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Crafting & Building reviews

1090 Crafting & Building games reviewed and scored, best first.

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1090 reviews

Chinese Frontiers

A Medieval Dynasty-style survival building sim set around constructing the Great Wall of China, whose genuinely satisfying construction system sits inside a full-price "full release" that a large share of its own Mostly Positive review pool insists should have launched as Early Access.

5.5 / 10

Reviewed

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Citadel: Forged with Fire

A fantasy survival MMO built around the pitch of "everyone is a wizard" that hooked players for hundreds and even thousands of hours -- and whose own longest-invested fans now write reviews describing years of stalled development, dead servers and a game they keep hoping will come back to life.

5.5 / 10

Reviewed

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Clicker Ore

A free-to-play, Clicker Heroes-style idle mining game from a solo developer, split almost exactly down the middle — praised for being addictive and free, criticised by several independent reviewers for a progression curve that breaks within the first hour.

5.5 / 10

Reviewed

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Codex Lost

An ambitious, magic-only Soulslike built almost entirely by one developer, drawing genuine Dark Souls and Elden Ring comparisons for its interconnected world and spellcrafting, undercut by missing hit feedback, unrebindable controls and a scarcity of post-launch fixes for problems its own fans have been asking about since release.

5.5 / 10

Reviewed

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Conan Unconquered

A survival RTS/tower-defense hybrid set in Robert E. Howard's Conan universe, constantly and fairly compared to They Are Billions — praised by some for its more forgiving retry structure, but held back by real difficulty-curve complaints, serious save-corruption bugs, and a paywalled third hero in an already sparse roster.

5.5 / 10

Reviewed

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Crypto Miner Tycoon Simulator

A genuinely deep tycoon sim about building a cryptocurrency mining empire against real historical coin prices, praised for its depth by a one-person developer — undercut by a famously clicky interface and a structural flaw several reviewers point out: since the history is already known, the smartest move is rarely to actually run the simulation.

5.5 / 10

Reviewed

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Cubic Odyssey

A voxel space adventure with real ambition Cubic Odyssey sends players on a galactic journey across vibrant, blocky planets, crafting tools, building vehicles, and fighting back a

5.5 / 10

Reviewed

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Cultivation Fantasy

A solo developer's xianxia sect-leader idle RPG that keeps a real slice of its audience playing for a thousand-plus hours, undercut by a Mixed reception built almost entirely around detailed reviewers calling it a near-identical reskin of the developer's own earlier game, Weapon Shop Fantasy.

5.5 / 10

Reviewed

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Dog Brew

A cheap, deliberately silly beer-brewing management game about an anthropomorphic dog paying off gambling debts, whose fans and critics agree on almost everything except whether its repetitive, grind-heavy simplicity is the whole point or the whole problem.

5.5 / 10

Reviewed

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Do No Harm

A Lovecraftian house call Do No Harm casts you as a doctor in a town sliding toward something cosmic and wrong, diagnosing patients by piecing together symptoms — some mundane, som

5.5 / 10

Reviewed

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Don't Freeze: A Winter Card Survival

A promising winter entry in the Card Survival genre with a genuinely tense core loop and an unusually communicative solo-scale developer, held back by save-corrupting crashes reported across its entire Early Access life and a current content stretch several players finish in a single-digit number of hours.

5.5 / 10

Reviewed

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Elemental Master: Heroes Assemble

A single-player idle strategy RPG offering mobile-gacha-style hero collection and team building without any real-money spending, drawing a genuinely Mixed reception split between players who enjoy its deep build variety and up-front honesty about monetisation, and a large chorus reporting punishingly low hero-summon rates, cramped inventory space and a brutal difficulty wall from its mid-game chapters onward.

5.5 / 10

Reviewed

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Exark

A pixel-art mashup of backpack-battler inventory puzzles, roguelite runs, and city-building resource chains, built around a genuinely clever ark-ship premise that most reviewers agree launched about six months too early.

5.5 / 10

Reviewed

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Feed the Deep

A Lovecraftian cave-diving roguelike from Fruit Ninja co-creator Luke Muscat, whose atmosphere and premise draw real praise, undercut by a large, consistent negative-review theme describing a repetitive backtracking loop with no permanent meta-progression, alongside specific, seemingly unaddressed control and technical complaints from a developer who moved to bug fixes for only a few weeks before starting a new project.

5.5 / 10

Reviewed

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FEROCIOUS

A first-person survival shooter that mashes Far Cry, Turok, and Jurassic Park into one island of mercenaries and dinosaurs, praised for its ambitious scope and atmosphere but hobbled at launch by rough AI, technical bugs, and optimisation problems.

5.5 / 10

Reviewed

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Flint: Treasure of Oblivion

A gorgeous, comic-book-styled pirate tactical RPG whose dice-and-deckbuilding combat system splits opinion sharply along one measurable line — reviewers who bailed within the first hour call it an unexplained mess, while those who stuck it out and actually read the in-game instructions largely came around, on top of a genuinely short, linear campaign with no ship battles.

5.5 / 10

Reviewed

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Garbage Truck Simulator

A solo-developed vocational simulator that genuinely delivers for the specific, passionate niche audience who wanted exactly this — real trucks, real destruction physics, compacting trash until it's gone — undercut by a near-universal complaint that there's simply nothing else to the game once that novelty wears off.

5.5 / 10

Reviewed

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Gene Crawl: Dungeon Descent

An idle incremental RPG wrapped around a genuinely creepy generational-horror premise — die, pass your DNA to the next generation, grow stronger, discover who's really benefiting — undercut by a specific, well-corroborated complaint from two independent reviewers that the core power fantasy runs backwards.

5.5 / 10

Reviewed

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Guilds of Mountgate

A UI-based Early Access idle MMORPG built around a persistent, weather-and-economy-driven world that a genuinely enthusiastic early player base credits with real depth — sitting alongside sharp complaints about AI-generated art, cookie tracking and an entry queue.

5.5 / 10

Reviewed

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Idle Cave Miner

Cold Hours' free pixel-art clicker nails a charming opening few hours, then buries its own idle promise under an offline-time cap, an autoclicker-favouring economy and a premium currency that gates full completion.

5.5 / 10

Reviewed

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Idle Grid

A free grid-placement idle game about squeezing adjacency bonuses out of factories, power plants and research labs — a genuinely interesting core idea let down by CPU-hungry building animations, a map you can't scroll, and content that most players clear in an afternoon.

5.5 / 10

Reviewed

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