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macOS game reviews

1087 games we have reviewed that run on macOS, best first.

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1087 reviews

Elementallis

A lovingly-crafted top-down Zelda-like that channels A Link to the Past and Link's Awakening through an elemental-power dungeon structure, earning near-universal praise for its puzzles, art, and music, with only some frustrating boss fights and backtracking holding it back.

8.2 / 10

Reviewed

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Magical Princess Review: A Gorgeous, Modern Princess Maker Successor

Magical Princess is a $14.99 daughter-raising sim that modernizes the Princess Maker formula with beautiful art, voice acting, and over 50 endings, and while its story leans on familiar tropes, it has become one of the most beloved games in its niche this year.

8.2 / 10

Reviewed

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ShantyTown

A gorgeous, deeply chill diorama city-builder that mixes puzzle-like upgrade logic with pure sandbox creativity — let down only by clunky controller support and a slim handful of campaign levels.

8.2 / 10

Reviewed

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A Dark Room

A minimalist text-based incremental that spends its first act pretending to be nothing at all, then quietly reveals it was building a survival story out of firewood, huts and silence the whole time.

8 / 10

Reviewed

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Alien: Isolation

Creative Assembly's survival-horror take on the Alien franchise builds a genuinely unpredictable Xenomorph AI and a meticulously authentic 1979-film atmosphere that reviewers consistently call among the best horror design of its generation — undercut by a specific, widely repeated structural complaint that the game runs roughly three times longer than its tension can sustain.

8 / 10

Reviewed

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Amnesia: The Dark Descent

Frictional Games' 2010 survival horror landmark stripped combat away entirely, betting that pure powerlessness would be scarier than any weapon — a bet reviewers overwhelmingly say paid off, tempered by a specific, mechanically literate critique that its scripted monster encounters can be trivially waited out once players learn the pattern.

8 / 10

Reviewed

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APE OUT

A frenetic, jazz-scored smash-'em-up about a captive gorilla tearing through procedurally shuffled levels — Overwhelmingly Positive at 95%, with a small but pointed negative corpus arguing the same randomisation that makes each run fresh also makes it impossible to practice or master a level, on a game most reviewers, positive and negative alike, finish in under two hours.

8 / 10

Reviewed

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Arco

A Mesoamerican fantasy RPG that fuses turn-based planning with real-time execution across three interlocking revenge stories, built around a guilt mechanic that manifests literally as ghosts hounding you in battle — critically adored by almost everyone who played it, and a commercial underdog its own fans openly wish had found a bigger audience.

8 / 10

Reviewed

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Baldur's Gate Enhanced Edition

The foundational CRPG that gave Baldur's Gate 3 its name, still Very Positive and broadly beloved a quarter-century later — undercut by a genuinely disastrous April 2016 patch that broke the UI and multiplayer, and an unforgiving, famously brutal opening stretch this review verified with hard data rather than reviewer exaggeration.

8 / 10

Reviewed

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BALL x PIT

A brick-breaker, base-builder and roguelite mashed together into something genuinely novel — and, by a large and coherent share of its own fans, something that runs out of ideas within its first ten hours and never quite finds a reason to justify the dozens more it invites.

8 / 10

Reviewed

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Bills Must Be Paid

A stamina-gated piggy-bank smasher that turns an anxious premise — debt collectors, deadlines, a hand that gets tired — into one of the tightest, funniest short incrementals on Steam, even if the skill tree runs out of ideas well before the hammer does.

8 / 10

Reviewed

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Bittersweet Blossoms

A kinetic yuri visual novel set in the shadow of the First World War, following a grieving scullery maid and the cruel-hearted young mistress she falls for, that wins over nearly its entire review pool with tightly controlled, period-grounded writing even as its choice-free structure and slow pace leave little room for player agency.

8 / 10

Reviewed

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Blue Prince

A genre-defying puzzle roguelike-lite set in a mysterious manor whose floor plan you draft anew each in-game day, celebrated with a 92 Metascore and widely called one of the most creative puzzle games in years — beloved specifically by players willing to take pages of physical notes, and marked by a real, still-unresolved design tension between its puzzle-solving brain and its randomised, roguelike-lite execution.

8 / 10

Reviewed

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Borderlands 2

Gearbox's genre-defining looter-shooter sequel remains a co-op favorite over a decade on, with reviewers consistently steering new buyers toward the Handsome Collection bundle instead of this base listing — and, more recently, a large wave of review-bombing tied to a wider Take-Two terms-of-service controversy that appears to have quieted by late 2026.

8 / 10

Reviewed

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Brotato

Blobfish's one-person arena shooter hands a potato six weapon slots and lets stat stacking do the rest — a review of how far chips-in-the-shop decision-making carries a twenty-wave run, and where the plain presentation and a few solved builds hold it back.

8 / 10

Reviewed

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Cassette Beasts

An open-world monster-taming RPG whose fusion system — combining any two monster forms into a unique creature with its own hand-drawn sprite — has become its signature achievement, built by a two-person team and beloved for exactly that kind of ambition.

8 / 10

Reviewed

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Castle Crashers

A 2008 co-op beat-'em-up that Steam still rates Overwhelmingly Positive across over 109,000 reviews, and one that its own developer is still actively expanding — new paid DLC arrived in August 2025, seventeen years after launch, to a mix of genuine celebration and a specific, detailed complaint from a nearly 8,000-hour veteran about changes to combat mechanics nobody asked for.

8 / 10

Reviewed

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Chained Echoes

A 16-bit-style JRPG built almost entirely by one developer over seven years, whose real achievement isn't the pixel art but a heat-gauge combat system that replaces MP attrition with active turn-by-turn risk management.

8 / 10

Reviewed

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Cozy Marbles

A genuinely delightful, intuitive marble-run sandbox that reviewers across every age group describe as a love letter to childhood marble tracks, widely praised for its accessible building tools and satisfying physics, held back by a handful of specific quality-of-life gaps, an occasional crash tied to piece placement, and content locked behind grinding some reviewers would rather see purely cosmetic.

8 / 10

Reviewed

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