Key art for Fantasy Miner: Idle Depths

Game review

Fantasy Miner: Idle Depths

4.5 / 10

Developer
Superiorita
Publisher
Superiorita
Released
31 August 2026
Platforms
Windows
Genre
Incremental
Monetisation
Premium, one-time purchase. No in-app purchases.
Players
Single-player only

The short version

Fantasy Miner: Idle Depths is the correct shape for a mining incremental — dig ore, smelt ingots, spend on hundreds of upgrades, dig deeper — and its developer's own words describe it as their "first game," patched within about fifteen hours of launch to fix a real bug where gems and collectible items weren't being picked up by the auto-collector cursor at all.

What that quick patch didn't reach is a longer list of design complaints that recur across the review corpus almost independently of each other: a levelling system multiple reviewers say does nothing, upgrades that reportedly cancel each other out or have no explained effect, an unfinished crafting screen at a late tier, and no real ending beyond a percentage counter. More than one reviewer speculates the writing was AI-generated; this review found no way to verify that claim, but can independently confirm that several of the game's own most-visible positive reviews read as close paraphrases of the store page's own marketing copy, which is a fact about the review corpus worth knowing regardless of what produced it.

Biggest strengths

  • The basic mine-smelt-upgrade-repeat loop is intact and functions, with hundreds of upgrades across multiple resource tiers
  • A same-week 1.0.3 patch fixed a real, specific bug where gems and collectible items weren't being picked up by the cursor at all, and adjusted a wide range of upgrade prices
  • Full Steam Achievements and Steam Cloud support from launch

Biggest weaknesses

  • Multiple reviewers say a levelling system in the game contributes nothing to actual gameplay, a fairly serious claim about a core progression mechanic
  • Reports that some late-tier upgrades cancel each other out, or that a forge's crafting UI is simply missing at a later tier, blocking item selection entirely
  • Several reviewers independently suspect the game's writing or even design was AI-assisted or AI-generated; unverifiable, but raised often enough to note plainly

Who it's for: Only genre completionists who track every new incremental release regardless of polish; not a good pick for anyone wanting a well-tuned mining idler when better-reviewed alternatives exist in the same niche.

Our recommendation: Wait, or skip. The core loop is present but under-tested, and the specific bugs and balance complaints in the reviews are detailed enough to trust without needing to verify them personally.

4.5 / 10

Start with plain rocks, dig them into ore, smelt the ore into ingots, spend the proceeds on one of hundreds of upgrades, unlock a deeper layer, repeat. Fantasy Miner: Idle Depths, released 31 August 2026, is exactly the mining-incremental template its genre neighbours use — and a review corpus that split almost immediately between people who found a relaxing digging game and people who found a first release that needed more time in the oven.

A patch that arrived fast, and fixed a real problem

Credit where it's due first. The developer, Superiorita, describes this openly in its own patch notes as "our first game," and backed that up with genuine responsiveness: update 1.0.3 landed roughly fifteen hours after launch, fixing the cursor pickup area for gems and collectible items — a bug significant enough that a pre-patch reviewer specifically complained gems and artifacts "aren't collected by the auto-collectors," breaking a core promise of an idle game. The same patch adjusted smelter and storage costs, added more late-game upgrade tiers for the trader, jeweler and black market, reduced several early-tier prices, and rewrote unclear upgrade descriptions. That's a correctly-triaged, same-day response from a studio's first release, and it deserves to be said plainly rather than buried under the criticism that follows.

What a same-day patch didn't reach

The trouble is how much of the review corpus's complaints sit one level deeper than a bug fix can solve. The most detailed negative review, structured as three numbered points, calls the levelling system "a huge joke" that "contributes exactly NOTHING to the gameplay," and goes on to describe an upgrade tree where the decisions behind specific upgrades don't hold up to scrutiny. Another reviewer reports that "they forgot to put the crafting UI into the forge so after you get to that tier you can't select which items the forge actually makes" — not a balance complaint but a functional gap in a late-game system. A third, at 673 minutes played and describing themselves as having completed the game, says "half the upgrades are pointless and some even outright cancel each other out."

