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Roguelike reviews

140 Roguelike games reviewed and scored, best first.

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140 reviews

Pacific Drive

A haunting, atmospheric car-survival roguelike whose single biggest obstacle to a wider audience isn't its horror or its driving physics — it's a save system that a large, consistent share of reviewers say makes the game genuinely incompatible with an interrupted life.

7.5 / 10

Reviewed

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Path of Achra

A dark-fantasy roguelike where you spend an hour designing a character and about eight minutes watching them win — 98% positive, and its critics and its store page agree on exactly what it is.

7.5 / 10

Reviewed

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Portalborn

A fully text-based, single-player MUD revival with Steam Workshop mod support — reviewed against its complete English sample plus a translated look at its small Chinese-language negative sample, whose UI complaints this review found the developer had already fixed by name.

7.5 / 10

Reviewed

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Re:Night

A Kickstarter-funded tactics/deckbuilding roguelike that launched to a small, entirely non-English review sample — this review translated and read all fourteen of them in full to find a genuinely praised elemental-tactics system with one sharp, specific complaint about shop RNG.

7.5 / 10

Reviewed

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Rogue Legacy

The game that invented the thing every roguelite now does — you die, your heir inherits, and the upgrades stay. Thirteen years later its founding criticism is still the genre's central argument, and its own sequel does it better.

7.5 / 10

Reviewed

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Steel Judgment

A five-day-old Early Access boomer-shooter roguelite from a solo developer, blending Ultrakill-style movement combat with Risk of Rain-style item stacking and a boss roster drawn from world mythology — an unusually strong Early Access opening, read here as exactly that rather than a finished verdict.

7.5 / 10

Reviewed

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Tears of Metal

A Scottish-flavoured Dynasty Warriors crossed with Risk of Rain 2, with genuinely praised combat, art direction and co-op carrying a large, consistent Steam review sample past a stingy meta-progression economy and some rough Early Access edges.

7.5 / 10

Reviewed

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Wildfrost

A gorgeously presented card-battler roguelike whose steep, deliberately punishing difficulty split its launch reception sharply — genre veterans defending it as fairly hard rather than broken, newer players describing runs so polarized that skill barely seems to matter.

7.5 / 10

Reviewed

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Witchfire

One of the best-feeling shooters on the market, wired into a progression system that several of its own designers appear to have disagreed about — and, after two years in Early Access, finally close to 1.0.

7.5 / 10

Reviewed

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Abyss Horde

A four-dollar tower defence roguelite where the towers shoot themselves and you pick the upgrades — and whose players are averaging fourteen hours in its first week. The best value on this list, and the most repetitive thing on it.

7 / 10

Reviewed

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Anomaly President

Campaign for votes by day, fight the incumbent's gangs by night, and steal each boss's supernatural power when you beat them. A genuinely novel roguelike from the Anomaly Agent studio — one day old, visibly unfinished, and carrying a 97% score that needs reading carefully.

7 / 10

Reviewed

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Bonehold

A 3D roguelike ARPG dungeon crawler with ten character classes and a distinctive hand-painted-meets-pixel-art look — well liked a week into launch, with real, repeated complaints about shallow combat and a genuinely unusual design choice: no mid-run save system at all.

7 / 10

Reviewed

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Bonereader

A dice-poker deckbuilder set in a shamanic purgatory, reviewed one day after launch on a single professional review, a demo-era user corpus, and Steam's own early data — because the full game itself has exactly one Steam review to its name so far.

7 / 10

Reviewed

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Chef Knight

A dungeon-crawling incremental where the monsters are also the ingredients — charming, tightly made, and finished by most of the people who buy it in a single sitting, for better and for worse.

7 / 10

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Decktamer

A creature-taming roguelike deckbuilder with a genuinely distinctive hook — recruit your enemies into your deck instead of collecting pre-made cards, then lose them permanently if they die in battle — undercut for a meaningful slice of players by steep, RNG-heavy difficulty spikes that a dedicated "Difficulty Update" only partly resolved.

7 / 10

Reviewed

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Everything is Crab: The Animal Evolution Roguelite

A 20-minute survival roguelite that lets you rebuild your creature from over 125 evolutions every run, wrapped in a living ecosystem where you're just as often the prey as the predator — sharp and addictive early, but the same handful of builds start resurfacing once the novelty wears off.

7 / 10

Reviewed

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Griftlands

Klei Entertainment's deck-building roguelite wraps card combat and card-based negotiation around real narrative choice — praised widely for its writing and world, while a consistent, thoughtful minority argue the cards underneath don't hold up to the genre's best.

7 / 10

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Have a Nice Death

A gorgeously styled action roguelike casting you as an overworked Death cleaning house on a rogue corporate afterlife, whose Early Access growing pains have mostly faded — leaving a more current, specific complaint about late-game difficulty spikes and level variety in their place.

7 / 10

Reviewed

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