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Strategy reviews

1335 Strategy games reviewed and scored, best first.

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1335 reviews

Illyriad - Grand Strategy MMO

A fifteen-year-old browser empire-builder that finally came to Steam in 2017 and went fully free-to-play in 2021 — Illyriad's 400+ technologies and player-run economy reward the kind of patience most modern strategy games no longer ask for, but its Steam premium account duplicates what the original site gives away, and "Grand Strategy MMO" undersells just how much of this is Tribal Wars with a research tree bolted on.

6.5 / 10

Reviewed

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Incremental Orbits

A cozy, tiny solo-dev incremental about growing a space company planet by planet — short enough to draw a fair complaint at launch, and a developer who fixed exactly that within a week.

6.5 / 10

Reviewed

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Insurgency: Sandstorm

A tense, punishing tactical shooter with genuinely excellent gunplay, now navigating the real aftermath of its developer's confirmed 2023 layoffs and subsequent ownership changes — a corporate instability story its own players have watched unfold in real time.

6.5 / 10

Reviewed

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Iron Harvest

A gorgeous dieselpunk RTS built on Company of Heroes mechanics, weighed down at launch by buggy campaign missions and a confusing edition structure — and shadowed years later by multiplayer servers quietly switched off and Kickstarter backers still reporting unfulfilled pledges.

6.5 / 10

Reviewed

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Jargon

Jargon is an $11.99 solo-developer word-game roguelite that fuses Scrabble-style tile play with a Balatro-style escalating run structure, and its small but unanimously positive review sample praises a genuinely strategic, replayable core loop built around a persistent gameboard, even from reviewers who came in expecting just another entry in a crowded genre.

6.5 / 10

Reviewed

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JKRobots

A macro-focused RTS where you claw territory back from a robot horde that already owns the whole map, spend every watt of power on a rolling trade-off between economy, defence and offence, and push toward a 16-mission campaign the developer rates at 25-plus hours on Hard. Released 6 August 2026 with zero user reviews yet and a demo that's been public since March.

6.5 / 10

Reviewed

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Kinetype

A minimalist ASCII terminal roguelite where the keyboard itself is the interface, praised as a genuinely novel take on the extraction-roguelike formula but consistently criticised for an opaque, undocumented tutorial and early-access thinness.

6.5 / 10

Reviewed

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Kingdom Rush 5: Alliance TD

A competent, familiar entry in a fifteen-year-old tower defense franchise that still lands well with newcomers, while a genuine and specific chorus of long-time fans call it the weakest Kingdom Rush yet — too short at full price, too reliant on paid campaign DLC, and too close to a decade of prior instalments to feel like real evolution.

6.5 / 10

Reviewed

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Kiou (棋桜)

A flashy, free-to-play online shogi client that finally gives the ancient Japanese strategy game a fast-matchmaking, anime-styled home on Steam, though an aggressive gacha system and thin teaching tools mean it serves players who already know the rules far better than newcomers.

6.5 / 10

Reviewed

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Last Ascender

A solo-developer, first-person turn-based deckbuilding roguelike that launched into Early Access on 6 August 2026 with three classes, over 100 relics and a ten-tier ascension ladder already in place — reviewed the following day, with zero user reviews yet to check the pitch against and achievement stats that resolve to roughly two reporting accounts.

6.5 / 10

Reviewed

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Lazy Galaxy 2

A stylish, microtransaction-free idle game about building an alien empire and clicking asteroids -- genuinely loved for its writing and its refusal to nickel-and-dime, and just as consistently criticised for running out of new things to do long before players run out of interest.

6.5 / 10

Reviewed

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LEARNING ROGUE

A Fifty-Seventh Consecutive Launch Without a Single Review LEARNING ROGUE launched on Steam on 26 August 2026 from developer YIICTSC, and at the time of writing it has zero user re

6.5 / 10

Reviewed

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Lost Eidolons

A Fire Emblem, Three Houses-shaped tactical RPG with solid turn-based combat and a genuinely warm camp/social system -- undercut by writing its own review corpus calls its weakest element by a wide margin, and one narrative mechanic that produced its single most-upvoted complaint.

6.5 / 10

Reviewed

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Lucky Hunter

A cheap, genuinely addictive auto-battler deckbuilder that fuses grid-placement merging with Slay the Spire-style route planning, earning enthusiastic praise from its dedicated fanbase for its price-to-content ratio, undercut by a specific endless-mode scaling problem that several long-session players say actively punishes the exact strategic mastery the game otherwise rewards.

6.5 / 10

Reviewed

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Machine Mind

Machine Mind blends vehicle combat, base-building, and RTS-style bot automation into a genuinely unusual post-apocalyptic survival game, and this review's sample shows real enthusiasm for that combination undercut by a hidden tech tree, a documented softlock risk, and a late-game performance drop the developer has only recently started to address.

6.5 / 10

Reviewed

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Maid Mech

Maid Mech is a cheap, charming auto-battler about deploying mech-suited maids against a 36-night bioweapon siege, and this review's sample finds a small, bug-touched but genuinely fun game that punches well above its $2.99 price even as reviewers repeatedly ask for the endless mode, boss fights, and difficulty it doesn't yet have.

6.5 / 10

Reviewed

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MapCity Review

A Blank Map and a Very Big Toolbox MapCity entered Early Access on September 15, 2026 from solo developer Permadyn Interactive, and it opens with a warning most city builders don&#

6.5 / 10

Reviewed

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MARVEL SNAP

The best-designed digital card game in years, attached to an acquisition economy where the complaint isn't that you can pay to win — it's that you can't reliably pay to get the card you want at all.

6.5 / 10

Reviewed

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