Game review
Space Colony: Steam Edition
5.4 / 10
- Developer
- Firefly Studios
- Publisher
- Firefly Studios
- Released
- 30 April 2015
- Platforms
- Windows
- Genre
- Simulation
- Monetisation
- One-time purchase, no DLC or in-app purchases.
- Players
- Single-player only
The short version
Space Colony: Steam Edition is a 2015 remaster of Firefly Studios' 2003 original — the same studio behind the Stronghold series — casting players as the manager of an intergalactic base, keeping crew productive, happy, and defended against alien threats. Steam's aggregate reads Very Positive at 80% of 368 English-language reviews, and this review read all 72 negative reviews plus a sample of the positive side.
The single most repeated theme across the negative-review sample, by a wide margin, is a genre mismatch: reviewers expecting a SimCity- or Surviving Mars-style colony strategy game instead found a game dominated by constant, granular management of individual colonists' needs — hunger, hygiene, social relationships, and workplace disputes — closer to The Sims than a base-building strategy title. That's not universally a flaw; several reviewers, including some who don't recommend it, still describe real charm and dark comedy in the writing. What compounds the mismatch for modern players is a real, independently corroborated set of stability problems: the game crashing on alt-tab, refusing to launch on high-resolution monitors, and no windowed-mode support, reported across many separate reviews spanning nearly a decade since the Steam re-release.
Biggest strengths
- A genuinely distinctive premise from a respected developer — Firefly Studios, creators of the Stronghold series — blending base management with dark, character-driven comedy that multiple reviewers single out by name as a highlight even in otherwise negative reviews
- Real, if divisive, gameplay depth in its colonist-needs systems, with several reviewers describing genuine long-term engagement (one logging over 60 hours, another over 50)
- A distinctive visual and tonal identity that's aged into its own kind of charm for players willing to meet it on its own early-2000s terms
Biggest weaknesses
- The single most repeated complaint across the negative-review sample by a wide margin: the game markets itself as a colony-building strategy title but plays as an intensive, granular life-sim, with multiple reviewers independently describing it as "The Sims in space" and expressing frustration at having to micromanage individual colonists' hygiene, hunger, and relationship drama rather than build and direct a base at a strategic level
- Real, independently corroborated stability problems on modern systems: alt-tabbing crashes the game for multiple separate reviewers, at least one report of a crash deleting saved progress, no windowed-mode support, and failures to launch at all on high-resolution monitors
- A thin, unintuitive interface by modern standards: no tooltips on core systems, no zoom, and an unfamiliar layered 2D perspective several reviewers say makes managing a base visually confusing
Who it's for: Fans of character-driven management sims (The Sims, Rimworld) with a taste for early-2000s jank and dark comedy, more than players looking for a straightforward colony-building strategy game.
Our recommendation: Worth a look for nostalgia or genre curiosity at a discount, but go in knowing this is a life-sim wearing a colony-builder's marketing, and be prepared for real crash risk on modern systems, particularly around alt-tabbing and high-resolution displays.
5.4 / 10
Introduction
Space Colony: Steam Edition is a 2015 remaster of Firefly Studios' 2003 original — the same studio behind the Stronghold series — casting players as the administrator of an intergalactic base, keeping a crew productive, happy, and defended against hostile alien threats. Firefly Studios both developed and published the remaster on Steam on 30 April 2015 at NZ$17.99. A decade on, its 368 English-language reviews sit at 80% positive, Very Positive. This review read all 72 negative reviews in that sample alongside a range of the positive side.
The genre mismatch, described independently and repeatedly
By far the single most common thread through the negative-review sample is a mismatch between expectation and reality, described by dozens of reviewers independently and in remarkably similar terms. "It's basically The Sims with space," reads one. "Not a space colony simulator, it's 'Sims in Space,'" reads another. A third, more pointed: "it says 'strategy game' but I'm supposed to manually put to bed and feed each worker?" The pattern holds across reviewers with wildly different playtimes — from a few minutes to over 50 hours — all landing on the same core observation: rather than directing a base at a strategic remove, players are expected to constantly manage individual colonists' hunger, hygiene, social lives, and workplace disputes, an intensity of micromanagement several reviewers say the store page's colony-strategy framing doesn't prepare buyers for.
