Game review
Marauders
5 / 10
- Developer
- Small Impact Games
- Publisher
- Self-published
- Released
- 3 October 2022
- Platforms
- Windows
- Genre
- Extraction Shooter
- Monetisation
- One-time purchase, no DLC, no in-game store.
- Players
- Squad-based PvP extraction is the entire game — there is no meaningful solo or PvE-only mode.
The short version
Marauders had a genuinely good pitch in October 2022 — Escape from Tarkov's tension and ship-boarding piracy without Tarkov's decade-long learning curve — and for a while it delivered on it well enough to build a loyal following. Four years later, the loudest and most consistent complaint across that entire span is cheating that multiple long-term players describe as never properly solved, compounded by ban decisions a meaningful number of players call unfair or inconsistent. The most current problem is worse: the developers went almost entirely silent for twenty months after August 2024, a gap they directly apologised for in April 2026, and the game's most recent reviews have collapsed to roughly a third positive.
Biggest strengths
- A genuinely accessible take on the extraction-shooter formula — Tarkov's tension without Tarkov's punishing learning curve
- Zero-gravity ship-boarding combat gives it a hook the wider genre doesn't have
- Built real content depth over its first two years — twelve maps, seventy weapons, and hundreds of items by the developers' own August 2024 count
Biggest weaknesses
- Cheating (ESP, wallhacks, speed exploits) is the single most persistent complaint across four years of reviews, described by long-term players as never properly solved
- A meaningful number of reviews describe bans they consider unfair or inconsistently applied, often tied to disputes with prominent community members
- A 20-month near-silence in development, from August 2024 to April 2026, is directly acknowledged and apologised for by the developers themselves
Who it's for: Extraction-shooter fans curious about a lighter, more accessible Tarkov-in-space, who are comfortable buying into a four-year Early Access project currently in the middle of an unspecified, unscheduled rework.
Our recommendation: Hold off for now. The core loop that earned this game its early reputation is still there, but recent sentiment reflects a real, current crisis of trust rather than an old grudge — wait for the rework the developers are promising to actually land before spending NZ$54.95.
5 / 10
"Tarkov, but for people with lives." That 367-vote review from December 2022, two months after launch, is the single best summary of what Marauders got right at the start: the tension, the loot economy, and the risk of extraction shooters, without demanding the encyclopedic map knowledge and punishing time investment that keeps Escape from Tarkov a niche pursuit. Board an enemy ship in zero gravity, loot it under fire, fight your way back to your own vessel, and get out — that loop, four years on, is still the reason anyone recommends this game. The problem is what's happened around it since.
The pitch that worked
Marauders sets its extraction-shooter loop in a WWII-inspired sci-fi setting: pirate factions raiding derelict ships and stations in zero gravity, looting weapons and salvage, then fighting to extract before someone else takes it from you. Combat rewards positioning and nerve over encyclopedic gear knowledge, and the developers built real substance into it over their first two years — by their own August 2024 count, twelve maps, seventy weapons, sixty cosmetics, and four hundred items, added steadily through 2023's content cadence. Early reviews consistently frame it as the extraction genre made approachable: "if you are like me and LOVE Tarkov but have always wanted a Tarkov that you don't need ten years of military experience to be able to play, Marauders is it," reads a representative January 2023 review. It earned a loyal following on that promise, and for a meaningful stretch of 2022 and 2023, it delivered.
The complaint that never went away
Set against that promise, one problem shows up in reviews from launch week through this year without meaningfully improving: cheating. A 545-vote review from the game's second week describes it as "apparently client sided," with ESP and aimbots visibly rampant within days of Early Access opening. That's not a one-off — it's the dominant thread through nearly every year since. A 1,647-vote review from April 2023 describes players "shoot[ing] you through walls" and "running at mach 5" with "the top leaderboard" openly discussed as compromised. Reviews in 2024 and 2025 describe the same categories of exploit persisting. For a PvP-only extraction shooter with no PvE fallback, unresolved cheating isn't a peripheral annoyance — it's a direct attack on the entire premise the game is selling.
