Arknights
A tower-defense puzzle wearing gacha-RPG clothes, where the placement grid matters more than the banner history — and where the sanity bar, not the wallet, is the thing actually managing your time.
8.5 / 10
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58 Gacha games reviewed and scored, best first.
58 reviews
A tower-defense puzzle wearing gacha-RPG clothes, where the placement grid matters more than the banner history — and where the sanity bar, not the wallet, is the thing actually managing your time.
8.5 / 10
Two and a half years after the meme that ate January 2024, Palworld's 1.0 finishes the job — a survival sandbox whose real subject is labour, with 72 more Pals, a level-80 ceiling and two new regions bolted onto the top of it.
8.5 / 10
An open-world monster-taming RPG whose fusion system — combining any two monster forms into a unique creature with its own hand-drawn sprite — has become its signature achievement, built by a two-person team and beloved for exactly that kind of ambition.
8 / 10
The free open world is good enough to carry a full-price game on its own — climbing, gliding and elemental combat form one of the best traversal systems in the genre. What you pay for is everything above the story campaign, and the review is really about where that line sits.
8 / 10
A turn-based sci-fi RPG that bets its entire retention strategy on writing rather than combat, and mostly wins that bet. The Weakness Break system is a genuinely good reason to play manually, right up until Quick Clear and auto-battle quietly convince you not to bother.
7.5 / 10
A free turn-based RPG built from world literature, run on a coin flip, updated every fortnight for three and a half years — and criticised almost exclusively by people with two hundred hours in it.
7.5 / 10
A deeply weird, deeply charming farming and creature-collector hybrid that resolves disputes with dance battles instead of combat — arriving on Steam years late and still trailing a genuinely ugly 2019 controversy that has little to do with the game itself.
7.5 / 10
Kuro Games' answer to Genshin Impact swaps careful elemental chemistry for a faster, parry-driven combo system and a stamina-free traversal kit — and two years of patches have turned a rocky, heavily-criticised launch into one of Steam's best-reviewed live-service action RPGs. The question this review actually answers is what that trade costs you.
7.5 / 10
HoYoverse's third live-service RPG throws out the open world entirely and bets everything on combat — parries, dodge counters and three-character chain attacks that reward real execution rather than a stat sheet. The review is about whether that trade is worth what the mission structure and the story pacing cost you.
7.5 / 10
An anime open-world action RPG that was built as a mobile gacha game, lost its publisher, won a legal fight to come back as a single-purchase Steam release, and still carries every scar of where it came from — for better and for worse.
7.2 / 10
The best-looking hero-collector on mobile pairs a genuinely thoughtful formation-based combat system with a gacha economy that turns its own leaderboards into the biggest reason to spend.
7 / 10
A polished, deliberately old-school monster-taming RPG built for players who wish Pokémon still played like Black and White — undercut for a meaningful share of buyers by a specific, genuinely serious accessibility problem with its sound design.
7 / 10
hololive's first official mobile game pairs a genuinely solid rhythm engine and a surprisingly deep theme-park builder with a fair, transparent gacha economy — then ships a Steam port with kernel-level anti-cheat and keyboard controls that never should have left the touchscreen.
7 / 10
A paid idle RPG that piles five separate game modes, 125+ powers and a full forging-and-prestige stack onto a post-apocalyptic hero — genuinely deep for the genre, but still working out UI bugs and an overwhelming opening hour a month after launch.
7 / 10
A genuinely inventive fusion of Metroidvania exploration and Pokémon-style monster taming with real tactical depth, undercut for a large share of its own fans by a late-game boss-scaling system that turns an excellent first twenty hours into a grind many never finish.
7 / 10
Hotta Studio's follow-up to Tower of Fantasy trades sci-fi towers for a neon-lit supernatural city, and the open world it built to fill that city is a genuinely bigger achievement than the parry-and-dash combat sitting inside it.
7 / 10
The mobile gacha RPG that the rest of the genre was quietly built on top of is still running twelve years later, and the direct ancestry to Raid: Shadow Legends' gear system makes it the rare case where reviewing the original after the imitation actually changes the verdict.
7 / 10
Boltray's "Third Way RPG" genuinely earns its hybrid pitch, blending exploration and auto-battle strategy with idle progression, but its skill-gacha economy and paid-only enhancement currency pull hard once the early zones stop carrying you for free.
7 / 10
A dungeon crawler that resurrects the original Wizardry's cruelty almost intact, then wraps it in a gacha character-summoning economy that never quite earns the same trust.
7 / 10
A ten-year-old pixel dungeon-crawler that never quite decided whether it wants you clicking through fights or leaving them to auto-battle, held together by a four-currency stamina economy that structures every session it doesn't quietly monetise.
6.5 / 10
A well-loved anime school RPG going through a gacha revolt in real time. Nine of its last hundred English reviews are positive — and the change they're protesting isn't in the version most Steam players are running yet. Reviewed 4 August 2026, mid-storm.
6.5 / 10
A one-time-purchase idle RPG that borrows every visual and structural trick of gacha hero collectors — six rarities, duplicate fusion, a 70-champion banner — and then declines to sell any of it, which makes it one of the more interesting monetisation experiments the genre has produced this year.
6.5 / 10
Devsisters folds its 300-million-player Cookie Run cast into an idle auto-battler with genuinely tactical positioning, then hangs the whole thing on the same gacha currencies that turned Cookie Run: Kingdom into a case study in monetisation backlash.
6.5 / 10
A two-day-old racing game that makes you both the bettor and the horse — buy a Trifecta ticket on a track girl, then run the race yourself to try to cash it in. Thirteen Steam reviews exist so far, all of them Japanese, all of them positive, and most of them call it Uma Musume at home.
6.5 / 10