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Survival reviews

568 Survival games reviewed and scored, best first.

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568 reviews

White Knuckle

A genuinely inventive climbing-horror roguelike in Early Access that earned an Overwhelmingly Positive badge across a massive review base, whose own biggest, most consistent complaint is that it "does not respect the player's time" — permadeath resets progress through well-tuned early content, and reviewers say newer biomes added since launch haven't been tuned as carefully as the original two.

7.5 / 10

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Windrose Review

A Pirate Survival Game That Became an Instant Phenomenon Windrose dropped players into a cursed stretch of pirate-infested ocean on April 14, 2026, and within six days had sold ove

7.5 / 10

Reviewed

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Witchfire

One of the best-feeling shooters on the market, wired into a progression system that several of its own designers appear to have disagreed about — and, after two years in Early Access, finally close to 1.0.

7.5 / 10

Reviewed

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Wonderia

An alien-planet survival and building sandbox — described by one of its own players as "stitched from Don't Starve, Terraria, Stardew Valley and RimWorld" — that launched into Early Access with a punishing hunger system and has spent thirteen straight days of near-daily patches turning early frustration into a genuinely glowing recent reception.

7.5 / 10

Reviewed

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Ys VIII: Lacrimosa of Dana

A shipwreck-survival action RPG that turns rescuing NPCs into a settlement-building system and backs it with some of the fastest, most readable real-time combat Nihon Falcom has ever shipped. The PC version carries genuine baggage from a rough 2018 launch and a since-rewritten English script, but the game underneath both has aged well.

7.5 / 10

Reviewed

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Packmates

A backpack-management horde survivor from Digital Confectioners, built over a year of public playtests and demos before its April 2026 launch, backed by a genuinely active post-release patch cadence including a brand-new playable hero within three months.

7.4 / 10

Reviewed

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Blood Dungeon

Messhof's platforming spin on the survivors-like genre pairs wall-climbing, chest-hunting movement with a soundtrack and art style fans of Nidhogg will recognise instantly, though a punishing difficulty wall and bloated upgrade pool hold it back from greatness.

7.2 / 10

Reviewed

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Purgatory Survivors

A solo-developed, demon-hunting bullet-heaven shooter with roguelike upgrade systems that earns a clean, unanimous Positive reception on tight pacing and responsive post-launch support, even though the achievement data confirms very few players make it to its toughest late stages.

7.2 / 10

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Aliens: Dark Descent

A tense, genuinely acclaimed stealth-RTS squad tactics game in the Alien universe, undermined by a specific campaign-blocking bug that reviewers report as unfixed from launch in 2023 all the way through 2026, capable of destroying 40-plus hours of progress with no warning.

7 / 10

Reviewed

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Ashrun Survivors

An Early Access dark fantasy bullet heaven roguelite from solo developer Nicholas Schmitz, built around 16 survivors, deep weapon-evolution and Ashen Legacy progression trees, and a push-your-luck Depth Gate extraction system, drawing a small but unanimously positive early reception praising its risk-reward extraction hook and content density, tempered by acknowledged mid-game grind and weapon-balance concerns typical of the genre.

7 / 10

Reviewed

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Banished

A one-person city-building survival game from 2014 that still holds a Very Positive Steam rating across 37,800-plus reviews, built on a genuinely unusual pitch — no money, no skill trees, no combat — that a decade of players keep bumping up against the same mid-game ceiling to enjoy.

7 / 10

Reviewed

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Colony Survival

A voxel colony-building strategy game crossing Minecraft's block-by-block construction with genuine tower-defense stakes, still in Early Access more than nine years after its 2017 debut — sustained by an unusually transparent weekly developer blog and a loyal Very Positive fanbase, with a persistent, still-current complaint that its mid-to-late game never quite matches the promise of its opening hours.

7 / 10

Reviewed

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Comatose

A solo-developed, Brazil-set retro survival horror FPS drawing heavily on Silent Hill, with genuinely tense atmosphere and dedicated craft, arriving in Early Access with only its first chapter playable and combat that drags the tension down whenever it takes over.

7 / 10

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Dark and Darker

A first-person fantasy dungeon crawler where every raid ends one of two ways — you walk out through a portal with everything you found, or you die and hand it all to whoever killed you. Two years into Early Access on Steam, the extraction loop is still the sharpest thing about it, and the studio's legal history is still not fully behind it.

7 / 10

Reviewed

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Darkwood

A top-down survival horror RPG whose dread-soaked opening hours are close to universally praised across more than 22,000 reviews — and whose own achievement data confirms almost exactly what a wave of reviewers say happens next: only 9 percent of players ever reach Chapter 2.

7 / 10

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Dead Space

Motive Studio's remake of the 2008 survival-horror classic remains Very Positive across nearly 70,000 Steam reviews, widely credited as one of the finest remakes ever made — a reputation undercut by a real, severe, persistent Denuvo-caused stuttering problem and a mandatory always-online requirement for an entirely single-player game, both of which this review can confirm went unfixed after EA redirected developer Motive Studio to other projects roughly two months after launch, with the studio's own pitches for a sequel subsequently rejected.

7 / 10

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Dinkum

An Australian-outback survival life-sim that earned four years of goodwill in Early Access, then spent most of it in six weeks when its solo developer sold publishing rights to KRAFTON and the resulting EULA sparked one of Steam's more pointed 2025 backlashes.

7 / 10

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