Big Walk
A co-op game about walking and talking with friends, from the Untitled Goose Game studio — shipped two days ago without a separate voice volume slider, so half its reviews are the same polite request written 1,400 different ways.
7.5 / 10
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249 games we have reviewed that run on macOS, best first.
249 reviews
A co-op game about walking and talking with friends, from the Untitled Goose Game studio — shipped two days ago without a separate voice volume slider, so half its reviews are the same polite request written 1,400 different ways.
7.5 / 10
A desktop-postcard idle game about attracting and photographing over 130 real bird species, charming enough to convert players who weren't birdwatchers or idle-game fans going in — held back at launch by a genuinely rough technical start that the developer has spent the months since steadily patching away.
7.5 / 10
A free cat that drums your taskbar every time you press a key — 107,572 reviews at 96.6%, 5.8 million downloads in year one by the developer's own count, and an achievement ladder that climbed to 25 million bongos and broke its own completionists.
7.5 / 10
A Korean-folklore-themed bullet-heaven roguelite that entered Early Access after roughly two and a half years of private playtesting, already showing unusually confident art direction and a distinctive cultural setting — with one concrete, currently reported performance issue around its dash mechanic.
7.5 / 10
A charming, tightly designed card-battler with a genuinely novel single-axis spaceship positioning system, whose own most-upvoted reviews — positive and negative alike — converge on the same honest complaint: not quite enough content or variety to sustain long-term mastery.
7.5 / 10
The best character-driven strategy game ever made, and the clearest case in gaming of DLC that doesn't just add content but withholds answers. Its players log 117-hour medians and write four-hundred-vote reviews about the storefront.
7.5 / 10
Sad Panda Studios' idle dating sim is a genuine time-blocking resource-allocation game wearing an anime pin-up costume, still shipping new characters and events after almost a decade — and still leaning on the same event-currency pressure its own players complain about.
7.5 / 10
Red Hook rebuilt Darkest Dungeon as a roguelite road trip instead of a long campaign, and three years later the review corpus still splits almost exactly down that line — not a launch controversy that faded, but a genre identity change some fans never made peace with.
7.5 / 10
Diablo III launched in 2012 with a real-money item market that quietly rewrote its own loot tables, then spent the next two years proving the fix was worth the wait. Fourteen years and thirty-nine seasons on, it's a cheap, complete, still-excellent action RPG stuck in maintenance mode — and still carrying an always-online rule it no longer has a reason for.
7.5 / 10
A deckbuilding roguelite where you draw your hand by working a claw machine. The gimmick is genuinely brilliant for about twenty hours — and then the argument starts about how much of each run you're actually deciding.
7.5 / 10
A 1997 hacker fantasy where you write assembly to keep a disease at bay — and where the puzzle is usually working around what the language deliberately can't do.
7.5 / 10
Erik Asmussen strips the conveyor belts and airships out of his own Factory Town and rebuilds the same economy as a menu-driven idle game — a genuinely distinct reimagining that nails offline progression but never quite explains the numbers it wants you to obsess over.
7.5 / 10
A deep, genuinely meditative agricultural sim that reviewers describe finding real therapeutic value in — held back for years by the same specific, franchise-wide complaint about hired-worker AI, and a biennial release cycle some longtime fans feel delivers too little new for the price.
7.5 / 10
A roguelike deckbuilder where your deck is literally the train you've assembled car by car, and every collision on the tactical grid can chain into a fight-ending disaster for whoever's standing in the way.
7.5 / 10
A 2019 Steam idle-RPG where the class you pick isn't a build for life — it's a costume you're expected to change every run, and the game is built to make that swapping the whole point.
7.5 / 10
Zachtronics in three dimensions, and the one its own siblings' reviewers keep calling fun — except it rates below them, costs the most, and its critics say it isn't the factory game the name implies.
7.5 / 10
A slot machine you build synergies into, with rent due every few spins. Players credit it as the game that taught Balatro the trick — and the gap between the two is exactly what its critics complain about.
7.5 / 10
A party-based incremental RPG that hands you only the healer and makes that the whole point — 200-plus skill-tree nodes built around keeping a self-sufficient, self-important party alive, wrapped in a tight four-hour campaign that starts stronger than it finishes.
7.5 / 10
Moonlighter splits itself between a dungeon-crawling roguelite and a shop-management sim, and the two halves are tied together by a genuinely clever idea — you set your own prices and read the customers to find out if you got it right. The question worth answering eight years on is whether that idea, and the combat around it, still hold up once the spreadsheet gets written.
7.5 / 10
The long-awaited official Steam release of one of indie RPG history's most influential cult classics — a surreal, unsettling 2008 RPG Maker game credited as a direct inspiration for Undertale, Deltarune, Omori and OneShot — undercut for longtime fans by a completely replaced soundtrack, a change with a specific, well-documented and genuinely sympathetic reason behind it.
7.5 / 10
A demon-infested crusade that hands out nine ways to stop being human, wrapped around the most tabletop-faithful, least newcomer-friendly ruleset the CRPG revival has shipped — and a strategic army layer a large share of its own audience wishes it could turn off.
7.5 / 10
A decade-long Early Access project finally becomes a finished game, and it's still the only MMORPG where getting cursed into a cow is a legitimate build.
7.5 / 10
A 2015 Kongregate clicker that grew into one of the incremental genre's most durable idle RPGs by making its faction choice actually change how you play, not just which number gets bigger.
7.5 / 10
A free bullet-hell MMO that's been asking the same brutal question for fourteen years — how far will you push a character you can never get back — and somehow still gets away with graphics that looked deliberately retro even in 2012.
7.5 / 10