Key art for Packmates

Game review

Packmates

7.4 / 10

Developer
Digital Confectioners
Publisher
Digital Confectioners
Released
16 April 2026
Platforms
Windows, Linux
Genre
Roguelite Survivor
Monetisation
One-time premium purchase (NZ$17.49), no in-app purchases
Players
Online co-op, up to 3 players total

The short version

Packmates takes the Vampire Survivors-style horde-survival formula and bolts on a grid-based backpack system that genuinely changes how the genre's build-crafting feels — success depends as much on physically arranging your items for adjacency bonuses as it does on which items you pick. This review's research found a small but strongly positive review base (24 of 26 reviews positive), consistent praise for how the inventory puzzle interacts with combat, and a post-launch patch cadence that's kept adding real content rather than just fixing bugs — including a mid-adventure save feature that, notably, wasn't present at launch and had to be added by popular demand, and a full new playable hero within three months of release. Five heroes, each with a second unlockable class, plus a proper Endless Adventure mode give it a reasonable amount of room to grow into, even if a handful of reviewers still found the class variety thinner than hoped after extended play.

Biggest strengths

  • The backpack-adjacency system genuinely changes how build-crafting feels compared to typical horde-survivor upgrade menus, and reviewers consistently single it out as the game's best idea
  • Five heroes at launch, each with a second unlockable alternate class, giving ten distinct playstyles before counting item builds
  • A real post-launch content cadence: a mid-adventure save feature added in response to player feedback, plus a brand-new playable hero (Cockatiel) within three months of release

Biggest weaknesses

  • A handful of reviewers report that build variety plateaus faster than hoped — new classes don't always feel meaningfully different once the novelty wears off
  • Achievement names are unreleased placeholder strings (ACH_0 through ACH_40) rather than finished, localized text — a minor but recurring polish gap this review keeps seeing across small studio releases
  • One detailed reviewer raised a concern about how the game's mandatory Steam AI-content disclosure is worded; this review's research could not independently verify the specific wording being objected to, so it's reported as a single reviewer's claim rather than a confirmed fact

Who it's for: Fans of horde-survivor roguelites (Vampire Survivors, Brotato) who want a deeper build-crafting layer than most of the genre offers, and who don't mind a grid-inventory puzzle sitting between them and their next upgrade.

Our recommendation: A confident, well-supported entry in a crowded genre, worth the low asking price even before accounting for its active post-launch update record — but go in expecting the build variety to feel repetitive after extended single-hero play, per the more critical reviews.

7.4 / 10

Packmates takes the now-familiar horde-survivor formula — wave after wave of enemies, automatic attacks, a stream of upgrade choices — and reframes the upgrade half of that equation entirely around a grid-based backpack. Items don't just add stats; they need to be physically arranged next to the right neighbours to trigger adjacency bonuses, turning every level-up into a small spatial puzzle layered on top of the usual build-crafting decisions. Developed and published by Digital Confectioners, this review's research found a small but strongly positive early review base and an unusually active post-launch support record for a studio's own self-published debut.

A backpack that's a weapon, not just an inventory

The pitch is simple but the execution is what reviewers keep praising: your backpack starts small, expands as you find "Pockets" to unlock more slots, and every weapon, trinket, and piece of armor you carry can trigger bonus effects depending on what sits beside it. One reviewer described it as Brotato crossed with a genuine inventory puzzle — "you have to think a lot more about the upgrades you're getting and make difficult choices between DPS and survivability" rather than just stacking whatever the game hands you. That framing shows up repeatedly across this review's research: players consistently single out the backpack system, not the combat itself, as the thing that makes Packmates feel distinct in an increasingly crowded genre.

Five heroes, five very different feels

At launch, Packmates ships with five playable Packmates — Wolf, Rabbit, Owl, Cat, and Raccoon — each built around a different combat identity (melee, ranged, defense, summons, and magic respectively) and each with a second, unlockable alternate class that meaningfully changes how they play. Reviewers describe the differences between heroes as "just different enough to not be a problem," which reads as measured praise rather than an empty compliment: the roster isn't just reskinned stat variants, but the differences aren't so extreme that mastering one hero leaves the others feeling unrecognisable. A handful of more critical reviewers do push back here, noting that build variety within a given hero can plateau after enough runs — new item combinations start to feel familiar rather than genuinely new, which is a fair complaint for a genre that lives and dies on how long its build variety stays interesting.

