Game review
Purgatory Survivors
7.2 / 10
- Developer
- aurimas.dev
- Publisher
- aurimas.dev
- Released
- 2 April 2026
- Platforms
- Windows, Linux
- Genre
- Roguelike Bullet Heaven
- Monetisation
- One-time low-cost purchase, no in-app purchases
- Players
- Single-player only
The short version
Purgatory Survivors is solo developer aurimas.dev's top-down bullet-heaven shooter, sending a roster of seven playable characters through four escalating stages of demon-infested Purgatory armed with 60-plus stacking upgrades and boss fights at the end of each stage. This review's research found a clean, unanimous Positive reception (10 of 10 English reviews positive) built on praise for tight, responsive shooting, well-paced runs, and a developer who visibly acts on player feedback. The clearest thing this review's research found worth flagging is scale rather than a flaw: the achievement data shows the later stages and characters are reached by only a small fraction of players, so most of the reviewed praise reflects the game's earlier, more accessible content.
Biggest strengths
- This review's research found unanimous praise for how satisfying and impactful the shooting feels, with reviewers specifically citing strong build variety across 60-plus upgrades and seven distinct characters
- Runs are paced at roughly 15 minutes each rather than the genre's usual marathon length, which multiple reviewers cited as a specific strength
- The developer's own dated patch notes show direct responses to player feedback, including adding an auto-aim option to Settings after apparent player requests and fixing specific bugs players reported, like a mislabelled Shotgun and incorrect boss translation text
Biggest weaknesses
- This review's research found the achievement data shows a steep drop-off toward the back half of the game — the final trial and the last unlockable character are each reached by only a few percent of players, meaning most of the reviewed praise reflects the earlier, more accessible content rather than the full progression arc
- One reviewer specifically noted minor frame drops during heavy on-screen enemy clutter while playing on Steam Deck, alongside movement they described as "a little sluggish"
- This review's research found the game's narrative framing (escaping Purgatory) is minimal by design, and reviewers engaged almost entirely with the mechanics rather than any story content
Who it's for: Fans of Vampire Survivors-style bullet-heaven shooters who want a tighter, gun-focused, roughly hour-long-per-run take on the genre with meta-progression, rather than a sprawling, marathon-length entry.
Our recommendation: Worth it at its low price for genre fans — this review's research found consistent praise for how well-balanced and responsive the shooting feels, though players chasing full completion should expect the later stages and characters to take real time and skill to reach.
7.2 / 10
Demons, despair, and a deadly arsenal of guns stand between the player and an escape from Purgatory in aurimas.dev's Purgatory Survivors, a solo-developed top-down bullet-heaven shooter that puts its own gun-focused spin on the Vampire Survivors formula. This review's research found a clean, unanimous Positive reception (10 of 10 English reviews positive), built less on any single standout feature than on a shooter that reviewers consistently describe as satisfying, well-paced, and actively maintained.
Shooting that reviewers call satisfying by design
The dominant thread in this review's research is how directly reviewers praise the core feel of combat. "Shooting enemies feels quite satisfying and impactful," one wrote, while another compared it favourably to "good-old Crimsonland" and praised the variety across seven playable characters, each with their own stats, starting weapon, and upgrades. With 60-plus unique upgrades and 19 separate meta-progression upgrades layered on top, several reviewers specifically called out being able to "achieve several powerful builds" within a single run, with one noting that certain bosses genuinely required a strong build to clear rather than being trivial regardless of preparation.
Runs sized for a quick session
This review's research found reviewers repeatedly citing run length as a specific strength rather than an afterthought. Rounds run roughly 15 minutes for a successful clear, notably shorter than many genre entries that stretch well past half an hour, and one reviewer explicitly called this "a good pace of progression" backed by "loads of upgrades." Combined with rebindable keys, joystick support, and what one reviewer called "solid performance" with no encountered bugs, this review's research found a consistent picture of a shooter tuned for quick, replayable sessions rather than long-haul marathon runs.
A developer who visibly responds to feedback
This review's research traced a small but telling post-launch pattern: the developer's own dated notes show specific fixes tied directly to what looks like player-reported friction. Update v1.0.4 added an optional auto-aim toggle to Settings, unchecked by default, addressing exactly the kind of accessibility request that shows up in reviews of other games in this genre. Update v1.0.5 fixed a Rifle Sentry damage bug and a mislabelled Shotgun name, explicitly thanking players "for reporting these bugs." A later optimisation pass re-exported roughly 70 enemy models, cutting draw calls tenfold and vertex counts by a third, aimed squarely at players on lower-spec hardware — the kind of unglamorous, ongoing maintenance work this lane doesn't always find on a release this size.
