Key art for Kiwi Clicker - Juiced Up

Game review

Kiwi Clicker - Juiced Up

Incremental ClickerWindows

7 / 10

Developer
Dimitri Kipper
Publisher
Dimitri Kipper
Released
29 July 2022
Platforms
Windows
Genre
Incremental Clicker
Monetisation
One-time purchase. No DLC, no in-game purchases.
Players
Single-player

The short version

You click a kiwi (the bird) to harvest kiwis (the fruit) which you feed to kiwis (the bird) to satisfy the hunger of kings. It escalates from there into cosmic horror, and it's much smarter than a NZ$7.39 clicker needs to be — with three selectable play styles per ascension and a hover-click option that one reviewer thanks for not destroying their carpal tunnel.

It's 94.8% positive across 1,186 English reviews. Reading all 62 English negatives, two things stand out: progression that several long-term players call too slow and too RNG-dependent, and — more seriously — **save loss**. The developer shipped a "Rare Save Loss Fix" in August 2022, and a player reported losing two years of progress in May 2026.

Biggest strengths

  • A genuinely funny premise executed with real commitment, and surprisingly deep lore
  • Hover-click and three per-ascension play styles let you choose how hands-on to be
  • Considerate of your hands in a genre that often isn't

Biggest weaknesses

  • Save loss patched in 2022 but still reported as recently as May 2026
  • Progression slows to a crawl and leans on RNG that several reviewers dislike
  • Key mechanics are undocumented in-game, and answers are hard to find

Who it's for: Clicker fans who want jokes, lore and an unusual structure rather than a pure numbers climb. Back up your save folder.

Our recommendation: Buy it if absurdist incrementals appeal — at NZ$7.39 it's good value and genuinely original. Just be aware that development stopped in 2024 and that save loss, while rare, is still being reported.

7 / 10

The best summary of Kiwi Clicker is in a positive review with 31 votes, and I can't improve on it:

You click a kiwi (animal) to get kiwis (fruit) that you then put on kiwis (animal) to go through a security check manned by a wizard kiwi (wizard animal) to eventually reach the castle…

That's the game. It is very silly, it commits completely, and underneath the silliness is a clicker with more structural ideas than most: three different play styles you pick between on each ascension, multiple endings added in a 2023 update, and a hover-click option that a 62-hour reviewer singles out as "one of the few games that didn't try to destroy my carpal tunnel."

For NZ$7.39 from one developer, that's a lot of thought.

Dating the complaints, which changes two of them

This game has 62 English negative reviews. I read all of them — and because the game is four years old, the important step was dating each technical complaint rather than counting it.

Two results.

"It doesn't run while closed" is obsolete. A 7-vote review from 29 July 2022 — launch day — warns that "it does not continue to work after closing the application." Offline progression shipped in Update 1.1 on 5 August 2022, one week later. That complaint is permanently visible on the store page and has been wrong for four years. I've now hit this exact trap twice today, and it's why the raw keyword count is never the finding.

Save loss is not obsolete. The most-upvoted negative overall, at 17 votes, describes losing progress when the game was interrupted mid-autosave. The developer responded quickly — Warmfix 1.1d, on 11 August 2022, is literally titled "Rare Save Loss Fix". Good.

But the reports didn't stop: save appears in 9 of 62 negatives, spread 4 in 2022, 2 in 2023, 2 in 2024 and one on 31 May 2026, which reads: "I've played this game for around 2 years and I've just lost all my progress since it randomly deleted my save file :] thanks mate".

One report in 2026 is rare, not endemic, and I want to be proportionate about it. But this is an incremental game — progress is the product — and a rare chance of losing all of it is worth a buyer knowing. Performance scores a 5.5 for that alone, and the practical advice is to copy the save folder occasionally.

The design complaints

Slowness and RNG, the main theme. A 55-hour player: "the progression is just too slow and the game requires too much active play. I also hate the randomness of the tarot-cards — very frustrating." A 21-hour player describes the mid-game as "ascend simulator, spamming ascension every 2 minutes for little to no gain", and dislikes that the boost items are "superboring rng slotmachines" when "I want steady progress."

That's a real tension in the design: the ascension loop is the game's best idea and also the thing that starts to feel like a chore.

Opacity, which is more unusual. A 79-hour player wanted to recommend it but couldn't work out the systems: mechanics "explained nowhere ingame, nowhere in discussions… or on google." A clicker that hides its formulas from a player who has put 79 hours in has an interface problem, and that scores a 5.5.

Sentiment has softened gently rather than collapsed — negatives run 13, 14, 11, 18, 6 by year, and recent English reviews are 88 of 100 positive against a 94.8% lifetime.

Where it stands now

The update history tells the rest: intense patching through 2022, an endings update in April 2023, Chinese, Japanese and Russian localisation through April 2024 — and then nothing except a price-drop announcement in February 2025. A March 2024 post teased "KIWI GAME 2???", which may explain where the attention went.

So this is a finished game rather than a live one, which for a NZ$7.39 clicker is a perfectly reasonable place to end up. The achievement spread suggests people get value from it: 71 achievements, the most common at 97.6%, the median still held by 34.8% of players.

The verdict

Kiwi Clicker - Juiced Up earns a 7. It's inventive, funny, kind to your hands, and priced like an afterthought — originality scores an 8 and I'd defend that against most of the genre, including some far bigger names.

It sits at a 7 because the back half leans on randomness its own players dislike, because key systems are undocumented enough to stall a 79-hour veteran, and because a game whose entire content is accumulated progress has an outstanding, if rare, history of deleting it.

Buy it for the jokes and the structure, and back your save up now and then. And if you want an incremental that keeps earning while you're away, note that this one now does — whatever the four-year-old review at the top of the page says.

Pros and cons

Pros

  • A genuinely funny premise executed with real commitment, and surprisingly deep lore
  • Hover-click and three per-ascension play styles let you choose how hands-on to be
  • Considerate of your hands in a genre that often isn't
  • Cheap, complete, with no DLC or in-game purchases
  • Generous achievement spread — 71 achievements with the median held by 34.8% of players

Cons

  • Save loss patched in 2022 but still reported as recently as May 2026
  • Progression slows to a crawl and leans on RNG that several reviewers dislike
  • Key mechanics are undocumented in-game, and answers are hard to find
  • No updates since April 2024
  • Requires more active play than its idle framing suggests

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 7 / 10
  • Visuals 7 / 10
  • Progression 6 / 10
  • Performance 5.5 / 10
  • Value 8 / 10
  • Originality 8 / 10
  • Interface 5.5 / 10