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macOS game reviews

249 games we have reviewed that run on macOS, best first.

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249 reviews

Stardew Valley

A decade on, the thing that still makes Stardew Valley work isn't the farm, it's the clock — energy, daylight and a hard seasonal deadline turned into the best progression pressure the genre has ever built, even if the pressure quietly switches off once you're rich.

9 / 10

Reviewed

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Subnautica

An open-world survival game that strips out weapons almost entirely and replaces them with an oxygen gauge, a sound cue you can't place, and a lot of very dark water. Eight years after full release, it's still the best argument that dread works better than a sword.

9 / 10

Reviewed

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Undertale

A decade-old solo-developed RPG that redefined what a choice-driven combat system could mean, sitting at Overwhelmingly Positive across a third of a million reviews. The recurring negative review isn't a criticism of the game so much as a criticism of how impossible it is to live up to its own reputation.

9 / 10

Reviewed

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Caves of Qud

Freehold Games' science-fantasy roguelike spent nine years in Steam Early Access before reaching 1.0 in December 2024, and what it built in that time is less a dungeon crawler than a character-building engine wrapped around a simulation that keeps generating outcomes nobody scripted. The reputation for impenetrability is earned. So is the one for depth.

8.8 / 10

Reviewed

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Bloons TD 6

One of the best-reviewed games on Steam, and the one whose critics have played it for a median of 254 hours — because the people angriest about where it's heading are the ones who never put it down.

8.5 / 10

Reviewed

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Bug Fables: The Everlasting Sapling

The Paper Mario game a huge share of its own reviewers say Nintendo stopped making — turn-based RPG combat, real puzzle-solving abilities, genuine charm — built by a small independent team instead, and rarely called out for anything beyond a handful of specific, old-school JRPG design choices.

8.5 / 10

Reviewed

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Chronigma

A free time-travel Sokoban puzzler that gets one specific, difficult idea exactly right — solving a puzzle by recording your own past actions and then working alongside the ghost of what you just did.

8.5 / 10

Reviewed

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Creeper World 3: Arc Eternal

A tower-defense game where the enemy isn't units but a fluid — cellular automata standing in for an AI, spreading through terrain rather than pathing along it. Reviewed on its full lifetime and recent Steam review corpora, an 11-year-old cult favourite that some of its own harshest critics have played for thousands of hours.

8.5 / 10

Reviewed

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CrossCode

An action RPG about playing an MMO, built around one verb — throwing an energy ball that ricochets off walls — that does double duty as the combat system and the language every dungeon puzzle is written in.

8.5 / 10

Reviewed

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Dead Cells

Motion Twin's roguelite metroidvania turned a simple pitch — permadeath runs through a procedurally reassembled castle — into one of the best-supported action games on Steam, and it mostly still holds up now that the studio behind its five years of updates has closed the book.

8.5 / 10

Reviewed

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Don't Starve Together

Klei's co-op survival sandbox turns Wilson's original nightmare into a shared one, where the real threat isn't the Deerclops so much as what happens when nobody on the team remembers it's coming. A decade of free content updates against 49 mostly-cosmetic DLC entries makes it a genuinely useful case study in how to monetise a survival game politely.

8.5 / 10

Reviewed

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Garry's Mod

1.25 million reviews, twenty years old, still patched in 2026 — and its negative column is a museum of arguments from 2013 to 2015, while the one live complaint isn't about the game at all.

8.5 / 10

Reviewed

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Hades II

Supergiant's first-ever sequel splits its roguelite loop into two directions instead of one, hands Melinoë a mana bar to manage on top of her dash, and asks you to keep three separate meta-progression tracks fed at once — an ambitious redesign that mostly earns its scope. It also shipped a 1.0 ending that triggered a real backlash, one Supergiant is still visibly patching a response to nine months later.

8.5 / 10

Reviewed

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Hermit and Pig

An Earthbound-flavoured turn-based RPG about a socially anxious old man, his truffle-pig best friend, and a corporate conspiracy involving giant mushrooms — built around a genuinely novel idea where awkward conversations function as real combat encounters, and near-unanimously loved by the players who've played it.

8.5 / 10

Reviewed

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Into the Breach

FTL's creators followed up randomness with certainty — a tiny, perfect-information tactics puzzle where every enemy move is telegraphed in advance. Most players call the trade a triumph; a consistent minority of FTL fans still feel the resentment the top positive review admits to feeling at first.

8.5 / 10

Reviewed

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Kingdom Rush - Tower Defense

The 2011 browser game that helped drag tower defense out of the Flash-portal era and into a genre of its own, still sitting at 96% positive on Steam a decade after its 2014 Unity port — mostly because the core loop of towers, heroes and boss fights it invented is still the one every entry since, including Ironhide's own sequels, gets measured against.

8.5 / 10

Reviewed

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LIMBO

The black-and-white puzzle-platformer that arguably started the modern atmospheric-indie wave, still Very Positive fifteen years later — and still facing the exact same trial-and-error criticism its earliest reviewers wrote, sometimes in nearly identical words.

8.5 / 10

Reviewed

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Melvor Idle

A RuneScape skilling menu stripped of everything else and rebuilt as a proper idle RPG — twenty-nine interlocking skills, a free version that isn't a trial, and three expansions that never once ask for a subscription.

8.5 / 10

Reviewed

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