Game review
It Reaches
7 / 10
- Developer
- Emberflight Games
- Publisher
- Thomas Förg Media
- Released
- 17 May 2026
- Platforms
- Windows
- Genre
- Adventure
- Monetisation
- Paid, one-time purchase, no in-game purchases identified.
- Players
- Single-player only.
The short version
It Reaches is a first-person survival horror game from Emberflight Games, presented through the lens of a police officer's body cam inside an abandoned hospital. Its Very Positive rating across 67 English reviews reflects genuine, widely praised tension, atmosphere, and surprisingly solid gunplay for a small indie horror title, though this review found a widely repeated complaint that its ending feels anticlimactic and its mid-game sections grow tedious relative to a genuinely strong opening.
Biggest strengths
- Widely and consistently praised atmosphere and tension, with reviewers repeatedly describing the early game as genuinely frightening rather than reliant on cheap jump scares.
- Well-regarded voice acting, with several reviewers specifically crediting the lead performance as one of the game's strongest elements.
- Surprisingly solid gunplay for the genre, with reviewers noting many indie horror titles skip combat entirely, and this one integrates it well.
Biggest weaknesses
- A widely repeated complaint reports the ending feels anticlimactic and unsatisfying, with several reviewers specifically citing an unresolved cliffhanger.
- A fair complaint reports some mid-game sections become tedious, particularly objectives that must be completed while being actively pursued by the game's monster.
- A specific complaint reports the central multi-armed monster is underused across the full game, appearing less than some reviewers expected given its prominence in marketing.
Who it's for: Survival horror fans who enjoy Resident Evil- or Outlast-style tension with some gunplay mixed in, especially those who appreciate a distinctive bodycam presentation; players who want a fully polished, consistently paced experience from start to finish should temper expectations for the back half.
Our recommendation: A genuinely tense, well-acted survival horror debut with a distinctive bodycam presentation, let down somewhat by pacing and an ending that doesn't match the strength of its first half.
7 / 10
A genuinely tense, well-crafted atmosphere
It Reaches earns its Very Positive rating first through atmosphere. "This game was absolutely terrifying during the first half of the game," reads one representative review, while a separate reviewer describes the specific effect of its central threat: "It made me genuinely uncomfortable, it was awesome." A third reviewer frames the experience against genre expectations: "There's no need for any monster for a game that itself is so horrifying. I mean at this point the monster encounters was just extra scare." This review credits that consistency as real: across dozens of reviews, the game's bodycam presentation, lighting, and environmental design are repeatedly named as genuinely effective at building dread, particularly in its opening hours, a notable achievement for a small indie team's first release.
Well-regarded voice acting and surprisingly solid gunplay
Beyond atmosphere, this review found reviewers consistently praising two specific craft elements. "The voice actor for our main guy crushed it. I think he was def the best part of the game with those deliveries," reads one review. A separate reviewer credits the game's less common inclusion of combat: "It Reaches is an excellent indie horror game... it has solid shooting gameplay. So many indie horror titles do not have shooting." A third reviewer frames the mechanical execution directly: "Gunplay was fun with a good amount of difficulty." This review treats that pattern as fair and genuine: both the lead performance and the game's willingness to blend survival-horror gunplay with hide-and-evade sequences are repeatedly singled out as distinguishing it from more common walking-simulator-style indie horror.
A widely repeated complaint about a weak, anticlimactic ending
Set against that praise, this review found the single most consistent complaint concerned how the game closes out. "The cliffhanger ending is extremely unsatisfying," reads one review. A separate reviewer frames the same issue more bluntly: "Sorry, but it felt kinda underwhelmed. The 8 arms-monster was barely used and the ending was so anticlimactic." A detailed, largely positive review sums up the pattern directly in its own title: "A Tense Bodycam Horror That Stumbles at the Finish." This review treats that complaint as fair and central: it recurs across otherwise positive reviews, describing a game whose strong early tension isn't matched by its resolution, whether through pacing, monster underuse, or an ending that leaves too much unresolved.
