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Roguelike reviews

1057 Roguelike games reviewed and scored, best first.

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1057 reviews

Cloud Keeper: Shrine of Dal

A Korean-folklore-themed bullet-heaven roguelite that entered Early Access after roughly two and a half years of private playtesting, already showing unusually confident art direction and a distinctive cultural setting — with one concrete, currently reported performance issue around its dash mechanic.

7.5 / 10

Reviewed

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Cobalt Core

A charming, tightly designed card-battler with a genuinely novel single-axis spaceship positioning system, whose own most-upvoted reviews — positive and negative alike — converge on the same honest complaint: not quite enough content or variety to sustain long-term mastery.

7.5 / 10

Reviewed

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Combolands: Roguelike Citybuilder

A breakout-hit combo-scoring puzzle roguelite that plays much closer to Balatro than to any traditional city simulator, with satisfying spatial-placement gameplay and deep meta-progression widely praised by a huge review sample, undercut by a well-corroborated complaint that it's too easy even at maximum difficulty and a genuine, recurring dispute over whether its city-building framing and screenshots represent what's actually being sold.

7.5 / 10

Reviewed

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CRT: Corner Right There!

CRT: Corner Right There! is an incremental arcade roguelite from Benevolent Banana Studio that turns the old DVD-logo-hits-the-corner screensaver daydream into an Arkanoid-style paddle game with real upgrade depth, and this review's unanimously positive sample finds a deceptively simple hook backed by a steep, rewarding achievement curve and a punchy retro-CRT aesthetic.

7.5 / 10

Reviewed

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Cupiclaw

Cupiclaw is a $9.99 claw machine roguelike deckbuilder from developer and publisher Typin, and this review's large Very Positive sample praises its addictive, water-physics-driven core loop while repeatedly flagging real discomfort with a romance storyline several reviewers found genuinely uncomfortable rather than endearing.

7.5 / 10

Reviewed

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Cursemark

A rune-socketed action roguelite where the world gets more dangerous the more of it you uncover — a genuinely inventive build system wrapped around a dodge that refuses to behave like the souls-likes it keeps getting compared to.

7.5 / 10

Reviewed

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Darkest Dungeon II

Red Hook rebuilt Darkest Dungeon as a roguelite road trip instead of a long campaign, and three years later the review corpus still splits almost exactly down that line — not a launch controversy that faded, but a genre identity change some fans never made peace with.

7.5 / 10

Reviewed

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Dark Fantasy Tower Defense

A mazing tower defense that plays like a lost Warcraft 3 custom map brought back with online co-op and a roguelite layer, whose launch-week control complaints and thin tower roster have both been substantially addressed by one of the most active post-launch patch cadences this library has documented.

7.5 / 10

Reviewed

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Dataminers

A genuinely inventive Minesweeper-meets-cyberpunk-roguelike hybrid where climbing a data tower one deduced tile at a time is chased by a rising firewall, unanimously praised in its small early review sample for real mode variety and addictive tension, held back only by an initial control learning curve and the caution that comes with judging any game from a still-small sample.

7.5 / 10

Reviewed

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Dawnhold

A solo-developed hybrid of tower defense, base building and action RPG that a small but uniformly enthusiastic early review sample calls easy to learn and genuinely hard to master, with real class variety, a standout soundtrack, and an achievement curve showing meaningful long-term engagement from its most dedicated players.

7.5 / 10

Reviewed

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Deadzoned Review

A Nanite Plague, A Turn-Based Roguelike, And A Developer With A Track Record Deadzoned entered Early Access on September 7, 2026 for $4.99, a sci-fi turn-based roguelike from caiys

7.5 / 10

Reviewed

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Dealer's Dice

A one-dollar dice-based roguelike tower defense with a genuinely unanimous early review base, where rolled dice stand in for towers and a betting-table framing gives an old genre a fresh, RNG-driven hook.

7.5 / 10

Reviewed

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Death Howl

A grief-soaked open-world deckbuilder that fuses Into the Breach-style grid tactics with a real card-building game rather than a roguelike run-reset, undercut for some players by a region system that keeps tearing down the deck they just built.

7.5 / 10

Reviewed

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Dice Tavern: Farkle Roguelike

A genuinely addictive Farkle-based roguelike deckbuilder built around push-your-luck risk and satisfying dice-synergy builds, unanimously praised across its small early review sample for tavern atmosphere and exquisite 3D dice models, tempered by a few specific swingy-mechanic complaints, minor acknowledged bugs, and requests for multiplayer and workshop support.

7.5 / 10

Reviewed

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DIMENGUARD Review

Pac-Man Never Had A Curse-And-Blessing System DIMENGUARD is a $4.99 solo project from developer RayMag that takes an unusually direct approach to genre-blending: it's a rogueli

7.5 / 10

Reviewed

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Disc Dungeon

A tactical roguelike that fuses the physical dexterity of Crokinole with fantasy hero recruitment and campaign-based artifact building, winning over a tiny early review base with genuine strategic depth in how disc abilities interact, though the sample so far is too small and uniformly glowing to say much about where the game might still fall short.

7.5 / 10

Reviewed

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Dispel Dark

A tiny, atmospheric roguelite built on one sharp idea — your torch is both your only light and your only weapon, so every swing costs you visibility — that's landed a perfect early score across two separate language communities in its first two days.

7.5 / 10

Reviewed

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DOG WITCH

A charming, dice-driven roguelike deckbuilder from solo developer Heckmouse whose fans and critics are arguing over exactly the question this outlet has learned to ask of every randomised builder — does the player get real tools to fight bad luck, or does the game just stay random — with both sides making their case in detail rather than talking past each other.

7.5 / 10

Reviewed

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Dome Keeper

A Motherload-inspired mining roguelite whose tense dig-and-defend loop earns some of the most specific sound-design praise in this library, held back at launch by a "too little content" complaint that dominated its negative reviews for years before free multiplayer and a first paid expansion finally answered it.

7.5 / 10

Reviewed

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Double Knight

A top-down action roguelike built around a deceptively simple mechanic, where every enemy killed spawns a knight who mirrors your every move, turning crowd management into a genuinely fresh puzzle-combat hybrid that unanimous reviewers found charming, fast, and worth its low asking price.

7.5 / 10

Reviewed

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Dracs After Dusk

A top-down arcade shooter that casts players as a wild west sheriff blasting through waves of vampires, earning a spotless review pool for its tight boss design, catchy retro presentation, and steep-but-fair difficulty curve, even though its bare-bones structure leaves little room for players who bounce off the challenge.

7.5 / 10

Reviewed

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Dream Quest

A solo-developed 2014 mobile deckbuilding roguelike that reviewers independently and repeatedly credit as the genre's actual origin point — predating and directly influencing Slay the Spire, Monster Slayers and Hearthstone's Kobolds and Catacombs expansion — buried under presentation even its biggest fans call some of the ugliest they've ever seen.

7.5 / 10

Reviewed

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Drop Duchy

A genuinely inventive Tetris-meets-deckbuilding roguelike whose meta-progression system fits, almost too neatly, the exact design trap this outlet has flagged before in randomised builders — more unlocked content without more ways to steer around it, making runs feel less focused rather than richer the longer a player sticks with it.

7.5 / 10

Reviewed

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