Layered on top of that is a second, related pattern: a number of reviews describe getting banned in circumstances they consider unjust, frequently tied to conflicts with prominent players or clan members rather than clear rule violations. This review won't repeat the more specific and unverifiable individual allegations circulating in some of those reviews — accusations about who specifically gets banned and why are exactly the kind of claim this outlet can't adjudicate from a review text alone. What can be reported plainly is that the pattern itself — reviewers describing bans they consider inconsistent or unfair — recurs across a wide enough spread of reviews and years that it reads as a genuine trust problem with moderation, not an isolated grudge.
A silence the developers themselves apologised for
The most current and most serious issue isn't a years-old complaint — it's happening right now. After a major "Retribution" content update in August 2024, the developer's public update feed goes almost entirely quiet for twenty months. The next substantial post, dated 21 April 2026, opens with the developers apologising directly: "We owe you an apology for the silence," explaining that a planned round of fixes "grew into a much larger, necessary change" and that they chose to commit to a deeper rework rather than ship smaller interim updates. That's a real, dateable, developer-acknowledged fact, not a player's interpretation of events.
The review data lines up with it precisely. Lifetime, Marauders sits at 67.9% positive — genuinely Mixed, not disastrous. But the 100 most recent English reviews, all posted in 2026, run only 35% positive. That's not statistical noise or a handful of unhappy voices; it's a wholesale collapse in how the game is currently being received, landing squarely inside the drought the developers themselves have now confirmed and apologised for.
Bugs and the population problem feeding each other
Beneath the cheating and moderation complaints sits a steadier stream of ordinary technical grumbling — reload animations desyncing from actual ammo count, a black-screen bug on match join serious enough that the developers dedicated an entire March 2024 patch to it, and general "clunk" that multiple reviewers acknowledge without treating it as disqualifying on its own. None of that is unusual for a four-year Early Access shooter, and it isn't what's driving the current collapse in sentiment.
What compounds it is population. Several 2024 and 2025 reviews describe server queues thinning out to the point that matches feel empty or unbalanced, which in a PvP-only game creates a downward spiral: cheating and unfair-feeling bans push players out, a shrinking population makes remaining matches feel worse, and that decline shows up in reviews that then push more players out. One August 2025 review, from a player with over 840 hours logged, calls it plainly "what feels like a final nail to the coffin." That's one player's assessment, not a verified fact about the game's current population, but it's consistent with what the recent review-sentiment numbers independently show.
Value, under the circumstances
At a one-time NZ$54.95 with no DLC or in-game store, Marauders isn't overpriced against genre peers on paper. But value has to account for what you're actually buying into right now: an Early Access game with a passionate but shrinking player base, an unresolved cheating problem going back to launch week, and a developer team that has just come out of a 20-month gap with only a promise that a major rework is coming, no date attached. That context is the entire reason this review doesn't score value any higher than it does — the price might be fair for the game Marauders was in 2023; it's a harder sell for the game it is today.
Verdict
Marauders earned its early audience honestly: a genuinely good extraction-shooter hook, executed with real content investment through its first two years. What's kept it from becoming the breakout hit its 2022-2023 reviews hoped for is a cheating problem that's dogged it since week one, a moderation reputation a meaningful slice of its community distrusts, and now a long, developer-acknowledged silence that's dragged current sentiment down to roughly a third positive. A 5 reflects a game with a real idea and a real fanbase sitting inside a genuine, current crisis of confidence — worth watching for whether the rework the developers promised in April 2026 actually restores it, not worth buying into blind while that promise is still unfulfilled.
Pros and cons
Pros
- A genuinely accessible take on the extraction-shooter formula — Tarkov's tension without Tarkov's punishing learning curve
- Zero-gravity ship-boarding combat gives it a hook the wider genre doesn't have
- Built real content depth over its first two years — twelve maps, seventy weapons, and hundreds of items by the developers' own August 2024 count
- Cheap enough entry barrier relative to peers, at a one-time NZ$54.95 with no DLC or store bolted on
Cons
- Cheating (ESP, wallhacks, speed exploits) is the single most persistent complaint across four years of reviews, described by long-term players as never properly solved
- A meaningful number of reviews describe bans they consider unfair or inconsistently applied, often tied to disputes with prominent community members
- A 20-month near-silence in development, from August 2024 to April 2026, is directly acknowledged and apologised for by the developers themselves
- The 100 most recent English reviews sit at roughly 35% positive, a sharp drop from the 67.9% lifetime figure
- No solo or PvE mode means a bad run-in with a cheater or a hostile squad is the entire experience, with no lower-stakes alternative to fall back on