Fair complaints about pacing and technical rough edges
Beyond the ending, this review found a related, fair complaint about the game's middle stretch. "My biggest complaint would be how tedious some of the sections are when you have to complete a task while dealing with the monster," reads one review, a sentiment echoed by a separate reviewer who found the balance of "hide from this generic looking monster... or run from this cage monster in a linear chase sequence" grew repetitive by the back half. This review also found a specific technical complaint about save reliability: "Gave up on terrible game mechanics when trying to activate the generator... got my money back," reads one negative review, alongside a separate, more measured review noting "the save checkpoints need to be improved." This review treats both as fair, secondary weaknesses: neither dominates the review base the way the ending complaint does, but both describe real friction reviewers ran into in the game's less polished sections.
A confirmed, sustained patch campaign
This review checked It Reaches' own news feed directly, and found a genuine, sustained support effort: four patches in the first ten days after the 17 May 2026 launch, addressing early feedback, followed by two further patches through August 2026. This review treats that pattern as fair, credible evidence that Emberflight Games, a small team on their first major release, has continued actively supporting the game well past its initial launch window, even if the patches have not directly resolved the ending complaint raised above.
Achievement data confirms a game with real mid-to-late attrition
This review checked It Reaches' own global achievement data directly, and found a curve consistent with reviewer accounts of a game that loses some of its audience in its tedious middle sections: an early progress achievement sits at 95.5 percent, several mid-game achievements cluster between 40 and 60 percent, and the achievement tied to full completion falls to just 4.1 percent. This review reads that steep late decline as corroborating the pacing complaint above, though it also likely reflects the achievement's demanding "fully upgraded" completion condition rather than story completion alone, which the more moderate ending-adjacent achievements suggest a larger share of players do reach.
A notable achievement for a small, first-time team
This review also found a recurring thread of reviewers explicitly framing their assessment in light of the game's scale and origin. "I want to start with that this is a very impressive first game by a small group of developers. And my criticisms are not meant to be negative, but more I hope the developers read and consider some of these ideas for their future games," reads one detailed review. A separate reviewer, identifying themselves as a solo Unreal Engine 5 developer, offers a similar professional perspective: "As a hobbyist UE5 solo developer, I am really impressed by this game. Good job Emberflight!" This review treats that context as fair and relevant: much of the goodwill in the review base is explicitly tied to recognizing It Reaches as an ambitious, well-executed first release from Emberflight Games rather than judging it purely against larger studio horror titles, which helps explain why reviewers weigh its rough edges as forgivable growing pains rather than disqualifying flaws.
Final verdict
It Reaches is a genuinely tense, well-acted survival horror debut that a wide swath of its review base found authentically frightening, distinguished by a distinctive bodycam presentation and gunplay that many indie horror titles skip entirely. Its clearest weakness is a widely repeated, fair complaint that its ending doesn't match the strength of its opening, compounded by real pacing fatigue in its middle sections and some technical rough edges. For survival horror fans willing to accept a strong first half that doesn't fully stick the landing, this is a solid recommendation, particularly given a sustained patch campaign showing genuine ongoing support from its small development team.
Pros and cons
Pros
- Widely and consistently praised atmosphere and tension, with reviewers repeatedly describing the early game as genuinely frightening rather than reliant on cheap jump scares.
- Well-regarded voice acting, with several reviewers specifically crediting the lead performance as one of the game's strongest elements.
- Surprisingly solid gunplay for the genre, with reviewers noting many indie horror titles skip combat entirely, and this one integrates it well.
- This review checked It Reaches' own news feed directly and confirmed a sustained patch campaign running from launch through at least August 2026.
Cons
- A widely repeated complaint reports the ending feels anticlimactic and unsatisfying, with several reviewers specifically citing an unresolved cliffhanger.
- A fair complaint reports some mid-game sections become tedious, particularly objectives that must be completed while being actively pursued by the game's monster.
- A specific complaint reports the central multi-armed monster is underused across the full game, appearing less than some reviewers expected given its prominence in marketing.
- A specific complaint reports inconsistent save checkpoints, with one reviewer citing a frustrating puzzle sequence around activating a generator as a point where the game's mechanics broke down.