Key art for Comatose

Game review

Comatose

7 / 10

Developer
Lucky Dart
Publisher
The Bueno Interactive
Released
4 June 2026
Platforms
Windows
Genre
Action, Adventure, Early Access
Monetisation
Premium, one-time purchase
Players
Single-player

The short version

Biggest strengths

  • Genuinely tense, well-crafted atmosphere reminiscent of Silent Hill and Cry of Fear
  • Detailed animation work and evident attention to environmental detail
  • Distinctive Brazil-set setting and story that stands out in a genre dominated by familiar backdrops

Biggest weaknesses

  • Ships with only the first chapter playable, with later chapters promised as free updates
  • Combat is widely criticized as stiff and unintuitive, particularly ranged weapons
  • Hard mode turns enemies into bullet sponges rather than raising tactical demands

Who it's for: Retro survival horror fans who grew up on Silent Hill and Resident Evil, willing to accept a single-chapter Early Access build and clunky combat for genuinely strong atmosphere.

Our recommendation: Recommended for genre fans at $12.99, with the clear understanding it currently offers roughly one chapter of story with more promised as free updates.

7 / 10

Comatose entered Early Access on June 4, 2026, a solo-developed project by Lucky Dart published by The Bueno Interactive, priced at $12.99. It's a retro-styled, first-person survival horror game set in Brazil, drawing heavily on Silent Hill's psychological horror lineage as the player explores a decaying, dreamlike world while managing scarce resources and solving environmental puzzles.

Atmosphere that earns the Silent Hill comparisons

The comparison to Silent Hill shows up constantly and unprompted across the review base, and reviewers making it generally mean it as high praise rather than a lazy shorthand. Lighting, fog, and environmental storytelling are singled out repeatedly for genuine craft, several reviewers describe experiencing real fear, a rarer feeling than most horror games manage, and specifically credit lo-fi, low-polygon visuals combined with careful lighting design for sustaining dread even in areas without active threats. One reviewer's comparison to Cry of Fear, a genre touchstone for PC horror fans, is a meaningful data point about the company this game is keeping in reviewers' minds. The Brazil-set backdrop is also a genuine differentiator; horror games disproportionately default to familiar American or generically European settings, and reviewers, particularly Brazilian ones, specifically call out the novelty and personal resonance of seeing their own country's atmosphere and iconography used this effectively in the genre.

Combat holds the experience back

Where the game consistently loses ground is in its actual moment-to-moment combat. Multiple reviewers, independently and across several languages, describe gunplay as stiff, imprecise, and unsatisfying, one reviewer's blunt description of hard-mode boss fights, hit, retreat, circle, repeat, for ten minutes while waiting for resources to regenerate, captures a mechanical problem rather than a difficulty-tuning quibble. Melee weapons that degrade with use add a resource-management layer some reviewers appreciate and others find simply adds friction without depth. It's a meaningful gap between what the game does exceptionally well, tension and atmosphere, and what currently drags on that achievement whenever the player is forced to actually fight rather than explore.

Content scope worth understanding before buying

A detail that's easy to miss on the store page but worth stating plainly: as of this Early Access launch, only the game's first chapter is playable, roughly two to three hours depending on a player's pace, with subsequent chapters promised as free updates to existing owners rather than paid DLC. Reviewers are broadly comfortable with that arrangement and several explicitly praise the free-update commitment, but it's an important expectation-setting detail for anyone comparing the $12.99 price against genre peers offering a complete story at launch. The developer's visible activity, regular devlogs and responsiveness reviewers cite as a reason for confidence in future chapters, is a meaningful mitigating factor, but it remains a promise rather than delivered content today.

Puzzles, pacing, and small quality-of-life choices

Beyond combat, the game's puzzle design draws a more mixed but generally positive response. Reviewers describe genuine satisfaction working through environmental puzzles, a locked bar and an accompanying lamp-room puzzle come up specifically as a memorable, if occasionally frustrating, highlight, and several praise a quality-of-life touch where the map updates automatically once a matching key is found, removing the tedious trial-and-error of testing keys against every locked door that plagues lesser entries in the genre. A merciful touch during boss encounters, extra ammunition appearing if a player runs dry mid-fight, also draws specific appreciation as a fair accommodation that doesn't undercut tension. Dialogue pacing is a smaller but repeated complaint: text that advances automatically on a timer rather than waiting for player input frustrates some reviewers who'd prefer to read at their own pace, a straightforward fix that would cost little to implement.

Sound design deserves particular mention as a strength that reviewers return to again and again independent of the combat and content-scope criticisms. Between ambient dread, targeted audio cues, and voice acting reviewers describe as unexpectedly solid for a project this size, Comatose's sound work punches well above what a $12.99 solo-developed Early Access title typically delivers, and it's doing real work sustaining the atmosphere that the game's combat occasionally undercuts.

A developer whose visible process builds trust

Part of why reviewers are broadly comfortable buying into a single-chapter Early Access horror game comes down to the developer's visible process leading up to launch. Several reviewers mention having followed Lucky Dart's devlogs on YouTube for some time before Comatose released, and having played an earlier public demo at a Steam festival event, watching specific mechanics and environments evolve in response to community feedback well before the paid release. That kind of pre-release transparency builds a different, more forgiving kind of trust than a cold launch does: reviewers who'd already seen the developer iterate publicly go into the Early Access purchase with realistic expectations about what a single-developer horror project can deliver, and with confidence that the promised free-update chapters aren't an empty commitment but a continuation of a process they've already watched play out. It's worth noting as a positive signal specifically because it distinguishes Comatose from Early Access horror titles that appear with no prior public development history and later stall out indefinitely.

Verdict

Comatose is a genuinely well-crafted atmospheric horror debut hampered mainly by combat that doesn't match the quality of everything surrounding it, and by an Early Access scope currently limited to a single chapter. At $12.99, it's a solid recommendation for retro survival horror fans drawn to its clear Silent Hill influences and distinctive setting, provided buyers go in understanding they're backing an ongoing project rather than buying a complete story today.

Pros and cons

Pros

  • Genuinely tense, well-crafted atmosphere reminiscent of Silent Hill and Cry of Fear
  • Detailed animation work and evident attention to environmental detail
  • Distinctive Brazil-set setting and story that stands out in a genre dominated by familiar backdrops
  • Active, communicative solo developer posting regular devlogs

Cons

  • Ships with only the first chapter playable, with later chapters promised as free updates
  • Combat is widely criticized as stiff and unintuitive, particularly ranged weapons
  • Hard mode turns enemies into bullet sponges rather than raising tactical demands
  • Some puzzles and dialogue pacing frustrate more than they build tension

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 6 / 10
  • Visuals 7.5 / 10
  • Sound 8 / 10
  • Progression 6 / 10
  • Performance 7 / 10
  • Originality 6.5 / 10
  • Story 7.5 / 10