Co-op that reviewers say actually works

Packmates supports online co-op for up to three players total, and multiple reviewers specifically called this out as a strong point rather than an afterthought — one pair of friends said they'd been "looking forward to this releasing" specifically for the co-op, and another reviewer confirmed the mode as "excellent" for both solo and shared play. That's worth flagging because co-op support bolted onto a genre built around solo runs often ends up feeling like an afterthought; this review's research found nothing suggesting that's the case here.

A launch that followed a full year of public testing

This review's research traced Packmates' development history back through Steam's public event log: a first co-op playtest in September 2025, a public demo that same month with several rounds of balance and content updates through October and November, and the full 1.0 launch on 16 April 2026 — arriving with a complete third act and an Endless Adventure mode that the developers describe as something players had been asking about "repeatedly." That's a genre entry that spent real time in front of players before its actual release, rather than one that leaned entirely on a closed development cycle.

Post-launch support that's added real content, not just fixes

What stands out most in this review's research is how much Packmates has kept growing since launch. A May 2026 patch (v1.0.2) added the ability to save an in-progress adventure — notably, this wasn't present at launch, and the patch notes frame it as a direct response to player feedback, meaning early buyers had to complete runs in one sitting or lose progress. The same patch added a new Pyromancer class for the Raccoon hero and reworked item-reward choices to offer players a pick of three instead of a single roll. Then, in June 2026, v1.1.0 delivered the game's first entirely new playable hero, Cockatiel — a support-focused "master of auras" with his own progression tree and two classes — alongside a rework of an underperforming alternate class and a round of item rebalancing. Three substantial content patches within five months of launch is a genuinely active cadence, not just routine bug-fixing.

Achievement placeholders and an unverified content-disclosure complaint

Two smaller notes from this review's research. First, Packmates' 41 Steam achievements are still named with unlocalized placeholder strings (ACH_0 through ACH_40) rather than finished text — a minor but now-familiar polish gap this review keeps encountering across small-studio Steam releases. Second, one detailed reviewer raised a specific objection to how Packmates' mandatory Steam AI-content disclosure is worded, describing it as deceptively phrased. This review's research could not independently verify or reproduce the specific disclosure text being objected to, so it's reported here as a single reviewer's claim rather than a confirmed issue — worth knowing about, but not something this review can stand behind as fact.

Where it lands

Packmates earns its praise honestly: the backpack-adjacency system is a genuinely clever twist on an increasingly saturated genre, the hero roster is varied enough to matter, co-op holds up, and the developers have backed the game with real, substantial content patches rather than disappearing after launch. It's not without rough edges — the build-variety plateau some reviewers report is a legitimate long-term concern, and small polish gaps like unlocalized achievement names suggest a lean team still catching up on the details. But for its price and for a debut still actively growing five months after release, Packmates is an easy recommendation for anyone who wants their horde-survivor upgrades to ask a little more of them than a simple menu of numbers.

Pros and cons

Pros

  • The backpack-adjacency system genuinely changes how build-crafting feels compared to typical horde-survivor upgrade menus, and reviewers consistently single it out as the game's best idea
  • Five heroes at launch, each with a second unlockable alternate class, giving ten distinct playstyles before counting item builds
  • A real post-launch content cadence: a mid-adventure save feature added in response to player feedback, plus a brand-new playable hero (Cockatiel) within three months of release
  • Solid, corroborated co-op support for up to three players, described by multiple reviewers as working well rather than being a bolted-on afterthought

Cons

  • A handful of reviewers report that build variety plateaus faster than hoped — new classes don't always feel meaningfully different once the novelty wears off
  • Achievement names are unreleased placeholder strings (ACH_0 through ACH_40) rather than finished, localized text — a minor but recurring polish gap this review keeps seeing across small studio releases
  • One detailed reviewer raised a concern about how the game's mandatory Steam AI-content disclosure is worded; this review's research could not independently verify the specific wording being objected to, so it's reported as a single reviewer's claim rather than a confirmed fact

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 8 / 10
  • Visuals 7.5 / 10
  • Progression 7 / 10
  • Originality 7.5 / 10
  • Interface 7 / 10