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Crafting & Building reviews

1090 Crafting & Building games reviewed and scored, best first.

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1090 reviews

Space Colony: Steam Edition

A 2015 remaster of Firefly Studios' 2003 cult classic that turns out to be closer to The Sims in space than the SimCity-style colony builder its marketing suggests — a genre mismatch the overwhelming majority of its negative reviews describe independently, on top of real modern-PC stability bugs.

5.4 / 10

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Citadel Anew Review: Promising Bones, Rough Edges

Solo developer Radical Byte's mash-up of base defense, tower defense, roguelite mining, and mech-piloting shows real ambition and a responsive developer, but reviewers report crashes, unclear signposting, and clunky inventory management holding it back from its potential.

5.3 / 10

Reviewed

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Medieval Blacksmith

A genuinely deep, satisfying custom weapon-forging simulator wrapped in a dark, divisive narrative — undercut by a specific, severe structural flaw where wrong dialogue choices can permanently end a save with no warning, and unverified reviewer allegations of AI-generated content.

5.3 / 10

Reviewed

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Battlesmiths: Blade and Forge Review: A Good Crafting Idea Buried Under Mobile-Style Monetisation

A free tactical RPG built around actually crafting your squad's weapons and armour rather than looting them, with a genuinely liked core loop undercut by an aggressive, mobile-ported subscription and stamina system that dominates the Steam review sample.

5.2 / 10

Reviewed

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Dwarf Core Review

A Small Colony of Dwarves Who Love to Mine Dwarf Core is an idle-management game built around a growing camp of dwarves whose sole ambition is digging toward whatever lies at the c

5.2 / 10

Reviewed

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My Little Blacksmith Shop

A physics-based blacksmithing sim with a genuinely unique crafting loop and nearly a decade of history behind it, whose 1.0 release lands as Mixed thanks to persistent bugs, a broken tutorial for many players, and lingering resentment from longtime fans over how the game changed along the way.

5.1 / 10

Reviewed

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Amaranth Source Online

A tile-based, permadeath MMORPG built and coded almost entirely by one developer since 2017, released on Steam a day before this review with no cash shop of any kind, a single Frankfurt server capped at 500 players — and, at the moment of checking, three people actually on it.

5 / 10

Reviewed

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Ark of Charon

A genuinely original colony-sim/tower-defense hybrid about building a fortress on the back of a walking World Tree — sticky enough to hook dedicated fans for hundreds of hours, but shipped to 1.0 with a game-breaking defense bug and balance problems the developer appears to have stopped fixing entirely.

5 / 10

Reviewed

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ARK: Survival Ascended

A ground-up Unreal Engine 5 remaster of one of survival gaming's biggest franchises, sold as a paid upgrade that a huge share of its own reviewers say carried over the original's bugs while demanding hardware far beyond what the visual improvements justify.

5 / 10

Reviewed

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Beast Market Review

An Idle Hunter With a Real Market Attached Beast Market's pitch is simple on the surface: your hunter goes out and fights beasts automatically, even while the game is closed, a

5 / 10

Reviewed

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Black Gold: Oil Drilling Simulator

An early 20th-century oil-boom business sim that follows a familiar PlayWay-published template almost beat for beat, drawing real early praise for its upgrade-everything core loop before a consistent, cross-language chorus of complaints about a grindy, three-to-five-hour campaign, poor AI voice acting, broken late-game automation and oppressively dark, red-tinted lighting settles in.

5 / 10

Reviewed

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Book of Yog Idle RPG

A cel-shaded, kingdom-building idle RPG that looks better than most of the genre and runs a genuinely competent hero-collection loop underneath — until its 0.2% top-tier gacha rate turns "collect dozens of heroes" into the game's actual monetisation engine.

5 / 10

Reviewed

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Clicker Arena

A NZ$13.25 roguelite auto-battler whose own top-voted review calls it "extremely misleading" for shipping under an idle/clicker banner — its solo developer admitted within three days of launch that he "didn't realize" how different an idle game and an autobattler are to players, then stopped adding content two weeks later.

5 / 10

Reviewed

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Copa City: Matchday Manager

A genuinely fresh football management concept that puts players in charge of an entire host city's logistics rather than the match itself, undermined by a broken, progression-blocking tutorial many reviewers say prevented them from playing the game at all, alongside specific bugs and performance complaints that sit oddly against its premium price.

5 / 10

Reviewed

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