Game review
DIG Raiders: Anomaly Extraction
6.5 / 10
- Developer
- Soda Game Studio
- Publisher
- Soda Game Studio, Infini Fun
- Released
- 11 September 2026
- Platforms
- Windows
- Genre
- Action, Adventure, Indie, Simulation
- Monetisation
- Paid up front, no in-game purchases
- Players
- Single-player, online co-op, online PvP
The short version
DIG Raiders: Anomaly Extraction is a co-op mining and exploration adventure from Soda Game Studio, in which players dig deep beneath a crashed alien ship to extract loot, gear up in cosmetic outfits, and wind each other up alongside comedic alien NPCs. It released on Steam on 11 September 2026 at NZ$11.02, and its launch review sample, overwhelmingly in Simplified Chinese, lands clearly positive — 29 reviews, 26 of them favourable, landing at Positive on Steam's own scale.
Reviewers converge tightly on the game's visual design, its large and detailed map, and the friend-griefing comedy of playing co-op as its biggest draws, several logging three-plus hours and reporting more content than they expected going in. That praise sits alongside specific, recurring complaints: multiple reviewers report the character snagging on small terrain bumps that should be passable, and separate reviewers describe long matchmaking queues in one mode and poor connection quality with high latency when playing online.
Biggest strengths
- Reviewers repeatedly praise the game's visual design and art direction, singling out color palettes, scenery and even character outfit design as unusually polished for the genre
- Multiple reviewers report the map is larger and more content-dense than they expected, with one finding an entirely new area after seven or eight hours of play
- The game's alien NPCs draw specific, repeated praise for being genuinely funny to interact with, with reviewers citing them alongside friend-griefing as the game's comedic highlight
Biggest weaknesses
- Multiple reviewers report the character repeatedly getting stuck or snagging on small terrain bumps that should be passable, with one detailed reviewer describing having to use a climbing animation or burn limited flight energy just to clear minor ground-level height differences
- A separate reviewer reports very long matchmaking queues in the game's treasure-hunt mode, waiting over a minute without finding a match and questioning how large the current player base actually is
- Another reviewer reports poor multiplayer connection quality outright, describing difficulty even connecting to games and high latency once inside them
Who it's for: Fans of chaotic, cosmetic-driven co-op digging games (Content Warning, Lethal Company-style friend-griefing loops) who value visual polish and comedic alien interactions, and who can tolerate terrain-snagging movement and inconsistent multiplayer connection quality.
Our recommendation: A solid recommendation for co-op groups looking for a visually striking, comedy-first digging game to play with friends, backed by a clearly Positive launch sample, with the honest caveat that reviewers report recurring movement snagging and real multiplayer connection problems.
6.5 / 10
Introduction
DIG Raiders: Anomaly Extraction, developed by Soda Game Studio and published by Soda Game Studio and Infini Fun, released on Steam on 11 September 2026 at NZ$11.02. It's a multiplayer co-op mining adventure built around a simple hook: an alien ship crashed deep beneath the city, and players bet their life savings on the land above it, digging down to find the aliens and bring back the loot. The game combines exploration, extraction and comedic alien encounters, offers single-player, online co-op and online PvP modes, and lets players customise their character with a wide range of cosmetic outfits. It ships on Windows only, with no controller support. It debuted with a launch review sample overwhelmingly written in Simplified Chinese and landing clearly positive: 29 total reviews at the time of writing, 26 of them favourable, landing the game at Positive on Steam's own scale.
What's working: striking visuals, a dense map, and comedy built for playing with friends
What comes through most clearly across DIG Raiders' review sample is how consistently reviewers credit its presentation and sheer content density. One detailed reviewer, translated from Simplified Chinese, sums up the overall impression: "In short: excellent visuals, solid content, and a genuinely joyful co-op experience. The art direction really stands out, the colours and scenery are both very appealing, and even the character outfits are designed with real taste. The map is rich and huge, with a massive amount of content, and the puzzle-solving process is genuinely fun rather than a dull key-hunt." Several reviewers echo the same surprise at how much content is actually on offer. One writes, translated: "I thought it was just a short game, but the scale and variety of the map scenes shocked me. I've played seven or eight hours and there's still a new area!" A separate reviewer adds, translated: "The updates and amount of content are genuinely put together with real care. There's a huge variety of outfit options, and it really triggered my collector instincts."
