Key art for Monster Harvest

Game review

Monster Harvest

4.5 / 10

Developer
Maple Powered Games
Publisher
Silver Lining Interactive
Released
31 August 2021
Platforms
Windows
Genre
Farming Sim / Monster Taming
Monetisation
Paid, one-time purchase. No in-app purchases.
Players
Single-player only.

The short version

Monster Harvest crosses Stardew Valley-style farming with Pokemon-style creature battles, growing and fighting alongside "planimal" crop-creatures, and its Mixed reception reflects a genuinely charming concept undercut by execution. What holds this review back is an extremely consistent complaint, echoed across a wide majority of reviews regardless of overall verdict, that the game shipped as a full release while feeling like an early access build, compounded by severe launch bugs and shallow, underdeveloped monster-battling mechanics.

Biggest strengths

  • A genuinely charming core concept, crossing farming-sim mechanics with monster-taming battles in a way several reviewers credit as creative even amid other complaints.
  • Cute, distinctive "planimal" creature designs that consistently draw praise even from reviewers who are otherwise sharply critical of the game.
  • This review confirmed genuine, intensive post-launch responsiveness, with numerous hotfixes shipped within the first month after release directly addressing reported bugs.

Biggest weaknesses

  • An extremely consistent complaint, appearing across a wide majority of reviews, describes the game as feeling unfinished or early-access-quality despite shipping as a full release, with several reviewers explicitly recommending it should have stayed in early access longer.
  • A well-corroborated complaint reports severe bugs at launch, including save corruption, disappearing inventory items and planimals, and specific progression-blocking issues that prevented some players from fighting or interacting with the world at all.
  • A consistent complaint describes the monster-battling and farming systems as shallow and underdeveloped, with several reviewers reporting the game running out of meaningful content within a handful of hours.

Who it's for: Fans of the farming-sim-meets-monster-taming concept willing to wait for a heavily patched, discounted version rather than buying at launch-era prices; check recent reviews for whether content and stability have meaningfully improved before buying.

Our recommendation: A charming concept let down by an unfinished-feeling release; wait for a deep discount and check current reviews for post-launch improvements before buying.

4.5 / 10

A genuinely charming concept

Monster Harvest earns consistent credit across this review base for its core idea, even from reviewers who ultimately vote it down. "I love the concept of mashing Stardew Valley and Pokemon together," reads one review that goes on to detail serious mechanical reservations, a pattern repeated throughout this sample. This review credits that appeal as genuine: crossing farming-sim crop management with monster-taming battles built around creatures grown directly from those crops is a creative, distinct premise, and the resulting "planimal" designs consistently draw specific praise for their charm independent of broader complaints about execution.

An extremely consistent complaint about an unfinished-feeling release

What dominates this review base overwhelmingly, and distinguishes it from a typical mixed-reception game, is how consistently reviewers describe the release itself as feeling incomplete. "This game was released about 2 weeks ago, but it still looks like a beta test," reads one review, and another states the concern even more directly: "The current state of the game would be acceptable if it was released as an early access, but it was released as full release. I can't recommend this game as it is." Checking a broad sample of negative reviews, this exact complaint — that the game's actual polish and content depth resembled an early-access build rather than a finished, full-price release — recurs with extraordinary, near-universal consistency across this review base, making it by far the single most repeated and defining theme.

A well-corroborated complaint about severe launch bugs

A closely related complaint concerns specific, serious bugs reported at and after launch. "My planimals randomly change species or just disappear entirely. In the dungeon I'll have 3 in my party and then for no reason I'[ll have fewer]," reads one review, and a separate reviewer reports a complete progression-blocking issue: "Got a completely game breaking bug. Can't fight anything nor pick up anything." This review treats the complaint as fair and well-corroborated: bugs of this severity, affecting core inventory and combat systems rather than cosmetic issues, are a serious problem distinct from the broader "feels unfinished" sentiment, and several reviewers specifically cite them as the reason for requesting refunds.

A consistent complaint about shallow systems

Distinct from bugs and polish, a further complaint concerns the depth of the core gameplay loops themselves. "The battle mechanics are just completely underdeveloped," reads one review, and another frames the broader concern: "It has become very shallow and redundant. Maybe I am mission something, but nothing feels like its done." This review treats the complaint as fair: reviewers consistently report both the farming and monster-battling halves of the game's hybrid concept feeling thinner than either genre delivers on its own, with several noting they'd exhausted the game's meaningful content within single-digit hours.

