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Roguelike reviews

1057 Roguelike games reviewed and scored, best first.

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1057 reviews

Pathogenic

A hundred thousand copies in its first week, and deservedly — you play a single parasite tearing organelles out of immune cells and grafting them onto your own body. The best twin-stick roguelite of the year so far, with one genuinely misleading line on its store page.

8.5 / 10

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PEAK

A breakout co-op climbing hit from a small Landfall-affiliated team, selling millions of copies for NZ$11.99 and earning genuine, chaotic devotion from its players — briefly overshadowed by a real, well-documented EULA controversy the developers reversed within days, and by two specific, widely repeated complaints (no save option, a punishing difficulty spike) that a remarkably attentive year of patches has since substantively addressed.

8.5 / 10

Reviewed

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Rabbit and Steel

MMO raid mechanics compressed into a 40-minute co-op roguelike, 97.9% positive with a perfect recent record — and a colour-clarity problem that kills players through no fault of their own.

8.5 / 10

Reviewed

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Slice & Dice

A minimalist dice-based roguelike tactics game, originally built on itch.io, that's earned near-unanimous acclaim on Steam — with an unusually small negative-review pool centred on pacing and content depth rather than any fundamental design flaw.

8.5 / 10

Reviewed

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Worlds Upon The Wind

A solo-developed deckbuilder with no combat and no timers, built around resettling shattered islands using real historical Japanese woodblock art. Reviewers keep calling it one of the best games they've played this year — and the one honest complaint in its near-perfect record is worth reporting with real care rather than either dismissing or overstating it.

8.5 / 10

Reviewed

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Titanium Court Review: A Surreal Match-3 Roguelite Unlike Anything Else

Titanium Court fuses a genuinely deep match-3 tower-defense roguelite with a sprawling, surreal, self-aware narrative, and while its dense walls of text and a demanding late-game grind aren't for everyone, it has landed as one of the year's most singular indie experiences.

8.4 / 10

Reviewed

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Skogdal

A roguelike deckbuilder set in a hand-drawn 1990s Norwegian small town full of punks, black metal, and creeping supernatural dread, praised almost unanimously for its distinctive voice and surprisingly deep card mechanics.

8.1 / 10

Reviewed

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Absolum

A roguelite beat 'em up from the Streets of Rage 4 team that critics and players both rate as one of 2025's genre highlights -- hand-drawn combat and worldbuilding that land almost universally, undercut by real multiplayer stability issues and a vocal minority who find its Hades-shaped meta-progression more familiar than fresh.

8 / 10

Reviewed

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A Dark Room

A minimalist text-based incremental that spends its first act pretending to be nothing at all, then quietly reveals it was building a survival story out of firewood, huts and silence the whole time.

8 / 10

Reviewed

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Ascend to ZERO

Flyway Games turns a thirty-second countdown into a health bar, a currency and a weapon at once — a review of how far the time-freeze mechanic carries a roguelite built entirely around never letting the clock feel like punishment, and where cluttered onboarding and a softening difficulty curve hold it back.

8 / 10

Reviewed

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Backpack Raiders

A bullet-heaven survivors-like fused with Brotato- and Backpack Battles-style inventory Tetris, where arranging gear in a limited backpack matters as much as picking it, earning near-unanimous praise for its deep synergy systems despite one detailed dissent calling it a derivative mashup.

8 / 10

Reviewed

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BALL x PIT

A brick-breaker, base-builder and roguelite mashed together into something genuinely novel — and, by a large and coherent share of its own fans, something that runs out of ideas within its first ten hours and never quite finds a reason to justify the dozens more it invites.

8 / 10

Reviewed

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Blue Prince

A genre-defying puzzle roguelike-lite set in a mysterious manor whose floor plan you draft anew each in-game day, celebrated with a 92 Metascore and widely called one of the most creative puzzle games in years — beloved specifically by players willing to take pages of physical notes, and marked by a real, still-unresolved design tension between its puzzle-solving brain and its randomised, roguelike-lite execution.

8 / 10

Reviewed

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Boneraiser Minions

A gothic, minion-summoning take on the Vampire Survivors-style bullet-heaven, built and continuously expanded by a solo developer whose dedication reviewers single out almost as often as the game itself — with one consistent, legitimate complaint about visual clarity in busy fights.

8 / 10

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Brotato

Blobfish's one-person arena shooter hands a potato six weapon slots and lets stat stacking do the rest — a review of how far chips-in-the-shop decision-making carries a twenty-wave run, and where the plain presentation and a few solved builds hold it back.

8 / 10

Reviewed

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