Slime Trader Review
A Free Merge-Idler Built Around a Simple Loop Slime Trader is a free-to-play merge and horde-defense game from developer Lonely Knight, published by Enter the Game Studios and rele
4.5 / 10
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161 Gacha games reviewed and scored, best first.
161 reviews
A Free Merge-Idler Built Around a Simple Loop Slime Trader is a free-to-play merge and horde-defense game from developer Lonely Knight, published by Enter the Game Studios and rele
4.5 / 10
A free-to-play Vampire Survivors-style bullet-heaven whose genuinely fun opening hours are widely praised, before a large, remarkably consistent negative-review consensus describes a punishing grind wall and aggressive gacha monetization that Steam's own promotional feed for the game — almost entirely sale and summon-banner announcements — directly corroborates.
4.5 / 10
A Team-Builder Idle RPG Behind a Free-to-Play Front Door Eclipsia is a free-to-play idle RPG built around assembling a roster of gacha-summoned heroes, sending up to three of them
4 / 10
A competent, aggressively monetised gacha idle RPG that ran for almost four years — until the developer shut its servers down for good on 31 July 2025 and deleted every account. It can no longer be bought, downloaded or played.
4 / 10
A cheap, wuxia-themed idle hero collector that reads to reviewers as an unfinished half-product, with a shared-equipment system that kills build variety and a persistent worry that it launched and then went quiet.
4 / 10
Gravity's first open-world take on the Ragnarok Online franchise arrived on Steam four days ago at 25% positive — and the reasons turn out to be more specific, and more fixable, than a launch pile-on usually is.
4 / 10
A googly-eyed hot dog and an avocado in a cape are stapled onto what is, underneath, an off-the-shelf gacha MMO engine — VIP passes, loot-box "Treasure Hunts" and all — and the comedy skin does nothing to soften a monetisation stack aggressive enough that its own review score is now under public dispute.
3.5 / 10
A cozy, solo-developed idle game about buying, breeding, and racing collectible pixel dragons on a second monitor, whose small but consistently charmed review sample flags a developer-acknowledged eye-strain bug in the racing minigame and a near year-long silence since its last patch.
3.5 / 10
A polished, gacha-style 3D idle RPG with real PvP, guilds and co-op dungeons that kept a genuine weekly patch cadence for over two years before falling silent — and has since been pulled from sale entirely, leaving its social features to a small, thinning player base that its own reviewers describe as feeling emptier than advertised.
3.5 / 10
A short, chill management game about smuggling gacha-collected 'cute-ware' past an anti-aesthetics regime from behind a ramen stall front, praised by its small early audience for its striking premise, calming loop, and refreshing lack of real-money monetisation.
3.5 / 10
An officially licensed, gacha-collector Star Trek RPG that broke from mobile-genre norms by charging one fair upfront price instead of selling microtransactions, earning real goodwill from its own community — before the publisher announced in July 2026 that the entirely online-dependent game will be delisted 20 August 2026 and fully shut down 3 September 2026.
3.5 / 10
A free-to-play dark-fantasy tactics gacha with a genuinely interesting merge-based class system arrives buried under chaotic multilingual localization, aggressive monetisation, and a review sample repeatedly and specifically alleging bought positive reviews.
3 / 10
Booming Tech's own developer FAQ promised this would not be a standalone game and would build on existing Conqueror's Blade characters. It shipped a week ago as a separate free Steam app with its own client, a gacha wall in front of core unit progression, and no siege matchmaking at launch — and 15% of roughly 1,950 Steam reviews are positive.
3 / 10
A cheap, reincarnation-driven idle RPG about a goblin repeatedly dying and rebirthing to grow strong enough to topple a series of princess bosses, whose large Chinese-language-majority review base consistently praises its collectible art and humour while raising real, specific concerns about shallow build depth, tedious manual upkeep, and one detailed allegation of inflated review counts.
3 / 10
A generically titled creature-collector RPG whose own Steam DLC catalogue verifies a pay-to-win structure — pre-leveled Legendary monsters and permanent EXP boosters sold separately on top of a NZ$21.99 base price — reviewed on an almost nonexistent early audience whose own achievement data shows essentially no one progressing past the tutorial.
3 / 10
Gregdude's Kickstarter-funded Halloween-themed monster collector, a Pokemon-meets-SMT RPG set in the cozy settlement of New Haven, whose Mostly Positive review sample praises genuinely striking creature and world design undercut by a baffling absence of basic quality-of-life features, no controller support, and a story that several reviewers say stops abruptly.
3 / 10
A charming desktop-companion idle game about raising and gacha-collecting pixel fish, undercut at launch by a save system that repeatedly failed to persist progress between sessions -- a bug the developer claimed to fix within days, but which reviewers kept reporting for months afterward.
2.5 / 10