Genuine, intensive early responsiveness

This review checked Maple Powered Games and Silver Lining Interactive's own update history directly and found real, intensive responsiveness in the immediate aftermath of launch: numbered hotfixes shipped roughly every few days throughout September 2021, directly following the wave of launch-window bug reports. That's genuine, verifiable evidence the developer took the initial complaints seriously rather than ignoring them, contrary to some reviewers' fears of abandonment. Support continued less frequently but still meaningfully afterward, with a Holiday Update in December 2021 and a further Quality of Life Update in September 2022, though no further updates appear to have followed after that point.

A specific complaint about controls

A smaller but pointed complaint concerns basic control design. "The controls are counter-intuitive. You have to actually click on an individual to talk to them, you don't swing your sword in the direction you're facing but instead towards wherever the cursor" is positioned, reads one review. This review treats the complaint as fair and specific: unusual input choices like this compound the broader unfinished-feeling impression detailed above, adding friction to systems that should function intuitively in a genre with well-established conventions.

A specific complaint about game balance and economy

A further, more granular complaint concerns the in-game economy specifically. "For the last 8 hours of playing this game I felt like I should be making more money that I actually was so I did a little bit of math," reads one review, going on to describe a specific mismatch between expected and actual income from crops and planimal products. This review treats the complaint as fair and specific: a farming sim's core progression loop depends on its economy feeling fair and predictable, and a reviewer taking the time to independently verify the math suggests a genuine balance issue rather than a simple misunderstanding of the systems.

A missing sense of passage and place

A separate complaint concerns how alive the game world feels day to day. "There's no passage of time (you go to bed and rest to switch to evening or the next day) and yo[u]" don't get the sense of a living town with its own rhythms, reads one review, and a further reviewer notes flatly that "the city NPC's and so on lack soul, like the world itself." This review treats the complaint as fair and distinct from the mechanical and bug complaints above: reviewers consistently describe a world that feels static and underpopulated in ways that compound the broader "unfinished" impression, even independent of any specific bug or missing feature.

Final verdict

Monster Harvest pursues a genuinely charming concept, crossing farming-sim mechanics with monster-taming battles in a way this review credits on creative merit alone. What keeps the score low is an extremely consistent, near-universal complaint that the game shipped feeling like an early-access build rather than a finished full release, compounded by severe launch bugs and shallow underlying systems. This review also credits the developer's genuine, intensive early hotfix response and continued support through 2022; even so, this is a game worth waiting on for a deep discount and checking recent reviews for further improvement before buying, rather than trusting the concept alone.

Pros and cons

Pros

  • A genuinely charming core concept, crossing farming-sim mechanics with monster-taming battles in a way several reviewers credit as creative even amid other complaints.
  • Cute, distinctive "planimal" creature designs that consistently draw praise even from reviewers who are otherwise sharply critical of the game.
  • This review confirmed genuine, intensive post-launch responsiveness, with numerous hotfixes shipped within the first month after release directly addressing reported bugs.
  • Continued support beyond the initial launch window, including a Holiday Update in December 2021 and a further Quality of Life Update in September 2022, confirmed directly against the developer's own patch history.

Cons

  • An extremely consistent complaint, appearing across a wide majority of reviews, describes the game as feeling unfinished or early-access-quality despite shipping as a full release, with several reviewers explicitly recommending it should have stayed in early access longer.
  • A well-corroborated complaint reports severe bugs at launch, including save corruption, disappearing inventory items and planimals, and specific progression-blocking issues that prevented some players from fighting or interacting with the world at all.
  • A consistent complaint describes the monster-battling and farming systems as shallow and underdeveloped, with several reviewers reporting the game running out of meaningful content within a handful of hours.
  • A smaller but specific complaint reports counter-intuitive controls, including a targeting system that swings attacks toward the cursor rather than the character's facing direction.

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 4 / 10
  • Progression 3.5 / 10
  • Performance 3.5 / 10
  • Value 4 / 10
  • Originality 6 / 10
  • Replayability 3.5 / 10