What the achievement data says about how far players get
Purgatory Survivors' achievement list tells a clear story about where most of this review's research's positive reception is actually coming from. Early milestones — damage and pickup-radius upgrades, unlocking the second and fourth characters, completing the first trial — sit between roughly 75% and 87% of players. But the numbers fall off sharply deeper in: the final trial and the eighth unlockable character both sit at only a few percent, and several late-tier weapon upgrades (Ricochet 3, Explosive Impact 2) are barely more common. This review's research reads that gap as consistent with the reviews themselves, which largely describe early-to-mid runs rather than a full clear of every stage — worth knowing going in if the appeal is specifically the promise of four stages and eight characters rather than a shorter loop.
A minor rough edge on Steam Deck
Not everything in this review's research was frictionless. One detailed reviewer running the game on Steam Deck noted "some minor frame drops when enemies clogged the screen," alongside character movement they described as "a little sluggish," though they added it "works with the game balance" rather than undermining it. A separate reviewer mentioned missing the in-menu prompt for spending Ascension currency for a couple of rounds early on, a small sign that some of the meta-progression UI isn't immediately obvious to first-time players.
A long demo run behind a small launch
This review's research also found evidence that Purgatory Survivors had a longer public runway than its April 2026 release date alone suggests. A dated developer post shows the game's demo picking up localisation support for more than a dozen additional languages as far back as February 2024, over two years before the full release — French, Italian, German, Bulgarian, Czech, Danish, Dutch, Finnish, Greek, Hungarian, and Indonesian among them. For a genuinely solo-developed project, that's a sign of a demo that spent real time building an audience and gathering feedback before launch, which lines up with how settled and responsive the finished game's systems and post-launch patching both come across in this review's research.
Four stages, one boss each, and nowhere else to hide
Structurally, this review's research found Purgatory Survivors keeps its scope tight and legible: four stages of progressing difficulty, each capped by a boss fight rather than an open-ended survival clock. That's a smaller shape than many bullet-heaven games that scale difficulty indefinitely until the player dies, and it tracks with reviewers' sense of the game as compact and well-paced rather than sprawling. It also explains why the achievement data shows such a sharp cliff at the far end — with only four gated checkpoints between the start and a full clear, reaching the last one requires clearing every boss in sequence rather than simply surviving longer, which is a meaningfully higher bar than the genre's more open-ended competitors.
Where it lands
Purgatory Survivors earns its unanimous Positive reception through tight, responsive shooting and a developer who this review's research found is visibly still fixing and optimising the game months after launch. It doesn't reach for story or spectacle — the demon-hunting premise is a backdrop for the mechanics, not a focus in itself — and the achievement data is a useful reminder that most of the praise this review's research found reflects the earlier, more forgiving stretch of the game rather than a full clear of its toughest content. For genre fans looking for a shorter, gun-focused Vampire Survivors alternative, that's a fair trade.
Pros and cons
Pros
- This review's research found unanimous praise for how satisfying and impactful the shooting feels, with reviewers specifically citing strong build variety across 60-plus upgrades and seven distinct characters
- Runs are paced at roughly 15 minutes each rather than the genre's usual marathon length, which multiple reviewers cited as a specific strength
- The developer's own dated patch notes show direct responses to player feedback, including adding an auto-aim option to Settings after apparent player requests and fixing specific bugs players reported, like a mislabelled Shotgun and incorrect boss translation text
- A recent performance-optimisation pass re-exported and optimised roughly 70 enemy models, cutting draw calls and vertex counts substantially for players on lower-spec hardware
Cons
- This review's research found the achievement data shows a steep drop-off toward the back half of the game — the final trial and the last unlockable character are each reached by only a few percent of players, meaning most of the reviewed praise reflects the earlier, more accessible content rather than the full progression arc
- One reviewer specifically noted minor frame drops during heavy on-screen enemy clutter while playing on Steam Deck, alongside movement they described as "a little sluggish"
- This review's research found the game's narrative framing (escaping Purgatory) is minimal by design, and reviewers engaged almost entirely with the mechanics rather than any story content
- At least one reviewer noted missing an in-menu "Ascension" upgrade prompt for several rounds, suggesting some of the meta-progression UI isn't immediately obvious to new players