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macOS game reviews

432 games we have reviewed that run on macOS, best first.

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432 reviews

Scratch Inc.

A free scratch-card incremental with 91% positive reviews, median playtimes near 100 hours — and an achievement called "Reviewed" that 40% of its owners have unlocked. The engagement is real. So is the asterisk on the score.

6.5 / 10

Reviewed

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Shadowrun Returns

The Kickstarter campaign that brought cyberpunk-meets-fantasy Shadowrun back to video games — a genuinely well-written tactical RPG that its own developer, and most of its fans, would go on to surpass twice over with the sequels it made possible.

6.5 / 10

Reviewed

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Shakes and Fidget

The idle RPG's grandparent, still running seventeen years on and still launching new worlds every few weeks — with a comic-fantasy charm that holds up and an economy built entirely around the moment a fresh leaderboard makes spending feel urgent.

6.5 / 10

Reviewed

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Snakecremental

A NZ$5.99 solo-developer hybrid that bolts a proper node-based skill tree onto Snake, making the run itself the resource loop rather than the thing an idle game politely ignores — checked against a 433-review corpus that agrees almost unanimously on where the game turns from clever to punishing.

6.5 / 10

Reviewed

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STAMPED

A psychological-horror bureaucracy sim that asks you to cross-check contradictory paperwork against a company terminal and stamp APPROVED or REJECTED — Papers, Please's mechanic wearing a haunted-office coat, from a developer who shipped two other small horror games the same fortnight.

6.5 / 10

Reviewed

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Swarm Simulator

A 2014 browser incremental where larvae become drones, drones become queens and queens build nests — one of the earliest games to make a production chain the entire point, later rebuilt in 3D as the free-to-play Swarm Simulator: Evolution on Steam and Android.

6.5 / 10

Reviewed

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Synergism

A free browser incremental built by two developers since 2019, stacking Prestige into Transcension into Reincarnation into Ascension into Singularity — more reset layers than almost anything in the genre, though not every one of them changes what the layer below it means.

6.5 / 10

Reviewed

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Tap Wizard 2

A free-to-play hybrid of idle progression and top-down action RPG shooting whose distinctive "active idle" design — punishing players for leaving it running unattended — earns it a genuinely loyal, extremely high-hour fanbase while alienating anyone who came looking for a conventional idler.

6.5 / 10

Reviewed

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Tempest: Pirate Action RPG

HeroCraft's open-world pirate action RPG sets you loose across three continents of real-time sailing, ship-to-ship broadsides and kraken hunts. Nearly a decade after launch it's still a genuinely good naval combat sandbox wrapped around a shallow melee layer, patched through some real bugs, and increasingly interrupted by promotional pop-ups for HeroCraft's other games.

6.5 / 10

Reviewed

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The Adventure Pals

Massive Monster's debut -- a Flash-game-turned-commercial platformer about a boy, his pet rock and a giraffe with a helicopter tongue -- is Very Positive on Steam, but the studio's own next game, Cult of the Lamb, became the actual hit; eight years of reviews explain the gap with one word repeated more than any other: repetitive.

6.5 / 10

Reviewed

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Timespinner

Lunar Ray Games' Kickstarter-funded, Castlevania-inspired metroidvania is Very Positive on Steam, but its negative review sample splits into two genuinely different arguments -- one about real, specific shortcomings in combat, length and writing craft, and a separate, unusually large one objecting not to mechanics but to the game's prominent queer and trans representation.

6.5 / 10

Reviewed

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Vaporum

A steampunk grid-based dungeon crawler built squarely in Legend of Grimrock's shadow, with atmosphere and a Bioshock-flavoured setting that reviewers consistently praise -- and one specific, repeatedly-named design decision, enemy level-scaling, that a large share of its own fans say ruins the back half.

6.5 / 10

Reviewed

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Victoria 3

A grand-strategy game brave enough to be about economics instead of conquest, four years and seventeen DLC later still arguing with its own players about warfare — and its newest expansion needed nine hotfixes in two months.

6.5 / 10

Reviewed

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Villages & Dungeons

A solo/small-team deckbuilding roguelite auto-battler built around a deliberately minimalist "1+4" card system, Very Positive across 225 English reviews for genuinely addictive run-to-run strategy and a year-plus of monthly content updates -- while carrying an unusually loud and well-corroborated controversy over AI-generated art and music that the developers disclose openly on the store page rather than deny.

6.5 / 10

Reviewed

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Agrivore: Incremental Farming

A survivors-style auto-harvester where you point a magic weapon at crops instead of monsters, built around a skill tree and prestige loop that a majority of players clear in a single sitting — and whose own achievement data backs up the negative reviews' loudest complaint, that one starting crop breaks the balance for everyone else.

6 / 10

Reviewed

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Angel Legion

A free 3D hero-collector idle RPG that has quietly run six years and 160-plus servers on Steam, better known among its own reviewers for a Steam tag list — Nudity, Sexual Content, Hentai — that the actual client does not deliver on than for anything it does in combat.

6 / 10

Reviewed

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A Total War Saga: TROY

The strategy series' Bronze-Age take on the Iliad drew a record-breaking 7.5 million free claims on its Epic Games Store launch day, then met a very different reception a year later on Steam, where a stack of character DLC, a fantasy expansion and even a paid gore pack turned "half the roster is locked behind paywalls" into the review corpus's central complaint.

6 / 10

Reviewed

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