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Dungeon Crawler reviews

258 Dungeon Crawler games reviewed and scored, best first.

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258 reviews

Identifile: Desktop Dungeon

Debut Singapore studio Gearbyte Games delivers Identifile, a cursor-controlled bullet-hell roguelike about becoming your own computer's antivirus, earning strong, specific praise for its Pokémon Ranger-inspired combat and comic premise from a Very Positive Early Access review base, tempered by a repeated complaint about crashes and memory leaks, and a further complaint that its combat grows repetitive once its patterns are solved.

6.5 / 10

Reviewed

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Idle Knight

An idle RPG that swaps the genre's usual real-time clock for something stranger — your knight levels up from the mouse clicks and keystrokes you make in other programs entirely.

6.5 / 10

Reviewed

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Legend of Deepshade: The Shattered Seal

A solo-developed, Dungeon Master-inspired grid-based dungeon crawler that entered Early Access with an extraordinarily active update cadence — dozens of patches within its first month — and a small but unanimously positive early review sample praising its faithful, use-based take on the classic first-person blobber formula.

6.5 / 10

Reviewed

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Loot River

A Souls-like roguelike built around genuinely innovative dungeon-sliding puzzle mechanics, let down at launch by combat its own fans called clunky and unreadable, followed by a rapid post-launch patch cycle that a meaningful share of reviewers credit with turning the game around.

6.5 / 10

Reviewed

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Lords of Xulima

Numantian Games' debut is an unapologetic throwback to Might and Magic-style first-person party RPGs, and its current Steam sample is split almost exactly where you'd expect an old-school difficulty curve to split it — deep, satisfying character building on one side, punishing RNG and a tedious food-management system on the other.

6.5 / 10

Reviewed

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Monsters' Den: Book of Dread

A 2008 Flash browser classic remastered for Steam almost entirely unchanged, beloved by players who remember sneaking sessions of it during school computer classes — and a detailed counter-argument from a reviewer with no nostalgia for the original that, judged purely as a standalone RPG today, it comes up short against its genre peers.

6.5 / 10

Reviewed

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My Infamous Dungeon

A villain's-eye dungeon builder that blends Dungeon Keeper's premise with Monster Train's engine-building satisfaction. Reviewers love the fantasy of arranging traps and breeding monster armies against invading heroes; the same reviewers, once they've found the game's strongest combination, say there isn't much reason to keep exploring after that.

6.5 / 10

Reviewed

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Nonstop Knight 2

Kopla Games' minimalist auto-run dungeon crawler grew a sequel's worth of heroes, guilds and elemental gear over seven years of live support, and the one thing that didn't survive the expansion is the thing its name promised.

6.5 / 10

Reviewed

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Philna Fantasy

A nostalgic pixel-art action RPG that repeatedly earns comparisons to genre classics like Secret of Mana and Secrets of Grindea, undercut by widely and specifically criticised translation quality and a sharply divisive difficulty spike in its final dungeon.

6.5 / 10

Reviewed

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Puzzle Quest 2

A match-3 RPG sequel that trades its predecessor's overworld map and castle-building for a Diablo-style dungeon crawl — a real structural departure reviewers argue cost the series some of what made the original addictive, even as a smaller camp praises the underlying mana and weapon changes as a genuine evolution.

6.5 / 10

Reviewed

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Pyrene

A card-on-a-board roguelike dungeon-crawler where you navigate a grid of monsters and loot rather than a traditional hand of cards, earning passionate comparisons to Slay the Spire from genre veterans, while an equally substantial portion of the same audience describes real, specific balance problems that can make an entire run's outcome hinge on its opening minutes.

6.5 / 10

Reviewed

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Regalia: Of Men and Monarchs

A Kickstarter-funded tactical RPG that blends turn-based combat, kingdom management and a visual-novel-style social system, praised almost everywhere for its writing and cast -- and dragged down consistently, across nearly a decade of reviews, by crashes, harsh save limitations and RNG that a meaningful share of players call broken rather than merely unlucky.

6.5 / 10

Reviewed

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Rogue Fable IV

The fourth entry in a beloved traditional roguelike series, whose deep, skill-rewarding tactical combat has earned genuine devotion from players logging thousands of hours, tempered by a large, specific negative-review consensus that near-constant rebalancing has repeatedly eroded once-viable builds, and by a real, detailed complaint from series veterans that this entry feels too close to its predecessor to justify a fresh purchase.

6.5 / 10

Reviewed

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Rune Factory 5

The farming-RPG series' first fully 3D entry, loved by a devoted fanbase logging hundreds of hours -- while a wide, well-documented share of reviewers, including many of its own biggest fans, argue the jump to 3D cost the series more than it gained.

6.5 / 10

Reviewed

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Souls Inferno Review

A Grindy, Souls-Lite Incremental Dungeon Crawler Souls Inferno drops the player into a cursed realm to fight through demonic knights and collect souls, building a character across

6.5 / 10

Reviewed

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Tangledeep

A NZ$17.99 SNES-styled turn-based roguelike that has held Very Positive across roughly 1,070 Steam reviews since its July 2017 Early Access launch — genuinely gorgeous and unusually accessible for the genre, but weighed down by a "wide as an ocean, deep as a puddle" reputation that public achievement data backs up, plus a save-corrupting item-and-pet-deletion bug that reviewers report recurring, unresolved, from 2018 through 2024.

6.5 / 10

Reviewed

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The Fog Below

An ASCII-styled endless dungeon crawler built around a Minesweeper-inspired tile-reveal mechanic and fast, Fruit-Ninja-like arcade combat, layering deep crafting and itemization systems beneath a chill, self-paced descent — reviewed from a single but unusually detailed 848-minute account, backed by a hundred-achievement completion curve that maps neatly onto the reviewer's account of early depths being accessible and deep ones remaining a real challenge.

6.5 / 10

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The RPG

A solo-developed love letter to Skyrim, West of Loathing and Supraland that reviewers consistently say nails its first two hours — and just as consistently say runs out of ideas, and occasionally soft-locks, well before the credits.

6.5 / 10

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The Severed Gods

A turn-based roguelite that reviewers keep describing the same way — "Octopath Traveler meets Slay the Spire" — with a genuinely distinctive height-based combat system underneath. Two days into Early Access it's fighting real launch bugs, but few Early Access debuts respond to their players this fast or this openly.

6.5 / 10

Reviewed

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