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Strategy reviews

1335 Strategy games reviewed and scored, best first.

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1335 reviews

Megaloot

A roguelite that turns inventory management from a chore between fights into the fight itself — and a look at whether a design built entirely around loot-shuffling has held up through more than a year of patches that keep rewriting its own rules.

6.5 / 10

Reviewed

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Memoria Arcana

A mystical memory roguelike from solo studio Reija that blends classic pair-matching with Balatro-style poker hand building, drawing a small, uniformly positive English review sample praising its striking Art Nouveau visuals and clever hybrid mechanics, tempered by heavily corroborated complaints about a steep, under-explained learning curve and some missing quality-of-life features.

6.5 / 10

Reviewed

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MeowCraft Review

A Cursed Cat Runs a Blacksmith Shop Instead of Wielding a Sword MeowCraft's premise is a tidy inversion of the usual dungeon-crawling RPG: rather than swinging a sword, a curse

6.5 / 10

Reviewed

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MergeCaster

A Forty-Eighth Consecutive Launch Without a Single Review MergeCaster entered Early Access on Steam on 8 September 2026, and at the time of writing has zero user reviews. That'

6.5 / 10

Reviewed

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Miasma Chronicles

A post-apocalyptic tactical RPG from Mutant Year Zero's creators whose art and atmosphere draw near-universal praise, undercut by a genuinely contested balance debate — cover that one reviewer tracked failing 396 times in 432 attempts, ability cooldowns that don't reset between fights, and a design its own most-upvoted defenders feel compelled to argue for.

6.5 / 10

Reviewed

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Miner's Nook

A solo-developed idle mining clicker that left seven months of Early Access on 6 August 2026 with a genuinely novel twist — spending points to weight the odds of its own random events — but arrived with a three-review corpus already reporting broken pet slots, a muted-sound bug, and a gem shop that won't take money.

6.5 / 10

Reviewed

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miniBONG

A dress-up idle auto-battler that pairs genuine outfit customization with a prestige-and-reoptimize combat loop, undercut by machine-quality translation and a late-game performance problem reviewers trace straight to its autosave.

6.5 / 10

Reviewed

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Mob Factory

A factory-automation game that replaces mining with monster-farming — kill enemies for resources, funnel the drops into furnaces and assemblers, defend the pipeline with towers — praised for a genuinely fresh hook and criticized at launch for feeling more like a polished demo than a finished game, with real post-launch work since narrowing that gap.

6.5 / 10

Reviewed

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Mofukeshi!

A free, compact tower-defense puzzle game about a young witch pushing and matching colorful "Mofu" creatures away from her castle, made as part of a new-employee training program at Byking Inc., charming and clever in its small moveset but limited by a short, three-level scope.

6.5 / 10

Reviewed

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Mortal Glory 2

A gladiator-management tactics roguelite that streamlines its predecessor into a Slay the Spire-style node map, drawing real praise for addictive "one more turn" tactical combat while a real share of the original's fans mourn the visual-novel management flavour that got stripped away in the process.

6.5 / 10

Reviewed

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My Infamous Dungeon

A villain's-eye dungeon builder that blends Dungeon Keeper's premise with Monster Train's engine-building satisfaction. Reviewers love the fantasy of arranging traps and breeding monster armies against invading heroes; the same reviewers, once they've found the game's strongest combination, say there isn't much reason to keep exploring after that.

6.5 / 10

Reviewed

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National Transit

A nation-scale transport and economy sandbox that entered Early Access on June 23, 2026, praised by reviewers for a genuinely fresh premise, building infrastructure for an entire country rather than a single city, but held back by unbalanced late-game economy, underexplained mechanics, and at least one reviewer's detailed account of severe performance freezes.

6.5 / 10

Reviewed

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Next Reign: Kingdom

A cheap, thoughtfully interconnected medieval incremental kingdom-builder that most reviewers genuinely enjoy for its systems design and old-school pixel art, undercut by a resource-cap mechanic that at least one detailed, credible review says can hard-softlock progress, corroborated by a separate reviewer hitting a similar storage-cap bug independently.

6.5 / 10

Reviewed

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Next Run

Clarus Victoria's Next Run turns the studio's history-sim pedigree toward an open-world roguelike RPG about racing the clock against advancing hordes of Hell, drawing loyal praise for its addictive class-based replay loop from longtime fans of the developer, tempered by a Mostly Positive reception split over relentless time pressure, a thin tutorial, and heavy, repeatedly criticized use of AI-generated art.

6.5 / 10

Reviewed

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Nightmare Frontier

A genre mash-up that does what it says on the tin — turn-based tactical combat fused with extraction-looter risk management, in a Western-gothic horror setting — emerging from a 13-month Early Access run with real praise for its core tension and real complaints about repetition and a gear-progression curve that eventually breaks its own difficulty.

6.5 / 10

Reviewed

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Nightwater Review

Sticks and Stones to a Lighthouse in a Sea of Starlight Nightwater opens on a striking image: a solitary island floating on a sea of liquid void and starlight, ringed by impassable

6.5 / 10

Reviewed

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No-brainer Heroes 挂机吧!勇者

A 2019 semi-idle party RPG that most of its audience genuinely likes — except the small, verifiable slice of English-speaking buyers who kept hitting the same unresolved one-minute crash bug for five straight years, on a game whose developer stopped posting updates in 2021.

6.5 / 10

Reviewed

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Nordhold

Tower defense with a roguelite spine Nordhold takes the tower-defense formula — build defenses along a path, survive escalating enemy waves, upgrade between rounds — and grafts it

6.5 / 10

Reviewed

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Norland

A medieval colony sim that pitches itself as Crusader Kings' court intrigue crossed with RimWorld's colonist simulation -- a genuinely funny, genuinely ambitious generator of noble-house disasters, still rough enough after two years in Early Access that plenty of its own fans are telling each other to wait.

6.5 / 10

Reviewed

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NORSE: Oath of Blood

An XCOM-style Viking tactics RPG with genuinely praised writing that launched in a technical state its own reviewers compared to Early Access — and has spent the months since visibly recovering as negative-review volume collapsed following a string of patches.

6.5 / 10

Reviewed

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