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Crafting & Building reviews

1090 Crafting & Building games reviewed and scored, best first.

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1090 reviews

Nour: Play with Your Food

A physics-based interactive food-art toy years in the making after a delayed Kickstarter campaign, praised by some for its striking visuals and satisfying sandbox chaos — and criticized by a substantial share of reviewers, including original backers, for unexplained, unintuitive controls that undercut the experience it set out to deliver.

5.5 / 10

Reviewed

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Of Ash and Steel

A debut studio's love letter to Gothic and Risen, with a genuinely huge, unmarked-map open world and stamina-based combat that wins over old-school RPG veterans, undercut at launch by vanishing quest items, broken crossbows and progression-blocking bugs a large share of its own players call unfinished.

5.5 / 10

Reviewed

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Peregrino Review

A Cursed Forest Wrapped in Gorgeous Dread Peregrino sends a lone pilgrim into a cursed, isometric forest by day, hunting resources and dangerous creatures, before retreating to man

5.5 / 10

Reviewed

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Phantom Signal

Veslo Games' web-of-relays base defence owes an open debt to the Kongregate flash classic The Space Game, and for a handful of missions that inheritance is a genuine strength. Fifty-two achievements and a leaderboard have sat broken since the developer went quiet in 2018, and the sixteen-mission campaign runs out of new ideas well before it runs out of missions.

5.5 / 10

Reviewed

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Portal Knights

A voxel-based co-op action RPG that promises to let you "craft your adventure, forge your hero" across floating fantasy islands, Very Positive across nearly 17,000 reviews for its charm and accessibility — while a consistent complaint since launch argues the content underneath doesn't expand fast enough to match its ambition.

5.5 / 10

Reviewed

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Rentlord

A clever Balatro-inspired real-estate combo-builder whose Mostly Positive score papers over an unusually loud, consistent chorus of reviewers, both critical and complimentary, reporting that the entire game is solvable and exhausted within two or three hours.

5.5 / 10

Reviewed

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Sands of Salzaar

A genuinely inventive fusion of Mount & Blade-style army sandbox and anime-inflected action RPG combat, Very Positive across more than 21,000 reviews — undercut by a dominant, years-old complaint that a meaningful share of the game's text was never fully translated out of Chinese, corroborated by the developer's own promotional screenshots.

5.5 / 10

Reviewed

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Sengoku Dynasty

A beautiful feudal-Japan village-builder that both its critics and its own defenders keep measuring against Medieval Dynasty — and finding wanting, with clunky combat, broken enemy AI and a grind so pronounced that building a single house can demand its own sub-loop of crafting.

5.5 / 10

Reviewed

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Shadowveil: Legend of The Five Rings

A roguelite tactics-autobattler hybrid set in the Legend of the Five Rings universe that launched to real praise for its lore fidelity and build variety, but whose more recent reviews have swung sharply negative around one specific, damning complaint — the developer has stopped updating it.

5.5 / 10

Reviewed

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Skills & Raids

A solo-developed extraction RPG whose "Mixed" score understates a real design problem with its combat, and whose review section contains an unusual, specific pattern worth reporting plainly — at least two detailed reviews that read as substantively critical while marking the game recommended, explicitly out of sympathy for the developer.

5.5 / 10

Reviewed

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Starstruck Vagabond

A space-cargo-delivery adventure from critic-turned-developer Ben "Yahtzee" Croshaw whose witty, well-regarded writing is consistently praised even by disappointed reviewers, set against a large, remarkably consistent negative-review theme describing a repetitive core loop, glacial pacing, and a price many feel isn't justified against genre benchmarks like Stardew Valley.

5.5 / 10

Reviewed

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Stellar Settlers: Space Base Builder

A hamster-cage colony sim where you build both across and up through a planet's crust, then cap every map off with a physics-based rocket launch — a genuinely novel structure let down by AI-generated portraits, math bugs in its own production formulas, and a patch history that goes almost silent the week after full release.

5.5 / 10

Reviewed

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Stoneguard

Medieval survivors defend a magic stone from monsters dropped by an alien ship, sever limbs, fit prosthetics and forge weapons out of what they cut off. A genuinely strange five-dollar idea from two developers — and about four hours of Early Access with the AI still half-working.

5.5 / 10

Reviewed

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SUMMERHOUSE

A gorgeous, deliberately tiny solo-developer building toy that delivers exactly the cozy, goal-free atmosphere it promises on the store page, undercut by fiddly placement controls and a piece count that a large share of buyers say runs out within an hour or two.

5.5 / 10

Reviewed

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Super Mining Mechs

A relaxed, risk-free digging sim built around customising a mining mech and co-oping with up to seven friends, whose lack of any real fail state or meaningful upgrade choices leaves a genuinely divided audience split between finding it a perfect low-stakes time-waster and a repetitive, hollow sequel to a tighter original.

5.5 / 10

Reviewed

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Technotopia

A gorgeous art-deco cyberpunk puzzle-narrative game about an AI balancing four warring factions to build the perfect city, whose short, tightly written story and striking presentation earn real affection, undercut by a confirmed lack of post-launch development and a content ceiling reviewers consistently describe as reached within just a few hours.

5.5 / 10

Reviewed

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TexanLand

A brutal, faction-driven zombie-apocalypse survival RPG set in a Texan civil war, built around body-part damage, wall-penetrating gunfire and dismemberment-heavy combat rather than dice-roll hit detection — a tiny but unanimously positive early Early Access review sample, backed by achievement data confirming all four questlines are genuinely completable.

5.5 / 10

Reviewed

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