Reviewers repeatedly single out the game's alien NPCs and its co-op friend-griefing loop as its comedic core. One reviewer writes, translated: "The interaction with the alien NPCs is extremely funny, and the experience of pranking each other with friends online had me laughing until my stomach hurt. Strongly recommended!" Another reviewer keeps it simple, translated: "The alien is absolutely the soul of this game! The interaction logic is hilarious." A detailed Brazilian Portuguese reviewer rates the game highly across the board, writing: "A good game to play solo or co-op, fun in just the right measure! Digging holes is always fun and relaxing, and the alien narrative here makes everything more interesting. The best part is the exploration, discovering hidden locations, and there are so many to find!" awarding the game five stars each for visuals, soundtrack and overall fun.
The honest problems: terrain-snagging movement and multiplayer connection issues
Set against that praise, DIG Raiders' review sample carries a specific, recurring technical complaint: the character repeatedly getting stuck on minor terrain. A detailed reviewer describes the problem in concrete terms, translated: "The story mode gets your feet caught constantly, badly. Even a tiny height difference will snag you; in some spots even a small bump requires a climbing animation to get past. Anywhere with even a slightly higher ledge, you just can't jump up, so does that mean I have to burn energy to fly back and forth even when I'm already underground?" The Brazilian Portuguese reviewer, while generally positive, raises the same issue independently: "The gameplay didn't please me that much, the character moves with difficulty on the terrain where you dig, a small bump already stops it from advancing, and jumping doesn't help much either, but this can be improved," scoring the game's gameplay noticeably lower than its other categories.
Beyond movement, reviewers flag concrete multiplayer problems. The same detailed reviewer reports long matchmaking waits in one specific mode, translated: "The treasure-hunt mode is just like it was during the demo, you can't get matched. I waited a full minute and found no one. How many players does this game actually have right now?" A separate reviewer reports connection trouble outright, translated: "Multiplayer connection quality is extremely poor, I can't even get into games, and when I do get in, the latency is high. The servers clearly aren't ready, and the optimisation is really lacking!" The sample's other negative review focuses squarely on the terrain-snagging issue, describing it bluntly, translated, as "disgusting," and singling out an added jumping-puzzle segment as a particular source of frustration.
Verdict
DIG Raiders: Anomaly Extraction backs up a clearly Positive launch with real strengths in its presentation: reviewers consistently credit its art direction, a map considerably larger and denser than many expected, and a comedic alien-and-friend-griefing loop that keeps co-op groups laughing rather than just grinding. Its honest problems are specific and repeated rather than vague, a terrain-snagging movement issue independently reported by reviewers writing in two different languages, and real multiplayer reliability problems including long matchmaking waits and high latency. None of that erases what a Positive reception is responding to in the game's visuals and co-op comedy, but the movement and connection issues are worth going in aware of, especially for groups planning to play online together. This is a solid recommendation for co-op groups specifically looking for a visually striking, comedy-first digging game to play with friends.
Wanderer callout
A reviewer who independently arrives at the exact same specific complaint, a character snagging on minor terrain bumps, in a completely different language from the bulk of the sample, without having read any of the other reviews describing it, is exactly the kind of convergent, cross-language evidence Wanderer treats as more reliable than any single detailed report: when strangers writing in different languages land on the identical problem, it's a real one.
Pros and cons
Pros
- Reviewers repeatedly praise the game's visual design and art direction, singling out color palettes, scenery and even character outfit design as unusually polished for the genre
- Multiple reviewers report the map is larger and more content-dense than they expected, with one finding an entirely new area after seven or eight hours of play
- The game's alien NPCs draw specific, repeated praise for being genuinely funny to interact with, with reviewers citing them alongside friend-griefing as the game's comedic highlight
- Reviewers consistently frame the co-op experience, deliberately sabotaging and pranking teammates using the environment and tools on hand, as the game's core appeal rather than a side attraction
- A detailed Brazilian Portuguese reviewer rates the visuals, soundtrack and overall fun five stars each, specifically praising the exploration and hidden-location discovery as the strongest part
- One reviewer specifically credits a post-launch patch with fixing a short, dragged-out early-game pacing bug in the "keep digging" map, indicating the developer is actively addressing feedback
Cons
- Multiple reviewers report the character repeatedly getting stuck or snagging on small terrain bumps that should be passable, with one detailed reviewer describing having to use a climbing animation or burn limited flight energy just to clear minor ground-level height differences
- A separate reviewer reports very long matchmaking queues in the game's treasure-hunt mode, waiting over a minute without finding a match and questioning how large the current player base actually is
- Another reviewer reports poor multiplayer connection quality outright, describing difficulty even connecting to games and high latency once inside them
- A Brazilian Portuguese reviewer specifically flags movement as the weakest part of an otherwise strong experience, reporting the character struggles against small terrain bumps and that jumping doesn't reliably help clear them
- The single negative review focused purely on the terrain-snagging problem describes it bluntly as "disgusting," including frustration with an added jumping-puzzle segment