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Survival reviews

568 Survival games reviewed and scored, best first.

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568 reviews

Dinotica

A Cult of the Lamb-shaped roguelite about taming, breeding and battling with dinosaurs that a large majority of players genuinely enjoy for its cute art and satisfying core loop, worn down for a real minority by breeding RNG and small-feeling maps.

7 / 10

Reviewed

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Don't Sleep With The Fishes

A tiny, cheap 3D survival-choice game about outlasting the ocean after your ship sinks, drawing heavy and openly acknowledged inspiration from 60 Seconds! but replacing its text-and-still-image format with fully animated consequences — praised by reviewers for atmosphere and replayability, held back mainly by thin content and English-only text.

7 / 10

Reviewed

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Don't Starve

Klei Entertainment's Gothic-whimsical wilderness survival game, Overwhelmingly Positive across more than 33,000 reviews for its distinctive art style and uncompromising crafting-survival loop — undercut by a notoriously steep, under-explained learning curve, permadeath that can erase dozens of hours to a single mistake, and a persistent complaint that content development has shifted almost entirely to its multiplayer spin-off.

7 / 10

Reviewed

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Dungeon Settlers

A colony-sim-meets-dungeon-crawler Early Access game from CanOpener, sending a small party of settlers between a growing camp and a randomly-generated dungeon, earning a Very Positive launch reception for its tense tactical combat and charming pixel art, tempered by honest reviewer complaints about a misleading RimWorld comparison, brutal default difficulty, and early balance issues.

7 / 10

Reviewed

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Dustland Delivery

A post-apocalyptic trucking-and-trading RPG that earns comparisons to Kenshi, RimWorld and Mad Max for its depth, undercut by a genuinely confusing interface and a rushed exit from a four-month Early Access that left visible "coming soon" placeholders in the shipped 1.0.

7 / 10

Reviewed

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Everything is Crab: The Animal Evolution Roguelite

A 20-minute survival roguelite that lets you rebuild your creature from over 125 evolutions every run, wrapped in a living ecosystem where you're just as often the prey as the predator — sharp and addictive early, but the same handful of builds start resurfacing once the novelty wears off.

7 / 10

Reviewed

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Farther West Review

A Pilgrimage That Never Quite Arrives Farther West borrows its setting from Journey to the West, one of the most adapted stories in Chinese fiction, and turns the pilgrim's end

7 / 10

Reviewed

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Fear The Timeloop

A scrappy but ambitious Resident Evil 2 and Silent Hill 2 homage lands a Very Positive Steam debut on the strength of its atmosphere, level design, and an actively patching developer, even as its own review sample is unusually blunt that the "timeloop" the game is named after barely functions as a mechanic, and that voice acting and technical polish lag behind everything else.

7 / 10

Reviewed

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Frostpunk 2

11 bit studios' sequel trades the original Frostpunk's intimate, one-building-at-a-time survival for a zoomed-out, district-based political simulation set 30 years later — a deliberate redesign that draws Mostly Positive reception on its own terms, but recurs across a remarkably consistent share of longtime fans as having lost the emotional, personal intimacy that made the original a genre-defining classic.

7 / 10

Reviewed

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Genome Guardian

A DNA-themed turret-roguelite in the Vampire Survivors lineage with a genuinely clever weapon-combination hook, whose own biggest fans and harshest critics converge on the same complaint — there's simply too much content chasing too little balance.

7 / 10

Reviewed

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Goblin Company

BitBorne Studio's co-op mining survival game sends up to four goblins into a destructible mine with laser drills, rail carts and a darkness-drains-your-sanity torch system. Two months after launch it's Very Positive on Steam for exactly the reason its own reviewers keep repeating — brilliant with friends, rough around nearly every edge.

7 / 10

Reviewed

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God Of Weapons

A genuinely inventive mashup of Brotato-style horde combat and Backpack Hero-style inventory Tetris, widely praised as one of the more distinctive bullet-heavens around — dogged by a support history that swung from apparent abandonment to a "We Hear You" comeback and console ports within the same year.

7 / 10

Reviewed

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Green Hell

A survival-crafting game that replaces its genre's usual menu-driven fiddling with a diegetic system — you inspect your own wounds, dig leeches out with your fingers and physically reach into your pack for a fire kit — built around a sanity mechanic that can hallucinate you to death. A separate, heavily narrative Story Mode sits alongside the open sandbox and has drawn specific, credible criticism for how it depicts the Amazon's indigenous Yabahuaca people.

7 / 10

Reviewed

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Hellbridge

A roguelite that mixes tower-defense ideas into a bullet-heaven-style siege, where a mage's spirit companion defends the last bridge to the living world against escalating waves from Hell, drawing a Mostly Positive reception praising its spell variety, atmosphere and dynamic final battles, tempered by a small early content pool and some enemy variety concerns.

7 / 10

Reviewed

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Heretic's Fork

A dark-fantasy hell-management hybrid of tower defense, deckbuilding and auto-battler mechanics, praised for its striking punk-metal art direction and an unusually responsive developer — but hit by a real, developer-acknowledged "stack one damage type" balance problem that its own achievement data confirms remains the dominant winning strategy even after two named patches meant to fix it.

7 / 10

Reviewed

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Infection Free Zone

A zombie-apocalypse colony builder with a genuinely singular hook — using real-world map data to let you fortify your own actual neighbourhood — that's spent more than two years in Early Access with the same recurring complaints, about squad micromanagement and interruption pop-ups, still surfacing in this week's reviews.

7 / 10

Reviewed

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Islands of the Caliph

A solo-developed, keyboard-driven throwback to Wizardry and Ultima-era dungeon crawlers, set in a sincerely researched, widely praised Middle Eastern and Islamic world — undercut by repetitive combat and a genuinely dangerous save system multiple reviewers say cost them real progress.

7 / 10

Reviewed

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It Reaches

A first-person survival horror game from Emberflight Games, presented through the lens of a police officer's body cam inside an abandoned hospital, Very Positive across 67 English reviews for its tense atmosphere and surprisingly solid gunplay, with a widely repeated complaint that its ending feels anticlimactic after a genuinely strong opening.

7 / 10

Reviewed

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Kin and Conquest

The Fox Knocks follows up their mining incremental Kin and Quarry with a tighter, faster hybrid — Vampire Survivors-style bullet-heaven combat wrapped around a genuine incremental gear economy — and lands it well enough on day one that the loudest complaint is simply wanting more of it.

7 / 10

Reviewed

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Lost Vessel

A free-to-play sci-fi idle RPG built around a genuine, developer-stated no-pay-to-win promise, an active in-game chat community, and an engaged solo developer — praised by a striking number of very-high-playtime reviewers, with real friction over gear durability and one serious, unverified allegation about how the launch event tracked activity.

7 / 10

Reviewed

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Medieval Dynasty

A first-person survival sandbox about hunting, farming and building a village that eventually runs itself, wrapped around the promise of a multi-generational dynasty that almost nobody who owns it ever actually reaches — a Very Positive, 42,000-plus-review Steam favourite that has spent the last two years answering "what's missing" with paid cosmetics instead of the content its own late-game silence keeps calling for.

7 / 10

Reviewed

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