Key art for Internet Cafe Simulator 2

Game review

Internet Cafe Simulator 2

5 / 10

Developer
Cheesecake Dev
Publisher
Cheesecake Dev
Released
7 January 2022
Platforms
Windows
Genre
Business Management Simulation
Monetisation
One-time purchase at NZ$28.99. No in-app purchases, DLC or ads.
Players
Single-player only (one negative review specifically wishes it had multiplayer)

The short version

Internet Cafe Simulator 2 asks you to buy, build up and run an internet cafe -- assembling PCs, buying game licenses, brewing coffee, upgrading your storefront and dealing with a colourful cast of NPC customers, one of whom you can genuinely browse a working parody internet with inside the game. It's a strange, likeable concept that mostly delivers on its comedy and business-sim fundamentals, and it sits at Mostly Positive, 74.1% of over 12,000 reviews.

What keeps that score from being higher, and what a genuinely large and consistent share of the negative sample keeps coming back to across every year since launch, is save-file corruption -- reports of losing hours or entire playthroughs to a save that silently breaks or wipes clean. The game's own patch history backs up why this hasn't been fixed: its last meaningful content update landed in April 2022, three months after launch, and the news feed has been silent on new content ever since.

Biggest strengths

  • A genuinely funny, distinctive premise -- managing PCs, game licenses and a functional in-game internet browser -- that reviewers consistently call the most memorable part of the experience
  • Real business-sim depth in the early hours: hardware upgrades, customer variety and cafe customisation give the core loop actual substance
  • No microtransactions, DLC or ads layered onto a one-time purchase

Biggest weaknesses

  • Save-file corruption and outright save loss is the single most consistently reported problem across four-plus years of reviews, with players describing losing 100% runs and dozens of hours in a single session
  • Development support effectively stopped in April 2022, three months after launch, with no meaningful content updates since -- several reviewers describe the game as abandoned
  • Widely reported bugs beyond saving: floating items, invisible NPCs, customers walking through furniture, and poor performance/optimisation even years after release

Who it's for: Fans of comedic business-sim sandboxes -- PC Building Simulator or Supermarket Simulator crowds -- who find the internet-cafe premise funny and are willing to save obsessively and accept real risk of losing progress. Not for anyone who wants to invest serious hours into a single long-term save without backing it up constantly.

Our recommendation: Worth a try for the novelty and the genuine laughs in its early hours, but treat any single save as disposable -- back it up manually and don't build sentimental attachment to a long, uninterrupted playthrough, because a meaningful share of this game's own audience has lost one to exactly that.

5 / 10

Internet Cafe Simulator 2 has a genuinely funny idea at its center: you're not just running a generic shop or restaurant, you're running an internet cafe, complete with PCs you build and upgrade component by component, game licenses you buy to stock, and -- the detail every review eventually mentions -- a working, parody in-game internet browser your customers, and you, can actually use. "The most surprising thing was that you can open YouTube in game," reads one 2026 review, and that specific, slightly absurd level of commitment to the bit is exactly why this sequel built a large, dedicated following in the first place.

A concept that mostly delivers

The core loop holds up well in the opening hours. You buy and assemble computer hardware, manage a growing roster of quirky NPC customers, brew coffee, expand and decorate your cafe, and work through a story built around a colourful cast -- one review specifically calls out "a variety of NPCs" as a highlight, even while wishing there were more actual quests to do with them. It's recognisably in the same business-sim family as PC Building Simulator or Supermarket Simulator, but the internet-cafe framing and the comedy writing give it a distinct personality that reviewers consistently credit as the game's strongest asset.

The problem that won't go away

Set against all of that is a complaint that shows up with striking, near-identical consistency across every year of reviews from 2022 through mid-2026: your save file can simply break. "My save disappeared after 9 hours of gameplay," reads a December 2025 review. Another, from March 2026: "Game save like ****, I lost everything." A third, describing returning to the game after walking away for a couple of years, found "my save just completely being wiped which led to me losing all motivation" to try again. This isn't a handful of unlucky isolated reports -- it's the single most repeated specific complaint in the entire negative sample, spanning years and clearly not tied to one bad patch. One player who had 100%'d the game's achievements still flagged ongoing bugs in the same review; another lost a full playthrough and simply gave up on the game rather than starting over.

