Game review
Dimraeth Review
5.6 / 10
- Developer
- Mudtek
- Publisher
- Mudtek
- Released
- 15 September 2026
- Platforms
- ["Windows"]
- Genre
- RPG
An 8-Player Pixel-Art Souls-Lite With Big Ambitions
Dimraeth is a hybrid action RPG from solo-turned-small studio Mudtek that blends deliberate, Souls-lite combat with deep character-building, crafting, and base construction, all wrapped in a handcrafted pixel-art fantasy world built for up to eight players in seamless drop-in/drop-out co-op. You play a chosen hero granted a mysterious ancient power, recruited by the wizard Faustas to defend the free peoples of Mirkea against Sylbos, Last of the Ogre Magi, and the corruption spreading in his wake. The pitch is enormous in scope on paper: eight playable races and six classes combining into 48 distinct archetypes, each with its own skill tree and playstyle, elemental combat, relationship-building with NPCs, and a personal stronghold to construct and defend. It entered Steam Early Access on September 15, 2026 at $21.99, following well over a year of closed playtests, public demos, and Next Fest appearances stretching back to early 2025, with the developer explicit that this is a starting point for a multi-year content roadmap rather than a finished game.
A Very Positive but Genuinely Contentious Early Access Launch
Dimraeth launched to 1,056 reviews, 859 of them positive, for an 81% "Very Positive" score on Steam. The pool skews heavily English (52 of the first 100 recent reviews sampled), with sizable Brazilian Portuguese, Chinese, and Korean contingents, and it captures a launch that's more divided than the headline score suggests: a large majority of players are charmed by the combat and art on a technical level, but a vocal minority is withholding recommendations specifically over a disclosure issue rather than a gameplay complaint, and that objection shows up constantly enough across languages to be treated as a defining feature of this launch rather than a fringe grievance.
Punchy Combat, Gorgeous Pixel Art, and Real Build Variety Even in Early Access
The praise for Dimraeth centers overwhelmingly on how good it feels to actually play, even with a fraction of its planned content live. One reviewer calls the combat "fluid and punchy," writing that despite the small scope so far there's "enough going on underneath the combat system" to stay interesting, while another compares the loop to "an MMO version of Diablo" built around real character-build depth. A reviewer who frames the game as scratching a specific itch writes that between the pixel art, action combat, and co-op support, "this game for me... I can see myself playing hundred hours" even expecting to play mostly solo. Several reviewers explicitly praise the "power scaling based off your knowledge of RPG character builds," calling the game "unforgiving and tons of fun especially with friends," while another calls it a worthy successor to the Torchlight-style action-RPG formula, just "pixelated." One of the more detailed positive reviews, written 12 hours in, praises the amount of content still left to explore and the weapon variety already present, asking mainly for quality-of-life additions like a persistent minimap and clearer race/class roadmap communication rather than raising any complaint about the core game. Even reviewers flagging real problems tend to frame them as growing pains rather than dealbreakers, with one writing plainly, "it's fun, but there's a lot of work to be done," while still recommending it.
Undisclosed AI-Generated Dialogue, Gated Endgame Content, and a Roadmap Gap
The most consistent and pointed criticism in this pool has nothing to do with combat or art, and everything to do with the writing: a large number of reviewers across the review pool accuse Dimraeth of using undisclosed AI-generated dialogue, and several frame it as a trust issue rather than a quality one. One reviewer writes bluntly that the writing "is genuinely awful" and takes issue "with the developers gaslighting the community and claiming there are no 'AI assets' in the game," while another states flatly that "in earlier versions the developers have also used AI for the voice acting, which they removed after backlash," arguing this points to "a track record of using a lot of AI" that undermines confidence in the rest of the project. Multiple reviewers say they otherwise love the game but are leaving a negative review specifically over this, with one writing "I would rather the game had no dialogue than what it is now," and another describing a specific conversation as reading "like someone's awful roleplay session with ChatGPT" before refunding. A second major complaint concerns content gating relative to what's advertised: reviewers note the store page markets 8 races and 6 classes, while only 3 of each are actually playable at launch, with one writing they "feel betrayed" by the gap between marketing and current content, and another arguing Steam's description should clearly label unbuilt races and classes as "upcoming" rather than implying they already exist. A further cluster of reviews describes deliberately gated endgame systems, including a hard level cap of 25, capped item tiers, and a capped bounty difficulty, with one writing that "the player base fell off a cliff the day after launch" once players hit those walls and concluding the drip-feed model "kills the momentum a good first week could have built." Smaller but recurring complaints include locked weapon types tied permanently to race choice, minimal character customization limited to palette swaps, occasional crashes and disappearing world objects, and survival-style food and hydration mechanics that several reviewers say feel bolted on rather than integrated.
Verdict
Dimraeth arrives as a genuinely promising, visually striking co-op action RPG whose combat and pixel-art presentation have won over a clear majority of its very first audience, but its Early Access launch is shadowed by a specific, repeatedly-documented trust problem: a large and vocal share of reviewers say the game ships with undisclosed AI-generated dialogue, and treat that non-disclosure, more than the writing quality itself, as the reason they can't recommend it yet. Layer on top of that a content roadmap that currently delivers only three of eight promised races and three of six promised classes, along with deliberately gated endgame systems that several early players say killed their momentum within days, and this reads as a title whose foundation is sound but whose current state doesn't yet match its marketing. At $21.99, that's a real gamble on trust in the studio's transparency and pace of content delivery as much as a gamble on gameplay, and prospective buyers who care about disclosed, human-written narrative in their RPGs should wait for a clearer answer from Mudtek before diving in.
Screenshots
-
Elemental melee combat unfolds in one of Mirkea's overgrown forest ruinsImage: Mudtek via Steam -
The game's sprawling skill tree, where race and class combinations shape distinct buildsImage: Mudtek via Steam -
Building out a personal stronghold with farming, mining, and crafting stationsImage: Mudtek via Steam