Key art for Garry's Mod

Game review

Garry's Mod

Physics SandboxWindowsmacOSLinux

8.5 / 10

Developer
Facepunch Studios
Publisher
Valve
Released
29 November 2006
Platforms
Windows, macOS, Linux
Genre
Physics Sandbox
Monetisation
One-time purchase. No DLC, no in-game purchases, twenty years of free updates.
Players
Online and LAN multiplayer, co-op and PvP, plus single-player

The short version

Garry's Mod has no goals. You get physics, a toolgun, and everything Valve ever modelled, and what happens next is your problem. Out of that came Trouble in Terrorist Town, Prop Hunt, DarkRP and a generation of people who learned to make games. It has **1,255,758 reviews at 96.9% positive** — the largest corpus this library has handled — and it was patched four months ago.

Its negative reviews are the most striking artefact I've found. **Fourteen of the top twenty predate 2020**, arguing about a paid-mods plan from April 2015, a 2013 update, and FNAF spam. The critics' median playtime is **1,073 hours**. The one complaint that is still live isn't about the software — it's about who you meet on public servers.

Biggest strengths

  • Effectively invented the modern user-generated sandbox, and still does it best
  • A Workshop so large it functions as its own storefront
  • Twenty years of free updates, with a patch as recently as April 2026

Biggest weaknesses

  • Unmoderated public servers are the source of nearly every current complaint
  • The Source engine shows its age badly by 2026 standards
  • No guidance whatsoever — it explains nothing and expects you to find out

Who it's for: Anyone curious, at all, about making things. It's the cheapest creative toolkit on Steam and a fine single-player toy. Public multiplayer is a different proposition — read below.

Our recommendation: Buy it. NZ$7.49 for twenty years of a game that spawned entire genres is not a decision that needs deliberating. Play single-player or on a server you trust; the open public servers are the part people actually complain about.

8.5 / 10

The most-upvoted negative review of Garry's Mod, at 875 votes, was written by someone with 4,110 hours in the game:

I really like this game. Like, a lot. I mean, seriously. I have 3000+ hours in it. I really, REALLY like this game. The reason why I don't recommend it is because of the community.

It was posted in April 2015.

That is this game's entire review page in one artefact, and it's why I've spent most of today telling readers to check dates. Fourteen of the twenty most-upvoted negative reviews of Garry's Mod predate 2020. Thirty-two of the hundred do.

What those old reviews are arguing about

Three separate controversies, all long dead.

A 310-vote review from April 2015 warns that "Garry is planning to incorporate paid mods". That was the Steam Workshop paid-mods experiment, which was withdrawn within days and never returned. A 106-vote review from 2013 is furious about "Garry's Mod 13" removing props. A 352-vote review from 2015 is about Five Nights at Freddy's fans flooding the Workshop with duplicate uploads.

None of these describe anything a 2026 buyer will encounter. They sit at the top of the negative column because Steam ranks by helpfulness votes, which accumulate forever and never expire — the same mechanism that put a launch-day review atop Half-Life: Alyx and a pre-1.0 review atop Slime Rancher.

Meanwhile, 99 of the hundred most recent English reviews are positive.

The complaint that is still live

One theme runs from 2014 straight through to 2024 without fading: the community. Community, kids or toxic appear in 36 of the hundred negatives, spread evenly across the decade — 3 in 2014, 5 in 2015, 7 in 2021, 7 in 2024.

The substance is consistent. Public servers are unmoderated or badly moderated, voice and text chat are frequently hostile, and reviewers describe encountering harassment and content they'd rather not. Several also report admin abuse on the larger servers. A 2,098-hour player who has been playing since 2009 describes watching game modes "be born, grow to their prime, and then die."

I can't audit thousands of independently-run servers, and I'm not going to characterise a twenty-year-old community of millions from a review sample. But the pattern is consistent enough, and durable enough, to be worth a plain warning: the game is excellent, and open public servers are a lottery. Play single-player, with friends, or on a curated community server, and almost every complaint on this page stops applying. Multiplayer scores a 6.5 for that reason and not because the netcode is bad.

Why it's still worth eight dollars

Because nothing else is this. Garry's Mod handed players Valve's entire asset library, a physics gun and a Lua API, and the result was two decades of invention: Trouble in Terrorist Town, Prop Hunt, DarkRP, murder mysteries, roleplay servers, machinima, and an enormous number of developers who started here. Originality scores a 9.5 and I'd argue it deserves more.

The Workshop is the other half. Mod, Workshop and addon terms appear in 41 of a hundred negatives, mostly from people complaining about download sizes for content they clearly want.

And it is still being made. The announcement feed shows a November 2025 update, a December 2025 patch, and an April 2026 update — including, per one item, finally improving NPC weapon handling nearly twenty years in. For NZ$7.49 with no DLC ever, the value here is close to unmatched; the only thing in this library that competes is BeamNG.drive at eleven years and counting.

What's genuinely dated

The engine. Source in 2026 looks its age, textures are low-resolution, and many popular maps expect you to own other Source games or you'll see missing-texture errors. Crashes and large addon downloads still appear in the negatives, if only 6 apiece.

There's also no onboarding at all. The store page says it plainly — "We give you the tools and leave you to play" — which is honest but means new players lean entirely on community tutorials.

The verdict

Garry's Mod earns an 8.5. As a creative object it's a 9.5: it invented a category, sustained it for twenty years, and is still receiving patches while a million and a quarter people have registered an opinion about it.

It isn't higher because the engine is genuinely old, because it teaches you nothing, and because the public multiplayer experience — the thing its own most devoted players warn about most — is a real and unresolved weakness after two decades.

Buy it. Ignore the top of the negative column, which is arguing about 2015. And if you want the version of this game everyone remembers fondly, play it with people you already know.

Pros and cons

Pros

  • Effectively invented the modern user-generated sandbox, and still does it best
  • A Workshop so large it functions as its own storefront
  • Twenty years of free updates, with a patch as recently as April 2026
  • Extraordinary value — under eight dollars for something people put thousands of hours into
  • Runs on Windows, macOS and Linux, and on almost any hardware

Cons

  • Unmoderated public servers are the source of nearly every current complaint
  • The Source engine shows its age badly by 2026 standards
  • No guidance whatsoever — it explains nothing and expects you to find out
  • Large addon downloads and occasional crashes are still reported
  • Requires other Source games mounted to avoid missing-texture errors on many maps

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 8 / 10
  • Visuals 5.5 / 10
  • Performance 6.5 / 10
  • Value 9.5 / 10
  • Originality 9.5 / 10
  • Replayability 9.5 / 10
  • Multiplayer 6.5 / 10