The endgame comes in for particular criticism. One reviewer left the game running overnight specifically to reach 100% completion and reports there was no actual ending, "it required a restart to finish out the achievements" — and a separate review independently confirms that "a couple of achievements are only possible to get after a reset (locked choice nodes)," calling the whole endgame "a real slog" precisely because 100% completion isn't a real destination, just a counter.

A recurring, unverifiable suspicion worth naming plainly

More than one reviewer explicitly speculates the game was written or designed with AI assistance — one flatly states "Pretty much all AI generated and poorly explained upgrades," another says "no doubt in my mind this game was either half or fully written with some AI script." This review has no way to independently confirm or refute an authorship claim like that, and it isn't repeated here as established fact.

What this review can confirm independently, by simply reading the text, is a related and separate observation: several of the game's own most prominently displayed positive reviews are near-verbatim restatements of the store page's own marketing copy — "Mine ore, discover new resources, smelt ingots... unlock hundreds of upgrades... dig faster, dig deeper" appears, essentially unchanged, inside more than one five-star review credited to different accounts. That's a directly checkable fact about the review corpus itself, regardless of what produced it, and readers weighing the Mixed score should know that some of the positivity behind it reads more like copied cover text than a personal account of playing the game.

What the completion data shows

The achievement curve is gentler than the harshest complaints suggest — most milestones sit in the 80s and 90s percent, without an early cliff. But the very lowest achievement in the entire list, "Collection" at just 10.7%, lines up precisely with the reviewer complaint about gems and artifacts not being properly gathered — the exact bug patch 1.0.3 targeted. It's plausible that figure improves for players who bought in after the fix; it's also a useful, independently-verifiable confirmation that the pre-patch complaint was a real, widely-hit problem rather than one unlucky player's experience.

The verdict

Fantasy Miner: Idle Depths earns a 4.5. There's a working mining incremental here, from a developer genuinely trying — the fifteen-hour patch turnaround on a real bug is the strongest thing in its favour, and it would be unfair to score this as a cynical cash-grab when the evidence points instead to a first-time studio that shipped before the design was fully tested. But "shipped before it was ready" is still an accurate description of a game whose own detailed reviews describe a levelling system with no function, upgrades that undercut each other, a missing crafting interface at a later tier, and an ending that isn't one.

If you're a completionist who tracks every incremental release regardless of polish, there's a real game underneath the rough edges. Everyone else should wait for a more substantial patch — or better yet, spend the four dollars on one of this niche's more thoroughly tested entries instead.

If what you actually want is a mining loop with real long-term structure behind it rather than a launch-week gamble, Wanderer has been iterating on exactly that kind of progression for years, not days.

Pros and cons

Pros

  • The basic mine-smelt-upgrade-repeat loop is intact and functions, with hundreds of upgrades across multiple resource tiers
  • A same-week 1.0.3 patch fixed a real, specific bug where gems and collectible items weren't being picked up by the cursor at all, and adjusted a wide range of upgrade prices
  • Full Steam Achievements and Steam Cloud support from launch
  • A developer who describes this openly as "our first game" and is visibly reading and responding to feedback rather than going silent
  • Playable at your own pace with no forced timers, in line with the genre's basic promise

Cons

  • Multiple reviewers say a levelling system in the game contributes nothing to actual gameplay, a fairly serious claim about a core progression mechanic
  • Reports that some late-tier upgrades cancel each other out, or that a forge's crafting UI is simply missing at a later tier, blocking item selection entirely
  • Several reviewers independently suspect the game's writing or even design was AI-assisted or AI-generated; unverifiable, but raised often enough to note plainly
  • No real ending beyond a percentage-complete counter, and multiple achievements are only obtainable after a full reset, which reviewers describe as an unnecessary, unexplained grind wall
  • A number of the most-visible positive reviews closely paraphrase the store page's own description almost sentence-for-sentence — a pattern worth knowing about even without a determination of why it exists

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 4.5 / 10
  • Progression 4 / 10
  • Performance 5 / 10
  • Value 4.5 / 10
  • Originality 4 / 10