That persistence matters more than the bug itself. Checked against the game's own Steam news history, the last substantive content update -- "The Cabin Update" -- landed on 11 April 2022, just over three months after launch. Nothing meaningful has followed in the years since. Several reviewers connect the dots explicitly: "Abandoned and glitchy as hell," reads one from June 2026, and another from earlier that month states plainly that the game "hasn't had an update since 2022 and it's clear the developers have abandoned this project." Even Steam's own public achievement data shows the neglect in a small, telling way -- the achievement list still displays raw internal names like "NEW_ACHIEVEMENT_1_5" rather than the actual titles, a basic maintenance item nobody has gone back to fix.

A sequel that raised the stakes without raising the polish

It's worth placing this in context of the original Internet Cafe Simulator, which Cheesecake Dev released a few years earlier and which built the audience this sequel inherited. The follow-up expands almost everything -- more hardware to build, a bigger cafe to decorate, a longer story with more named characters, and that fully-functional in-game internet layered on top, which the original never attempted at the same depth. On paper that's exactly the right direction for a sequel to take. In practice, a handful of longtime-series reviewers make a specific, pointed comparison: "the sequel outdoes its predecessor" is how one March 2026 review puts the bug count, not the content. More systems evidently means more surface area for things to break, and nothing in the visible patch history suggests the studio scaled up its post-launch support to match the larger, more ambitious game it shipped.

Everything else is milder

Beyond the save issue, the remaining complaints are the ordinary kind that come with any comedy-first simulation game running on a modest budget: floating decoration items, customers occasionally walking through furniture, invisible NPCs, and performance that several reviewers describe as poor even on capable hardware years after launch. None of these individually would sink the game's reputation. Layered on top of years-old save corruption that the developer appears to have stopped actively fixing, though, they read less like isolated jank and more like confirmation that ordinary post-launch support simply ended.

It's also worth weighing what these bugs cost against what the game asks of your time. This isn't a roguelite where a lost run is a five-minute setback -- the internet-cafe fantasy depends on slow accumulation, upgrading hardware and reputation across many real hours, which is exactly the kind of investment save corruption is most damaging to. A floating chair or a customer clipping through a table is an eyesore; a wiped save after nine hours is the difference between recommending the game and warning people off it, and the split in this review sample tracks that distinction almost exactly -- reviewers who never hit the bug are often enthusiastic, and reviewers who did are rarely lukewarm about it.

Final verdict

Internet Cafe Simulator 2 is a genuinely clever, funny concept that a large number of players still enjoy years after release -- the internet-cafe premise and its in-game browser gimmick are distinctive enough to be worth experiencing on their own terms. But a single, well-documented, years-unfixed bug -- save files corrupting or vanishing outright -- undermines the exact kind of long-term investment a business-management sim is supposed to reward, and the developer's visible patch history suggests it isn't getting fixed any time soon.

5.0 out of 10. Worth trying for the novelty and the early-hours comedy, but go in treating every save as something you could lose at any moment, and manually back up anything you'd be upset to see disappear. This is a game with real ideas that its own developer appears to have walked away from before finishing the job.

Pros and cons

Pros

  • A genuinely funny, distinctive premise -- managing PCs, game licenses and a functional in-game internet browser -- that reviewers consistently call the most memorable part of the experience
  • Real business-sim depth in the early hours: hardware upgrades, customer variety and cafe customisation give the core loop actual substance
  • No microtransactions, DLC or ads layered onto a one-time purchase
  • A large, still-active player base years after launch, suggesting the core concept has real staying power despite everything below

Cons

  • Save-file corruption and outright save loss is the single most consistently reported problem across four-plus years of reviews, with players describing losing 100% runs and dozens of hours in a single session
  • Development support effectively stopped in April 2022, three months after launch, with no meaningful content updates since -- several reviewers describe the game as abandoned
  • Widely reported bugs beyond saving: floating items, invisible NPCs, customers walking through furniture, and poor performance/optimisation even years after release
  • Achievements ship without proper display names in Steam's own public data, a small but telling sign of a project that stopped receiving ordinary maintenance

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 6.5 / 10
  • Progression 3 / 10
  • Performance 3.5 / 10
  • Value 5 / 10
  • Originality 7 / 10