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Gacha reviews

58 Gacha games reviewed and scored, best first.

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58 reviews

Palworld

Two and a half years after the meme that ate January 2024, Palworld's 1.0 finishes the job — a survival sandbox whose real subject is labour, with 72 more Pals, a level-80 ceiling and two new regions bolted onto the top of it.

8.5 / 10

Reviewed

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Cassette Beasts

An open-world monster-taming RPG whose fusion system — combining any two monster forms into a unique creature with its own hand-drawn sprite — has become its signature achievement, built by a two-person team and beloved for exactly that kind of ambition.

8 / 10

Reviewed

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Genshin Impact

The free open world is good enough to carry a full-price game on its own — climbing, gliding and elemental combat form one of the best traversal systems in the genre. What you pay for is everything above the story campaign, and the review is really about where that line sits.

8 / 10

Reviewed

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Ooblets

A deeply weird, deeply charming farming and creature-collector hybrid that resolves disputes with dance battles instead of combat — arriving on Steam years late and still trailing a genuinely ugly 2019 controversy that has little to do with the game itself.

7.5 / 10

Reviewed

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Wuthering Waves

Kuro Games' answer to Genshin Impact swaps careful elemental chemistry for a faster, parry-driven combo system and a stamina-free traversal kit — and two years of patches have turned a rocky, heavily-criticised launch into one of Steam's best-reviewed live-service action RPGs. The question this review actually answers is what that trade costs you.

7.5 / 10

Reviewed

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Zenless Zone Zero

HoYoverse's third live-service RPG throws out the open world entirely and bets everything on combat — parries, dodge counters and three-character chain attacks that reward real execution rather than a stat sheet. The review is about whether that trade is worth what the mission structure and the story pacing cost you.

7.5 / 10

Reviewed

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DragonSword : Awakening

An anime open-world action RPG that was built as a mobile gacha game, lost its publisher, won a legal fight to come back as a single-purchase Steam release, and still carries every scar of where it came from — for better and for worse.

7.2 / 10

Reviewed

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AFK Journey

The best-looking hero-collector on mobile pairs a genuinely thoughtful formation-based combat system with a gacha economy that turns its own leaderboards into the biggest reason to spend.

7 / 10

Reviewed

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Coromon

A polished, deliberately old-school monster-taming RPG built for players who wish Pokémon still played like Black and White — undercut for a meaningful share of buyers by a specific, genuinely serious accessibility problem with its sound design.

7 / 10

Reviewed

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Idle Regenerator

A paid idle RPG that piles five separate game modes, 125+ powers and a full forging-and-prestige stack onto a post-apocalyptic hero — genuinely deep for the genre, but still working out UI bugs and an overwhelming opening hour a month after launch.

7 / 10

Reviewed

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Sword x Staff

Boltray's "Third Way RPG" genuinely earns its hybrid pitch, blending exploration and auto-battle strategy with idle progression, but its skill-gacha economy and paid-only enhancement currency pull hard once the early zones stop carrying you for free.

7 / 10

Reviewed

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Bit Heroes

A ten-year-old pixel dungeon-crawler that never quite decided whether it wants you clicking through fights or leaving them to auto-battle, held together by a four-currency stamina economy that structures every session it doesn't quietly monetise.

6.5 / 10

Reviewed

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Blue Archive

A well-loved anime school RPG going through a gacha revolt in real time. Nine of its last hundred English reviews are positive — and the change they're protesting isn't in the version most Steam players are running yet. Reviewed 4 August 2026, mid-storm.

6.5 / 10

Reviewed

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Chronicles Of Lumethis

A one-time-purchase idle RPG that borrows every visual and structural trick of gacha hero collectors — six rarities, duplicate fusion, a 70-champion banner — and then declines to sell any of it, which makes it one of the more interesting monetisation experiments the genre has produced this year.

6.5 / 10

Reviewed

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CookieRun: Crumble

Devsisters folds its 300-million-player Cookie Run cast into an idle auto-battler with genuinely tactical positioning, then hangs the whole thing on the same gacha currencies that turned Cookie Run: Kingdom into a case study in monetisation backlash.

6.5 / 10

Reviewed

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