Game review
Anomaly Company Review
4 / 10
- Developer
- Kekdot
- Publisher
- Kekdot
- Released
- 6 February 2026
- Platforms
- ["Windows"]
- Genre
- Action
A Co-op Spot-the-Anomaly Horror Game From a Solo Dev
Anomaly Company is a 1-4 player online co-op horror game from solo developer Kekdot, built around a now-familiar liminal-space subgenre: memorize a stable, mundane environment, watch closely as it changes between passes, and decide whether the timeline is safe to continue or must be "purged" for getting something wrong. It joins a crowded field of similar spot-the-difference horror titles that have proliferated since the genre broke out, distinguishing itself mainly through voice-and-text-chat co-op play, where the fun comes as much from arguing with friends over whether a coffee cup moved as it does from any individual jump scare. The game entered Steam Early Access on February 6, 2026 at $7.99, and graduated to a 1.0 release on September 11, 2026 with three maps — office, hotel, and a new asylum level added specifically for launch.
A Stable, Mostly Positive Score Across a Long Early Access Run
Anomaly Company sits at 207 reviews, 159 of them positive, for a 77% "Mostly Positive" score on Steam — a score that's held fairly steady across its seven-month Early Access period rather than reflecting a single launch-week reaction. That stability is notable given how eventful the 1.0 release itself turned out to be: the new Asylum map, added specifically for the September launch, drew such a sharp backlash for being derivative that the developer pulled it from the game entirely within days, an unusually fast and drastic response to community feedback. The review pool as a whole reads less like a single verdict on a finished product and more like an ongoing conversation between a solo developer and a fanbase that clearly wants the game to succeed but has real, specific frustrations about its pace of development and content depth.
Genuinely Fun With Friends, When the Formula Holds Up
The reviewers who recommend Anomaly Company are consistent about why: it works as a party game. One reviewer with nearly 18 hours logged pushes back directly on shorter-session critics, writing "the people with less than 5 hours in this game haven't played it properly. Its a great party game... If you got OCD and ADHD this is the game for you," and says they've bought copies for four friends already. Another simply notes, "if you read the description and think, 'This is a game I would like,' then you will probably like this game. It is what it says it is" — a fair assessment of a title that doesn't pretend to be more than a straightforward anomaly-hunting co-op experience. The hotel map draws specific praise as a highlight, with one reviewer calling it "night and day compared to the office" and asking for more content in that vein, while another simply asks the developer to "keep adding maps similar to the hotel cos I loved that map." Several reviewers frame the appeal honestly rather than breathlessly: the anomalies are "good and varied" even if "the horror aspect is barely present," since nothing in the current maps carries real consequences or danger, leaving multiple reviewers hoping for anomalies that can actively threaten the player in a future update to sharpen the tension.
Predetermined Anomalies, Persistent Motion Blur, and a Frustrated Playerbase
The complaints clustering around Anomaly Company go well beyond typical Early Access growing pains. The most conceptually serious is that several reviewers report the game's anomaly placement isn't actually randomized: one writes bluntly, "every level has a predetermined path and is not random, which defeats the entire purpose of the game," while another notes that once you've cleared a level cleanly on an early attempt, "you do not want to go back and look at different anomalies," since the same changes recur every run. A second major thread concerns forced motion blur that multiple reviewers say has no toggle and causes real physical discomfort, with one writing "cannot look at the screen for more than a minute because of the motion blur... it is really bothersome," language echoed independently by other reviewers describing actual headaches. The removed Asylum map draws its own pointed criticism while it was live, with reviewers calling it "an exact ripoff of Outlast" down to specific rooms and character models, and one asking directly, "how is this game a 1.0 release with only 3 levels?" That question of content depth recurs constantly — with only two stable maps at 1.0, several reviewers report finishing full co-op runs in fifteen to twenty minutes, well under what they'd expect for the asking price. A distinct and recurring strand of frustration concerns the developer's pacing and communication: multiple reviewers describe the game as feeling "abandoned," citing long stretches with no updates or new maps despite promises, with one writing "the dev just went silent. No updates, no news, nothing for ages now," and another advising to "wait until there's 5+ maps" before buying. A handful of smaller but repeated requests round out the picture, most commonly for an invert-mouse option that reviewers say has been missing since an earlier, related project from the same developer.
Verdict
Anomaly Company delivers exactly the kind of tense, argument-fueled co-op fun its concept promises when the format is working, and its 77% "Mostly Positive" score across a long Early Access run reflects a small but genuinely engaged fanbase who enjoy playing detective with friends over voice chat. But its problems are substantive rather than cosmetic: anomaly patterns that several reviewers say are not actually randomized, forced motion blur with no way to disable it, a controversial and quickly-pulled launch map, and a persistent perception among longtime players that development has moved too slowly and too quietly for a solo project charging full price for roughly an hour of unique content. At $7.99 for two stable maps and a promise of more to come, this is a game worth waiting on rather than buying at 1.0 — best suited to horror-loving friend groups willing to be patient with a developer still working through the growing pains of a small but noisy Early Access community.
Screenshots
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Anomalies range from subtle changes to overt, unsettling ones like this oversized office workerImage: Kekdot via Steam -
Players memorize an office environment, then watch for anomalous changes as smoke and tension buildImage: Kekdot via Steam -
The praised hotel map leans into a mystery/investigation theme, with case files and evidence boxes scattered around the roomImage: Kekdot via Steam