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Crafting & Building reviews

1090 Crafting & Building games reviewed and scored, best first.

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1090 reviews

Craftopia

Pocketpair's first big multiplayer survival-crafting sandbox, Mostly Positive across nearly 18,000 reviews for genuinely inventive systems — and the subject of a years-long, very well documented community grievance that the studio deprioritised it after Palworld's success, which Pocketpair itself directly apologised for in a remarkable anniversary post published essentially the same week as this review.

5 / 10

Reviewed

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Day Trade Coach

A day trading simulator built around fast-forwardable practice sessions and a coaching glossary, splitting its audience down the middle between players who found real educational value and a rapidly-updating dev, and others who hit missing core features, real bugs, and a shallow tutorial that left them cold.

5 / 10

Reviewed

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Deckbuilder Fantasy

Deckbuilder Fantasy is a free, solo-built RPG Maker take on the roguelike deckbuilder, technically impressive for one person's work but undercut by card math several reviewers say doesn't add up and an engine that was never built for this kind of game.

5 / 10

Reviewed

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DUCKSIDE

A genuinely fun DayZ-and-Rust-but-you're-a-duck survival shooter that veteran genre players praised for its fast, rewarding early loop, undone across two years by cheating that never went away, a controversial kernel-level anti-cheat rollout, and a development pace that Steam's own patch history confirms has gone quiet since mid-2025.

5 / 10

Reviewed

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Dungeon Exiles

A likeable single-character autobattler roguelike with a genuine "minmax and watch the number go up" dopamine loop, whose solo developer stopped patching within a month of release and, according to multiple reviewers, said outright that they no longer enjoyed working on the game.

5 / 10

Reviewed

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Dwarf Delve

A mining extraction roguelite from a solo developer that launched broken enough to earn a "Mostly Negative" tag — softlocks, an unexplained tutorial, and rough performance — while simultaneously earning some of the most sympathetic, patient negative reviews this library has seen, because the developer has been visibly fighting to fix it in real time.

5 / 10

Reviewed

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Evil Genius 2: World Domination

A villain-lair-management sim sequel to the 2004 cult classic, Mixed across 7,550 reviews for its charming presentation — undercut by an extremely consistent complaint from longtime fans that its core gameplay has been simplified and slowed into tedium relative to the original, compounded by a rapid cadence of paid DLC releases confirmed via the developer's own patch history.

5 / 10

Reviewed

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Evolutionary Antinomy

A budget-priced, text-based sandbox survival RPG set in a dystopian near-future where robot rights and unchecked genetic and cybernetic modification have triggered global war, built around a robbed courier rebuilding an RV fortress between deliveries — its tiny review sample is short on detail but backed by two reviewers who each logged well over ten hours despite saying little about why.

5 / 10

Reviewed

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Goblin Goopmaxxing Review

Bugfight Studio's dark comedy sandbox has players brewing bizarre, unpredictable potions to torment a captive goblin specimen, and a Very Positive review sample responds with over-the-top enthusiasm for its chaotic physics comedy while a smaller but serious cluster of reviewers raises real, specific complaints about the game's boss-narrator dialogue crossing from dark humour into genuinely uncomfortable territory.

5 / 10

Reviewed

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Goldclicking

A NZ$1.43 pixel-art clicker about tapping a gold bar, buying pickaxes and mine carts across six palette-swapped regions, and running two short bonus minigames — checked a week after launch, with no prestige loop found anywhere in its own achievement list.

5 / 10

Reviewed

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Golem Gates

Golem Gates blends real-time strategy with a customizable card deck, sending a lone commander and their nanite army against ancient golem machines without any base-building to slow the action down. Its central hybrid concept earns real, specific praise from RTS fans who miss Battleforge, while a large, convergent share of reviewers describe the execution — pathfinding, AI balance, and stability — as falling well short of that promise.

5 / 10

Reviewed

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Happy Sheepies

A charming, drag-and-drop sheep-farming business sim whose demo drew over a million plays — undercut by a near-universal complaint that it demands constant, tiring manual clicking with almost no automation, a mandatory sheep-slaughter mechanic that clashes hard with its cozy branding, and a widely repeated accusation that it closely clones the well-known indie game Stacklands.

5 / 10

Reviewed

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Huglings Review

A Cozy Village, Disturbed Gently Rather Than Threatened Huglings puts players in the role of one of the titular Huglings, small storybook villagers whose home has been "gently

5 / 10

Reviewed

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Idle Keep Review

An "Excel RPG Idler" With a Wyvern Problem Idle Keep sets out its premise fast: wyverns have raided your keep and stolen the Kingdom's Light, draining its magic, and

5 / 10

Reviewed

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Internet Cafe Simulator 2

A genuinely novel business-sim sequel -- build and run an internet cafe complete with a working in-game browser -- undone by a single, specific, four-years-unfixed bug that keeps showing up in reviews: save files randomly corrupting or wiping hours of progress, in a game its own last content update predates by over four years.

5 / 10

Reviewed

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iZolated

A pixel-art post-apocalyptic survival action RPG with genuine crafting and base-building depth, undermined at launch by game-breaking bugs including inventory resets on zone transitions, though the developers have kept working on it for nearly two years, including a full public reboot.

5 / 10

Reviewed

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Journey to Echo

A budget post-apocalyptic survival sim from solo studio North Ruins about scavenging, driving and building your way to the last outposts, earning a genuinely Mixed launch reception for an interesting, immersive concept undercut by jank, clunky building, and at least one report of broken core controls.

5 / 10

Reviewed

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KN Tower: Build your skyscraper empire

A SimTower-style vertical building sim whose core lobby-office-condo-elevator loop draws genuine early fans, undercut by a near-total absence of tutorial or explanatory text that a cross-language sample repeatedly and specifically flags as the release's single biggest problem, compounded by no adjustable game speed and unfavourable direct comparisons to a 1998 predecessor.

5 / 10

Reviewed

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Life of an NPC

A genuinely novel Early Access experiment in which every NPC's behaviour is driven by a language model the player supplies themselves, reviewed here on the strength of its complete 21-review Steam record and the solo developer's own unusually candid admission that this is one of three AI-driven projects competing for his attention, and currently not the one winning.

5 / 10

Reviewed

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Long Drive North: Co-Op RV Simulator

Developer Mindflair Games, published by Excalibur Publishing, delivers an Early Access driving-survival game about repairing and roughing it across a post-disaster American wilderness in a broken-down RV, earning genuine praise for its cozy, cooperative loop from a portion of a Mixed review base, set against a dominant, heavily repeated complaint that its asking price far outstrips a currently thin, repetitive content set.

5 / 10

Reviewed

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Marauders

A WWII-flavoured, zero-gravity spin on Escape from Tarkov that launched with real promise in 2022, then spent four years wearing down that goodwill through persistent cheating, contested bans, and — as of an April 2026 developer post apologising for "the silence" — a 20-month content drought.

5 / 10

Reviewed

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Neurodeck : Psychological Deckbuilder

A Slay the Spire-style roguelike deckbuilder built around confronting phobias with coping-mechanism cards — a genuinely distinctive premise that a meaningful share of its own reviewers, including a reviewer identifying as a psychology lecturer, say the game doesn't earn, on top of a separate, more familiar complaint that the card system itself is too shallow to sustain repeat runs.

5 / 10

Reviewed

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