its roughly 236 reviews since have settled at a Very Positive 94% — a strong result for a series that could easily have worn out its welcome by a third instalment, and one that this review's research suggests comes down to a genuine, if divisive, tonal swing.
A trilogy that chose to end with sincerity
The clearest theme across this game's reviews is how seriously it takes its own conclusion. Multiple reviewers who've played all three games describe this entry as noticeably more emotional than either predecessor, engaging with "real life and the bad stuff that could happen to a person" rather than staying purely in joke territory. One reviewer calls it "surprisingly deep, compared to previous titles," and another frames the whole trilogy's arc as landing specifically because this final chapter was willing to be sincere rather than just repeating the same gag a third time. For a series built on a meme premise, that's a genuinely notable creative choice, and reviewers largely reward it.
A tonal shift a real minority doesn't buy
Not everyone is convinced the shift works. One detailed critical review states plainly that the game "tries to get too deep" with what is, fundamentally, a joke about a mayonnaise jar, arguing the sincerity clashes with rather than elevates the series' silly foundation. That's a fair, specific aesthetic disagreement rather than a technical complaint — reviewers on both sides agree about what the game is doing tonally; they simply disagree about whether a joke premise earns the right to ask for real emotional investment by its third entry.
A specific, named pacing complaint
Beyond the broader tonal debate, one concrete criticism recurs with unusual specificity: a roughly 30-minute walking sequence through a forest that more than one reviewer says drags badly, holding down a single movement key for an extended stretch while, in one reviewer's words, "surface level" story beats play out around it. That's a precise, reproducible complaint rather than a vague one, and it's worth flagging directly — a game built around a snappy, joke-driven clicking loop asking players to sit through an extended slow walk is a real pacing misstep, regardless of how one feels about the broader tonal shift surrounding it.
Visible craft improvements across the trilogy
Setting the tonal debate aside, reviewers who've played the full series consistently note real technical and presentational improvement in this entry: sharper art direction, better-organised achievement and progression structures than the earlier games offered, and generally more polished production values. That's a meaningful data point independent of the story disagreement — whatever one thinks of the sincerity, the craft behind delivering it improved across the trilogy's run.
A short support window for a short, complete game
This review pulled Green Lava Studios' public Steam patch history directly, and it shows just a single small update, "Build v1.1," about two weeks after the May 2022 launch, with nothing further logged since. For a game this short and narratively complete, that's not necessarily a red flag the way it might be for a larger, systems-driven release — but it does mean the specific pacing complaint about the forest sequence was never addressed, since no post-launch patch touched the game's structure after that early build.
A trilogy independently confirmed, and a life after it
This review independently confirmed via Steam's own store listings that the wider My Name is Mayo series genuinely exists as described: an original 2017 release, a 2018 sequel, this 2022 third entry, and — notably — a later "My Name is Mayo: Remayo" release, showing Green Lava Studios returned to the concept again after framing this game as the trilogy's conclusion. That's worth noting plainly rather than assuming: "final entry" framing in a series' marketing doesn't always hold, and here the developer evidently found more to do with the format even after closing out the three-game arc reviewers describe this entry completing emotionally.
Achievements that reward attention to detail, not just clicking
The game's 50 tracked achievements lean heavily on specific, often wry callbacks to earlier entries and small in-joke observations — names like "Not funny, didn't laugh" and "Crows know what you did..." suggest a design that rewards players paying attention to the story's small details rather than simply clicking through as fast as possible. That's a reasonable, if modest, piece of evidence that the developer built real intentionality into the completionist layer, even for reviewers who otherwise found the story's tonal ambitions didn't fully land.
Where it lands
My Name is Mayo 3 takes a real creative risk with its joke-premise trilogy, closing things out with more sincerity and craft than either predecessor, and most reviewers reward that choice. A genuine minority who feel the tonal shift oversteps the material, plus a specific, well-documented pacing drag in its middle stretch, are fair, real limitations. A 7 credits a short, cheap, genuinely improved conclusion to an unlikely trilogy, while taking seriously that its bigger ambitions don't land for everyone.
Pros and cons
Pros
- A conclusion that longtime fans of the series consistently describe as unexpectedly emotional and well-earned, closing out the trilogy's arc rather than just repeating the joke
- Visibly improved art style and visual presentation compared to the previous two entries, according to multiple reviewers who've played the whole series
- A short, cheap, complete package at roughly NZ$2.49 that even critical reviewers describe as fair for the length on offer
- Achievement and progression structure refined from earlier entries, with reviewers noting better-organised badges and clearer goals than the first two games offered
Cons
- A real minority of detailed reviews say the game "tries to get too deep" with a premise built on a joke, arguing the sincere, heavier story tone sits awkwardly against the series' silly foundation
- A specific, named pacing complaint recurs: a roughly 30-minute walking sequence through a forest that multiple reviewers describe as dragging rather than building tension or atmosphere
- This review's check of the developer's public patch history found only a single small update shortly after launch, meaning the pacing and tonal complaints reviewers raised were never revisited
- At least one reviewer reports confusion around how the game's achievements are tracked relative to the rest of the trilogy, a minor but real point of friction for completionists