Game review
33 Days till Extraction Review
5.3 / 10
- Developer
- Three Whales Studio
- Publisher
- Three Whales Studio
- Released
- 17 September 2026
- Platforms
- ["Windows"]
- Genre
- Action
A Necromantic Extraction Shooter on a Bombed-Out Planet
33 Days till Extraction is a top-down sci-fi action RPG from Three Whales Studio that fuses roguelike run structure with extraction-shooter tension and a dash of battlefield necromancy. You play a stranded "Space Desant" death-chaplain on a planet shattered by orbital bombardment, hunted by spec-ops patrols and bounty hunters while counting down the 33 days until rescue arrives. Daylight belongs to the enemy, forcing you underground into basements and ruins, while nighttime raids let you scavenge procedurally generated zones for plasma, laser, ballistic, and experimental weapons alongside necromantic and vampiric powers that can raise fallen fighters instead of sending a run back to zero. Between raids, you return to a home base to construct facilities, recruit fighters with unique traits, and build out long-term progression for future runs. It entered Steam Early Access on September 17, 2026 at $17.99, following a demo released in May, a Next Fest appearance in June, and a reworked prologue and Steam Deck pass shortly before launch.
A Mixed Early Access Launch Split Between Co-op Fans and Frustrated Solo Players
33 Days till Extraction launched to 19 reviews, 15 of them positive, for a 79% "Mostly Positive" score on Steam. The pool is dominated by Russian-language reviewers, with smaller English and Chinese contingents rounding it out, and it reads as a genuinely divided Early Access snapshot rather than a uniform reaction: reviewers who came in expecting a cooperative extraction shooter with friends tend to be enthusiastic, while several solo players report bouncing off the game within their first few minutes. A recognizable cultural touchstone shows up repeatedly in the praise, too — multiple Russian-language reviewers specifically call out the game's intro narration, voiced by a performer several describe as instantly recognizable and tied to beloved cult games of the past, as an unexpected highlight that sold them on the wishlist before they'd even played.
A Distinctive Voice, Satisfying Co-op Gunplay, and Genuine Promise
Reviewers who click with 33 Days till Extraction focus heavily on its atmosphere and co-op combat feel. One English-language reviewer who says they "played the hell out of" the pre-release demo writes they're "very glad to finally play the full game," calling themselves "a huge fan of isometric games, looter/extraction games, and third person shooters" and reporting the game runs well on their handheld PC. Another simply describes a "satisfying gameplay loop," adding that "clearing zones in co-op is a blast" and that the gunplay and weapon-switching "feels really impactful." A longer Russian-language review describes falling for the game after hearing its narrator's voice in the demo, immediately recognizing the performer from a beloved older cult title and writing that the voice work "becomes part of the game, not just background accompaniment." Several reviewers frame their early positivity as a bet on the direction of development rather than a claim of a finished product, with one writing that the raid cycles feel "harmonious overall" despite some repetition and that they "believe in this product's development," while another calls the combat system's balance between looting and surviving simply "super." A Traditional Chinese reviewer credits the team directly, writing that "the developers are incredibly fast at fixing bugs and truly value player feedback," and a Russian reviewer sums up the state of Early Access plainly: "difficult, but interesting."
Clunky Camera Controls, Crashes, and a Punishing Solo Learning Curve
The negative reviews in this pool are less about the core concept and more about execution, onboarding, and stability. The harshest is a German-language review calling the game "absolute trash" after five raids that all played out on the same map with only different starting points, describing enemies as "dumb but accurate" in a way that gets players killed far too quickly, and concluding it "feels extremely cheap" and isn't fun. An English-language reviewer reports a near-identical onboarding failure, writing that they were "completely lost," couldn't survive more than 30 seconds, and didn't understand the menus, arguing the game "isn't fun enough to go through learning everything 20 seconds of gameplay at a time." Another English reviewer calls it flatly "one of the worst shooters I've played this year," citing "empty worlds and hollow systems on top of poorly executed mechanics" along with crashes "every 2nd raid." Camera and control complaints come up specifically from a detailed Russian-language review, which describes the isometric camera as uncomfortable on a gamepad, constantly zooming and tilting in ways that make a large monitor "blur into mush," and notes the player character always faces forward while the camera rotates independently, which the reviewer found disorienting; that same review also flags a narrative disappointment, noting the charismatic character featured in the game's launch trailer and preview art dies permanently on the very first raid. A Simplified Chinese reviewer raises structural progression concerns, describing an extremely high death rate, enemies that escalate into absurd threats like auto-tracking robotic spiders and jumping landmines, and a resource-management layer harsh enough to trigger sudden in-run famine, while asking pointedly why the game forces a permanent death before letting players switch to a second, separately-leveled character.
Verdict
33 Days till Extraction arrives as a rough but intriguing Early Access mashup of extraction-shooter tension, roguelike runs, and necromantic base-building, and its launch pool splits cleanly along a familiar Early Access fault line: reviewers playing in co-op with a partner and treating the current build as a promising foundation are largely won over, especially by its atmosphere and a genuinely beloved piece of voice casting, while solo players hitting bugs, crashes, an unfriendly early learning curve, and an uncooperative camera are considerably harsher. At $17.99, that's a real gamble for a new player without a co-op partner already lined up, and the currently thin content, repetitive early raids, and structural progression complaints suggest this is a title to watch develop rather than one to expect a complete experience from today. Players drawn to its specific blend of tech-magic and tactical extraction gameplay, and who have a friend willing to brave the bugs alongside them, are likely to find more to like here than solo players going in cold.
Screenshots
-
Fighting through a ruined nighttime raid zone while tracking objectives like the extraction keyImage: Three Whales Studio via Steam -
Battling synthetic quadpod enemies while evacuating after completing a raid's objectivesImage: Three Whales Studio via Steam -
Racing across a rain-soaked landing pad toward the extraction ship under heavy laser fireImage: Three Whales Studio via Steam