Rift Wizard 3
A turn-based wizard roguelike so uncompromising that its most-earned achievement sits at 24.5% — and whose only real critics are the people who loved the last one.
8 / 10
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1057 Roguelike games reviewed and scored, best first.
1057 reviews
A turn-based wizard roguelike so uncompromising that its most-earned achievement sits at 24.5% — and whose only real critics are the people who loved the last one.
8 / 10
A third-person roguelite where every pickup multiplies the last one while a fixed difficulty clock keeps climbing underneath you — number-go-up design wearing a shooter's clothes. Reviewed against the game's full history, including the DLC launch Gearbox itself admitted put the PC version "in a really bad place," and the year it took to fix.
8 / 10
An incremental mining game that turns "swing the pickaxe" into a real progression system — eight hand-designed layers, a 150-node permanent skill tree, and a four-hour runtime that ends before the loop wears out its welcome.
8 / 10
The sequel that fixed nearly everything wrong with the original — and got criticised for it. Its sharpest reviewers say the classes are now too balanced and every run plays the same. Both things are true, and that's the interesting part.
8 / 10
A solo-developed, critically adored twin-stick shooter from a Housemarque alumnus, widely hailed by its own fanbase as a spiritual successor to Geometry Wars — Overwhelmingly Positive on Steam with a 93 Metascore, undercut for many players by a steep, unevenly tutorialised difficulty curve that even genre veterans describe as a genuine barrier to entry.
8 / 10
A top-down action-roguelite from the studio behind Dungreed, built around a Tetris-style artifact inventory that turns loadout planning into its own puzzle game — dense, generous with content, and let down late by a damage-sponge final boss and a steep endgame DPS wall.
8 / 10
A genuinely inventive Balatro-inspired reinvention of chess, where captures build score toward combo-chasing runs against rule-bending bosses, praised nearly unanimously for its deep synergy-building despite a steep opening learning curve and some UI legibility rough edges.
8 / 10
A stylish, cinematic kung fu brawler whose biggest obstacle is entirely by design — a parry-and-dodge combat system reviewers repeatedly call harder than Dark Souls, Elden Ring or even Sekiro, backed up by a Platinum achievement completion rate of just 1.5%.
8 / 10
A brutal, Hotline Miami-inspired top-down hack-and-slasher set to a thrash-metal soundtrack, near-unanimously praised for its momentum-driven one-hit combat and stylish pixel-art presentation, though its short runtime and demanding difficulty limit its broader appeal.
8 / 10
A grid-tactics deckbuilder that fuses Into the Breach-style positioning with a real card engine and a Space Invaders-flavoured alien assault, backed by a Metacritic 85 and an Overwhelmingly Positive Steam score — with real, specific complaints about UI clarity and balance outliers sitting underneath the acclaim.
8 / 10
A brutally difficult tactics/tower-defense hybrid where a handful of heroes must defend a mage casting a world-saving spell across ten nights, praised for its combat depth, art and soundtrack — held back by a genuinely divisive balance history and a meta-progression system some reviewers say punishes unlocking too much too fast.
8 / 10
A tense, tightly-balanced roguelite about a lone parent scavenging to keep a baby alive through a zombie-infested winter, earning near-unanimous acclaim for its short, replayable core loop, with a real minority pushing back on RNG-driven difficulty and a developer who went quiet after a brief, focused post-launch support window.
8 / 10
A survivors-like roguelike that reads the lyrics of any MP3 you import and turns each word into a battlefield effect — reviewed on a complete, unanimously positive 22-review sample from a solo developer's first days in Early Access.
8 / 10
A tactical roguelike where you charge devastating spells on a match-3 grid and cast them against technofascist cyberpunk CEOs while climbing a corporate tower, drawing a small but unanimously positive early review base for its deep combo-driven mechanics, sharp anti-capitalist satire and confidently tongue-in-cheek writing.
8 / 10
A VR-only mech-punching roguelite that reviewers routinely call one of the best physics games the headset has, praised for locomotion so smooth it solves VR's usual nausea problem — reviewed here as a genuinely mature release, since Steam's own patch history shows it's still being actively expanded two and a half years after launch, multiplayer included.
8 / 10
Poncle and Nosebleed Interactive take the cast of a bullet-heaven phenomenon and lock them into turn-based card combat instead. The pivot works far better than it has any right to, right up until the deck-breaking builds that make the genre fun also make the back half of a run trivial.
8 / 10
Read review of Vampire Crawlers: The Turbo Wildcard from Vampire Survivors
The deckbuilder that removed the luck. You see every reward in advance and rebuild your deck between every fight — which makes it the most controllable game in its genre, and is exactly why some players bounce off it. Six dollars, 251 achievements, and criminally under-noticed.
8 / 10
A PS1-and-Armored-Core-flavoured mech survivors-like with an outstanding jungle and drum-and-bass soundtrack, let down only by how quickly its five stages run out of new things to show.
8 / 10
A minimalist top-down Souls-like that strips the genre down to timed dodges, stamina management and hard-won shortcuts, earning near-universal praise for its distillation of the formula while a real minority of even its own fans admit the moment-to-moment feel never quite clicked for them.
8 / 10
VÖLUND is a blacksmithing-themed deckbuilder roguelike from a solo Canadian developer, casting players as a captive smith mining ore, forging weapons and armor, and selling into a shifting market to survive a king's trials, and this review's sample is unanimous, addictive, and openly delighted by the developer's own self-deprecating, joke-filled marketing voice.
8 / 10
A solo developer's cheap, charming bullet-hell roguelite about a shrimp who is inexplicably also a wizard — a near-unanimous crowd-pleaser backed by an unusually sustained fourteen-plus-month patch cycle that kept adding real content even after the developer announced a new game.
8 / 10
A cheap, addictive bullet-hell roguelite whose enemies genuinely follow the rules of Conway's Game of Life and other cellular automata — a rare, intellectually distinctive hook backed by persistent weapon enchanting, let down only by camera jitter some players find physically uncomfortable and a few specific upgrade-timing frustrations.
8 / 10
A genuinely well-made Zelda-boomerang homage packed into a JS13K entry - move with WASD, throw and recall a boomerang with the mouse - confirmed working correctly on desktop and honestly shipped as desktop-only, since the bespoke pre-LittleJS engine underneath it has no touch input of any kind.
7.8 / 10
A Caravan Adrift in the Sand Dunebound Tactics drops you at the helm of a sand-faring caravan crew, fleeing Imperial-controlled territory in search of a new home, and its opening h
7.8 / 10