Key art for FEAR OF FAITH showing a gas-masked soldier's helmet against a cracked red-brick backdrop

Game review

FEAR OF FAITH Review

7 / 10

Developer
UNBREAKABLE ARK
Publisher
UNBREAKABLE ARK
Released
21 August 2026
Platforms
["Windows"]
Genre
Action

Cloned Soldiers, Cursed Bunkers, and a Cat in a Helmet

FEAR OF FAITH entered Early Access on August 21, 2026 from UNBREAKABLE ARK, and it wears its pitch right on the store page: a one-to-four player co-op survival horror game where cloned soldiers raid cursed WWII bunkers, choosing a class, combining spells, and drinking beer to keep their fear in check. It's the kind of premise that sounds like a joke until you read the reviews and realize the studio meant every word of it. "Do you like beer? Do you like Hot Goth Baddies? Do you like Cats? Do you like Amnesia: The Bunker and World War Horror? Well my battle-brother/sister this is your game," one reviewer wrote, and that tonal whiplash, grim occult horror shot through with deliberate absurdity, is the throughline across almost every account in the pool. At review time the game sat at 108 all-language reviews (81 percent positive) and 108 English-language ones (88 positive, 20 negative), an unusually large and detailed pool for a month-old Early Access title.

The Loop: Extraction Runs, Sanity-as-Mana, and a Class System With Teeth

The structure will feel familiar to anyone who's played Lethal Company or GTFO, delve into a bunker, complete objectives against a countdown, extract with your loot, but FEAR OF FAITH layers in a class-and-spell system that several reviewers singled out as its real distinguishing feature. "The Spells could be awesome," one wrote, while another described the underlying design more precisely: "Magic interacts with the environment, almost every object is physics-based, and even simple situations can quickly turn into panic when someone drops a grenade, attracts a monster, or accidentally hits a teammate instead." A recurring detail worth noting is that your sanity meter reportedly doubles as your spellcasting resource, an unusual pairing one reviewer called out directly as "the sanity mechanic doubling as your mana is great." Weapons are real but scarce and fragile by design, forcing most encounters toward spellwork, positioning, and outright avoidance rather than straightforward gunplay.

Recurring Praise: Atmosphere, Humor, and a Dev Team That Actually Patches

The single most repeated compliment in the pool is how well the game's atmosphere and sound design land despite its rough state. "Fear of Faith has a really creepy atmosphere and great sound design," one reviewer wrote, with another adding that "the lighting is seriously awesome" and a third praising how "the moment the lights go out and you're waiting for that moment" the horror actually lands. Just as consistently praised is the game's sense of humor about itself, petting a cat, putting a helmet on it, drinking increasingly absurd flavors of beer mid-mission, without that humor undercutting the horror when it counts. Beyond tone, reviewers repeatedly credit the developer's visible responsiveness: "the devs read the bug-reports on the official discord server and quick response to them with hotfixes," one wrote, a sentiment echoed by several others citing daily-feeling patch activity as a reason to trust an unpolished Early Access build.

The Recurring Complaint: Punishing Scarcity and a Rough Solo Experience

Set against that goodwill is a consistent, specific complaint about resource scarcity making combat feel less like a choice and more like an obligation to avoid. "Weapons are EXTREMELY limited in quantity and durability. Enemies can only be killed in specific ways... fighting enemies is a waste of time you can't afford," one negative review put it, a frustration echoed by several otherwise-positive reviewers who wanted more ammo or sturdier gear as a near-term fix. A second, equally consistent thread is that the game barely functions as a solo experience: "It is playable in solo, but like other coop games its muuuuch better with 1-2 friends," is the generous version, while others flagged that solo lobbies sometimes let strangers join uninvited regardless of privacy settings. Technical complaints round out the negative reviews, voice chat and private-game bugs (the former since patched per at least one updated review), missing mouse sensitivity options that several reviewers said made them motion sick, and performance drops significant enough that one reviewer clocked single-digit framerates.

A Smaller Note: Content Depth and the "Friendslop" Comparison

Several reviewers proactively addressed the obvious comparison to the current wave of co-op extraction horror games, and pushed back on it. "I was told this was a Lethal Company reskined game. This is nothing like that," one wrote, describing it instead as closer to "Warhammer 40k mixed with some Little Sister Defense missions from Bioshock 2." That defense is undercut somewhat by the game's own current content limits, one detailed review noted only two of four planned levels and two of the eventual game modes are live yet, and a few reviewers flagged the loop getting repetitive after a handful of sessions as a result. That's a fair and expected limitation five weeks into Early Access rather than a fundamental flaw, but it's worth factoring into expectations for anyone buying today rather than waiting for more content.

Verdict

FEAR OF FAITH is a scrappy, genuinely funny co-op horror game that backs up its cats-and-beer absurdity with a spell-and-sanity system that reviewers consistently describe as its real hook, set inside a WWII-bunker atmosphere that lands harder than its jokes might suggest. The scarcity-driven combat and thin solo experience are real friction points, and the current build is short on content even by Early Access standards, but a developer visibly patching on a near-daily cadence has bought considerable goodwill from an audience that keeps recommending it anyway. At $9.99, it's an easy pickup for a horror-inclined friend group looking for something stranger than the usual extraction-horror crowd, and a much harder sell for anyone planning to play alone.

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 7 / 10
  • Progression 6 / 10
  • Value 8 / 10
  • Originality 8 / 10
  • Interface 5.5 / 10