Game review
God Of Weapons
7 / 10
- Developer
- Imagine Games
- Publisher
- Imagine Games
- Released
- 12 September 2023
- Platforms
- Windows
- Genre
- Roguelite, Bullet Heaven, Fantasy
- Monetisation
- One-time purchase, with a paid DLC expansion ("Eternal Nightmare") released in 2025.
- Players
- Single-player
The short version
God Of Weapons is a roguelite bullet-heaven from Imagine Games, released 12 September 2023, in which players ascend the tower of Zhor fighting off monster hordes while managing a Tetris-style grid inventory of weapons and accessories. It sits at a lifetime Very Positive 84.0% across 5,221 reviews, with recent sentiment holding at an identical 84.0%. This review reads a substantial share of both samples and finds a genre mashup — reviewers repeatedly describe it as Brotato's horde combat combined with Backpack Hero's inventory puzzle — that lands as genuinely distinctive and satisfying for a large share of players. It also finds a more complicated support story than most: a cluster of 2025 reviews describe apparent developer abandonment following an unfinished beta-like state, followed shortly after by a public "We Hear You" response, a wave of patches, a paid DLC expansion, and console ports — activity that itself appears to have gone quiet again since mid-2025.
Biggest strengths
- The core hybrid of Brotato-style horde survival and Backpack Hero-style grid inventory management draws consistent, specific praise as a genuinely distinctive combination within a crowded genre
- Strong value at a low price point, with reviewers describing satisfying meta-progression and a genuine "one more run" pull
- The alternating rhythm of intense combat sections and calmer inventory-optimisation phases between floors is praised by several reviewers as a genuinely different pacing structure from typical bullet-heavens
Biggest weaknesses
- A cluster of reviews dated across 2025 describe the developer going quiet for extended periods while the game remained in an unfinished, beta-like state, with several specifically objecting to a paid DLC release during what felt like an abandonment period
- Combat draws specific criticism for feeling "floaty" and lacking impact, compounded by an odd camera angle and inaccurate 3D hitboxes that several reviewers say undermine the genre's usual satisfaction
- No save feature exists for runs that can take 80–120 minutes to complete, a significant quality-of-life gap for a genre that typically supports picking up and putting down sessions
Who it's for: Fans of bullet-heaven roguelites who want genuine inventory-management depth alongside horde combat; a weaker fit for anyone wanting guaranteed, consistent ongoing support or fluid, high-impact combat feel.
Our recommendation: A cheap, genuinely inventive hybrid worth the low price for the concept alone — check current patch activity before buying the DLC specifically, given the uneven support history.
7 / 10
Introduction
God Of Weapons sends players climbing the tower of Zhor, alternating between fast, chaotic horde combat and calmer stretches spent arranging weapons and accessories across a Tetris-style grid inventory to maximise their build's synergies. Developed by Imagine Games, it released 12 September 2023 and sits at a lifetime Very Positive 84.0% across 5,221 reviews, with recent sentiment holding at an identical 84.0%. This review reads a substantial share of both samples and finds a genuinely distinctive concept whose reception is shaped almost as much by an uneven support history as by the game itself.
A hybrid that earns its comparisons
Reviewers reach for the same two reference points independently and consistently: Brotato for the horde-survival combat, Backpack Hero for the grid-based inventory puzzle. One reviewer's structured breakdown captures it cleanly — "WHAT IT IS: A solid mash-up of the gameplay of 'Brotato' and the inventory management of 'Backpack Hero.'" Another describes the alternating rhythm of intense combat sections followed by calmer shape-matching inventory phases as feeling "made for adhd" in the best possible sense, praising the "one more run" pull that keeps players coming back. This isn't a case of borrowed ideas poorly stitched together — the fusion itself is what reviewers repeatedly single out as the game's real achievement, distinct enough from either inspiration to feel like its own thing.
A support history with real ups and downs
Where this review's sample gets more complicated is around ongoing development. A cluster of 2025 reviews describes a period of apparent developer silence while the game remained, in their description, in an unfinished beta-like state — one reviewer calls the situation "too funny" given that a DLC was announced during exactly this stretch, arguing the studio hadn't earned the right to ask for more money. Checking the developer's own news feed against that complaint tells a more mixed story than abandonment alone: a public message titled "A Message to Our Players – We Hear You!" posted in May 2025, followed within weeks by several patch notes, a DLC expansion called "Eternal Nightmare," and new console ports announced for Xbox and PS5. That's a genuine, visible response to the criticism rather than silence — though this review also found no further news posts after mid-June 2025, over a year before this review, suggesting the burst of activity may not have continued at the same pace since.
Specific, fixable friction
Beyond the support-cadence question, this review's sample raises concrete, specific complaints worth knowing before buying. Combat is described by multiple reviewers as "floaty" and lacking impact, compounded by camera angle choices and 3D hitboxes several say don't match what's visually happening on screen. The absence of a save feature is a real gap for runs that can stretch past an hour with careful optimisation between floors. Item tag descriptions are reported as inconsistent with what actually exists in the game's systems, and at least one reviewer reports the store page's claim of full controller support doesn't hold up in practice.
Final Verdict
God Of Weapons succeeds at the hardest part of any hybrid design — making two familiar systems feel genuinely new when combined — and does it at a price that makes the risk easy to justify. Its support history is real cause for some caution: a documented stretch of apparent quiet followed by a responsive but possibly since-cooled burst of updates and DLC means buyers should check current activity before assuming ongoing support, particularly for the paid expansion. Judged on the base concept alone, this is one of the more inventive entries in a crowded genre, worth its low asking price even if you go in expecting an uneven road ahead.
Pros and cons
Pros
- The core hybrid of Brotato-style horde survival and Backpack Hero-style grid inventory management draws consistent, specific praise as a genuinely distinctive combination within a crowded genre
- Strong value at a low price point, with reviewers describing satisfying meta-progression and a genuine "one more run" pull
- The alternating rhythm of intense combat sections and calmer inventory-optimisation phases between floors is praised by several reviewers as a genuinely different pacing structure from typical bullet-heavens
- The developer did respond to a wave of community frustration in 2025 with a public statement, a round of patches, a DLC expansion and new console ports, showing real capacity for course correction
Cons
- A cluster of reviews dated across 2025 describe the developer going quiet for extended periods while the game remained in an unfinished, beta-like state, with several specifically objecting to a paid DLC release during what felt like an abandonment period
- Combat draws specific criticism for feeling "floaty" and lacking impact, compounded by an odd camera angle and inaccurate 3D hitboxes that several reviewers say undermine the genre's usual satisfaction
- No save feature exists for runs that can take 80–120 minutes to complete, a significant quality-of-life gap for a genre that typically supports picking up and putting down sessions
- Multiple reviewers report the game's item tagging system is buggy, with weapon descriptions referencing tags that don't actually exist in practice, and at least one reviewer reports the advertised full controller support does not work as described