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Dungeon Crawler reviews

258 Dungeon Crawler games reviewed and scored, best first.

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258 reviews

Torchlight: Infinite

A free seasonal ARPG that borrows the Torchlight name and little of its soul, built instead around a genuinely deep hero-trait talent system, gacha pets that quietly cross the line the developer said it wouldn't cross, and a trade market that taxes you on the way out.

6.5 / 10

Reviewed

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Unclean Water

A first-person roguelike dungeon crawler set in a monster-infested sewer, praised for its striking character design and satisfying combat pillars but held back for some players by a stiff feel and a repetitive, dimly-lit level aesthetic.

6.5 / 10

Reviewed

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Under Tower Idle

Panda Dev's solo-developed Early Access idler asks you to grow an island empire in 3D rather than a flat spreadsheet of numbers — gathering resources, training soldiers, and sending them into dungeons to fight Titan bosses. Six months into Early Access it's thin on content and still finding its optimisation footing, but its one-time price, complete absence of microtransactions, and an unusually hands-on developer make it an easy game to root for.

6.5 / 10

Reviewed

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Vaporum

A steampunk grid-based dungeon crawler built squarely in Legend of Grimrock's shadow, with atmosphere and a Bioshock-flavoured setting that reviewers consistently praise -- and one specific, repeatedly-named design decision, enemy level-scaling, that a large share of its own fans say ruins the back half.

6.5 / 10

Reviewed

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Dragon Ruins II Review: A Dungeon Crawler for Tired People, Done Right

Graverobber Foundation's automated-combat dungeon crawler expands on the original with quests, equipment, and passive skills. Reviewers consistently praise its atmosphere and soundtrack, while disagreeing sharply over whether its automatic combat -- and its late-game difficulty curve -- actually works.

6.4 / 10

Reviewed

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Dark Quest 4 Review: A HeroQuest Clone Torn Between Tactics and Tedium

Brain Seal's fourth Dark Quest leans back into its HeroQuest board game roots with sharper tactical combat and more heroes than ever, but a divisive fatigue system and a short campaign leave the series' fans split.

6.1 / 10

Reviewed

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Circus Electrique

A steampunk Darkest Dungeon-inspired tactical RPG whose gorgeous presentation and combat earn real praise, undercut by an irreversible, one-way progression path that repeatedly softlocks under-levelled players — a severe, specifically documented design flaw the developer never appears to have patched.

6 / 10

Reviewed

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Dungeon Raid

A card-based dungeon-crawler roguelike that graduated from itch.io to a full Steam release, earning a Mostly Positive reception for its relaxed pace, character variety and atmosphere, while a vocal minority reports a thin tutorial, shallow combat depth and balance issues that tip from challenging into frustrating.

6 / 10

Reviewed

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Dungeon Tycoon

A clever reverse-dungeon-management sim about laundering money through adventuring heroes, with a genuinely fun opening stretch undercut by a widely-reported unfinished feel, a slow multi-month patch cadence, and a paid DLC that landed while players were still asking for the base game to be completed.

6 / 10

Reviewed

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Dungreed

Dungreed sends a lone adventurer into an endlessly regenerating dungeon to rescue a destroyed town, mixing roguelite runs with a persistent hub players slowly rebuild between attempts. Its loot variety and moment-to-moment combat earn steady, if modest, praise, while a cluster of specific complaints about controls, balance, and repetition follow it just as consistently.

6 / 10

Reviewed

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Fantasy Classic: Dungeon Crawler

An Early Access party-based CRPG inspired by old-school tabletop dungeon crawling, sending a band of six heroes into the ruined fortress beneath Mount Garang with deliberate exploration, tactical combat and a distinctive automated-decision system for managing the party, drawing a small, largely positive but genuinely early reception that flags real promise alongside a specific combat-lag bug and a very limited character-portrait pool.

6 / 10

Reviewed

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Fell & Sell

A cheap, genuinely addictive first-person hack-and-slash-meets-shopkeeping hybrid that a huge review sample agrees is fun for its first several hours, undercut by an exceptionally well-corroborated complaint that its full 1.0 release ships with barely more content than an Early Access build, alongside repeated reports of serious bugs including complete shop-inventory wipes.

6 / 10

Reviewed

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Guild of Dungeoneering

A genuinely inventive card-based dungeon crawler where you build the dungeon instead of controlling the hero, whose core repetitiveness complaint has recurred consistently across a decade — including in reviews posted well after a full "Ultimate Edition" relaunch meant to address exactly that criticism.

6 / 10

Reviewed

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Hero Tale

A cheap, cheerful mobile-idle-RPG port whose loot and skill-tree systems draw real praise, undercut by the genre's one unforgivable sin — it barely progresses while you're away — and by DLC "Fairies" that individually cost more than the base game itself.

6 / 10

Reviewed

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IdleTale

A one-person incremental RPG with genuinely deep systems — talents, ascension, raids, an enemy Codex that levels up the things you farm — that launched with real momentum and then went quiet for over a year without a single Steam review to its name.

6 / 10

Reviewed

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Infinite Dungeon: Idle Adventure

A cheap idle dungeon-crawler with a genuinely fast-moving development cycle — five patches in its first eight days — whose Mixed rating comes less from the core loop than from a CPU-hungry launch build and a balance-nerf backlash that arrived just as its most-invested players were settling in.

6 / 10

Reviewed

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Lets Get Loot!

A NZ$7.39 solo-built idle hack-and-slash whose loot ladder hollows out around the mythical and divine tiers — verified by the developer's own promotional screenshot of a veteran save file — and whose lead developer announced in January 2026 that the game will never be updated again.

6 / 10

Reviewed

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Miseria

A dark fantasy idle incremental about a party of damned souls descending a bottomless pit, five days old and already sitting at Mixed — not because it's broken, but because more than half its most-helpful negative reviews say the same thing in different words: a well-presented, competently built game that most buyers can fully complete in an afternoon.

6 / 10

Reviewed

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MISTROGUE: Mist and the Living Dungeons

A real-time Mystery Dungeon-style ARPG whose signature "Living Dungeon" gimmick — walls and floor tiles that shift and spawn as you explore — is criticized by a wide range of reviewers as an annoyance rather than the dynamic challenge it was designed to be, while a separately-added endless endgame mode gives dedicated players real, if narrow, depth.

6 / 10

Reviewed

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One More Delve Review

A VR-Only Dungeon Crawler Built Around Weight One More Delve is a physics-based, VR-only dungeon crawler from solo developer ATVR: up to three players descend randomized dungeons t

6 / 10

Reviewed

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Pixel Descent

A pixel-art roguelite that bills itself as "Vampire Survivors meets Gauntlet," drawing real affection from arcade-era Gauntlet fans while a consistent share of newcomers expecting a faster bullet-heaven find its slow pacing, minimal stat upgrades and unfair-feeling enemy scaling a poor match for their expectations.

6 / 10

Reviewed

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