That's not a universal complaint about quality, though — several reviewers who make this exact observation still recommend trying the game on its own terms. "The concept is decent... the art is a bit dated," reads one measured negative review, and a detailed 149-hour review calls out "good gameplay depth" even while ultimately not recommending it, praising genuine character writing and dark comedy underneath the frustration.
Real stability problems on modern hardware
Separate from the genre-expectation issue, a real and independently corroborated cluster of technical complaints recurs across reviews spanning nearly the entire decade since the Steam re-release. Alt-tabbing crashes the game for multiple separate reviewers — one reporting it deleted their saved progress outright — and there's no windowed-mode support, a real problem for anyone running a multi-monitor setup. Several reviewers independently report the game failing to launch at all on high-resolution monitors. These aren't one-off configuration issues; the same specific complaints recur from reviewers years apart, suggesting they were never fully resolved despite the developer's occasional maintenance.
A classic showing its age, honestly
Several reviewers frame their disappointment specifically around nostalgia not holding up. "Oh, it was revolutionary back in the day, but it's $CURRENT_YEAR and we have to be honest with each other," reads one, going on to call the modern experience "a superficially charming but essentially frustrating relationship micro-management simulator." Steam's own achievement data backs up a game that loses most of its audience quickly: 43.5% of players clear the tutorial achievement, but that falls below 1% for late-campaign goals — a steep decline consistent with reviewers describing the core loop as engaging briefly before becoming tedious to sustain. Encouragingly, Firefly Studios hasn't fully abandoned the remaster: the developer's own update history shows a 2022 Steam Workshop fix and a language-support and achievement patch, real if infrequent signs of continued care more than two decades after the original release. A live concurrent-player check for this review returned 4 — modest, but genuine ongoing life for a 23-year-old game.
Verdict
Space Colony: Steam Edition is a genuine cult classic from a respected developer, and its dark comedy and colonist-management depth still land for players willing to meet it on its own terms. But the overwhelming majority of this review's negative-review sample describes the same specific disappointment independently: this is a Sims-style life sim wearing a colony-strategy game's marketing, compounded by real, still-present stability problems on modern systems. Worth trying for nostalgia or genre curiosity, ideally at a discount and with clear expectations set in advance.
Pros and cons
Pros
- A genuinely distinctive premise from a respected developer — Firefly Studios, creators of the Stronghold series — blending base management with dark, character-driven comedy that multiple reviewers single out by name as a highlight even in otherwise negative reviews
- Real, if divisive, gameplay depth in its colonist-needs systems, with several reviewers describing genuine long-term engagement (one logging over 60 hours, another over 50)
- A distinctive visual and tonal identity that's aged into its own kind of charm for players willing to meet it on its own early-2000s terms
- Still receives occasional maintenance from the developer more than two decades after the original release, including a 2022 Steam Workshop fix and language support update
Cons
- The single most repeated complaint across the negative-review sample by a wide margin: the game markets itself as a colony-building strategy title but plays as an intensive, granular life-sim, with multiple reviewers independently describing it as "The Sims in space" and expressing frustration at having to micromanage individual colonists' hygiene, hunger, and relationship drama rather than build and direct a base at a strategic level
- Real, independently corroborated stability problems on modern systems: alt-tabbing crashes the game for multiple separate reviewers, at least one report of a crash deleting saved progress, no windowed-mode support, and failures to launch at all on high-resolution monitors
- A thin, unintuitive interface by modern standards: no tooltips on core systems, no zoom, and an unfamiliar layered 2D perspective several reviewers say makes managing a base visually confusing
- Steam's own achievement data shows a very steep decline — 43.5% for the tutorial down to under 1% for late-campaign goals — consistent with reviewer reports that the game becomes tedious to sustain past the opening hours
- Small map sizes limit scope even in the game's sandbox mode, according to multiple reviewers
Screenshots
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Space Colony: Steam EditionImage: Firefly Studios via Steam -
Space Colony: Steam EditionImage: Firefly Studios via Steam -
Space Colony: Steam EditionImage: Firefly Studios via Steam -
How the review scores each part of the gameWanderer Editorial -
The essentials at a glanceWanderer Editorial -
The short versionWanderer Editorial