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Crafting & Building reviews

1090 Crafting & Building games reviewed and scored, best first.

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1090 reviews

CraftCraft: Fantasy Merchant Simulator Review: A Charming Cast Wrapped Around a Half-Built Game

A cozy crafting visual novel about running a fantasy curio shop, praised for its art, voice acting and rhythm-based crafting, but weighed down at launch by a too-short story, bugs, and a barebones endless mode that reviewers say don't yet justify the asking price.

4.8 / 10

Reviewed

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Docked

Docked is a $29.99 dock and crane simulator from developer and publisher Saber Interactive, and this review's large Mixed sample praises genuinely detailed, satisfying heavy-machinery operation while repeatedly flagging a thin base game, physics bugs, and a paid-DLC release cadence several reviewers describe as feeling like an incomplete product.

4.8 / 10

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Medieval Crafter: Blacksmith Review: A Satisfying Hammer, A Rocky Road to 1.0

A blacksmithing sim that pairs a genuinely satisfying forge-and-hammer loop with hero-dungeon management, but whose long, rocky Early Access stretch and persistent interface bugs still show through after its move to full release.

4.7 / 10

Reviewed

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Forage & Brew

Forage & Brew is a free-to-play cat witch potion-brewing sim from developer Forage & Brew and publisher Rubika Supinfogame, and this review's large Mixed sample is nearly unanimous that a charming, well-liked concept is badly undercut by a missing save system and progression-blocking bugs the developer has not visibly patched.

4.6 / 10

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University Tycoon - The College Management Simulator

A solo-developer campus-management sim with an unusually specific pitch — schedule real courses and sections, build dorms, hire professors, chase reputation — undercut by a launch-week save bug, support that appears to have stopped within days of release, and Steam's own achievement data showing almost nobody gets past the opening hour.

4.6 / 10

Reviewed

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Anymaker Review

An Ambitious Pitch: Build Anything, Survive Everything Anymaker asks for a lot up front: design a chassis, wire up an engine, program microcontrollers with a drag-and-drop editor,

4.5 / 10

Reviewed

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ARCTIC CTHULHU

ARCTIC CTHULHU is a PSX-style point-and-click walking sim about a stevedore at a remote Arctic station, and this review's evenly split, tiny sample agrees on almost everything about it — striking retro atmosphere and strong dialogue writing, wrapped around a handful of minutes of repetitive box-carrying, no achievements, no branching endings, and a runtime measured in single-digit minutes for most players.

4.5 / 10

Reviewed

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Cobalt Miner

A moody, well-illustrated pixel-art mining survival game whose marketing implies Factorio-style automation and exploration depth that multiple reviewers say the actual 1-to-3-hour playtime never delivers, with a thin crafting system, screenshots reviewers call misleading, and a save-system bug that has cost at least one player real progress.

4.5 / 10

Reviewed

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Crafting Idle Clicker

A mobile-to-Steam idle production-line game with a genuinely well-regarded crafting chain buried under aggressive monetisation and, more seriously, a documented save-reliability problem — one top-voted reviewer reports losing an entire weekend of event progress despite manually saving before logging off.

4.5 / 10

Reviewed

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Cyber Farmer

A post-apocalyptic reskin of developer FreeMind's own hit Farmer's Life, swapping the horse and hand-sown fields for a legged robotic tractor and a seed-drone, and landing at a Mixed rating with its harshest reviews arriving in the week it left Early Access rather than the months before.

4.5 / 10

Reviewed

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Deliria

An enormously ambitious solo-developed voxel-free sandbox survival game, often compared to a 3D Terraria set in the Cthulhu mythos, whose real creative potential is drowned out at launch by a near-universal chorus of reviewers saying it should have released as Early Access, documenting severe bugs, punishing early-game balance, a cluttered UI, and a price cut that angered buyers who'd already missed their refund window.

4.5 / 10

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Dwarf Shop

A pixel-art dwarf-run weapon shop with a genuinely relaxing niche audience, undercut by a "worst interface I've ever seen" reputation, a marketed idle framing multiple reviewers say the actual linear gameplay doesn't deliver, and support that stopped within its first month.

4.5 / 10

Reviewed

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Loop Miner

A mining incremental about a mole digging endless loops for resources and artifacts, whose demo-to-full-game jump and AI-generated cutscenes have drawn specific, detailed criticism, though at least one seasoned incremental-genre reviewer still recommends its pacing.

4.5 / 10

Reviewed

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Mercenaries of the Kingdom: First Blood

A genuinely inventive bullet-hell crossed with party-based mercenary management, backed by an enthusiastic Early Access community, whose developer went quiet after a July 2024 update and left recent reviewers describing a stale, sometimes broken game with no meta-progression to soften its brutal difficulty spikes.

4.5 / 10

Reviewed

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Miscreated

A hardcore post-apocalyptic survival MMO with real base-building and PvP depth, Mixed at 67 percent across more than 23,000 reviews — split not so much over the survival gameplay itself as over a remarkably consistent, years-long pattern of long-tenured players accusing the development team of banning critics from its own community spaces.

4.5 / 10

Reviewed

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Monster Harvest

A farming sim and monster-taming hybrid crossing Stardew Valley with Pokemon-style creature battles, Mixed across its Steam reviews for its charming concept and cute "planimal" designs — undercut by an extremely consistent complaint that it shipped as a full release feeling like early access, severe launch bugs, and shallow, underdeveloped monster-battling systems.

4.5 / 10

Reviewed

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Motel Manager Simulator

A genuinely addictive three-in-one management sim combining a motel, a shop, and a gas station, whose surprisingly deep opening stretch has been left to decay under a developer whose own official update history confirms well over a year of silence, exactly as its own increasingly frustrated community describes.

4.5 / 10

Reviewed

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Realm Revolutions

A free 2018 city-building idler, and the earliest of solo developer Aleksandr Golovkin's three Steam idle games — genuine strategic depth in its building trees and "Assimilation" prestige system, undercut by save-corrupting crashes that go back to launch week and a game the developer stopped touching for content in August 2018.

4.5 / 10

Reviewed

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Rustbound Review

A Hopeful Premise for the Post-Apocalypse Rustbound asks players to rebuild rather than just survive: scavenge a forgotten ruin, turn it into a working settlement, and grow a shop-

4.5 / 10

Reviewed

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