Dirty Business Review
Schedule 1's Shadow Looms Large Dirty Business entered Early Access on July 22, 2026, from developer Plan Dirty Games, pitching a criminal-empire management sim built around a
6 / 10
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1090 Crafting & Building games reviewed and scored, best first.
1090 reviews
Schedule 1's Shadow Looms Large Dirty Business entered Early Access on July 22, 2026, from developer Plan Dirty Games, pitching a criminal-empire management sim built around a
6 / 10
A chaotic, physics-based co-op construction game from the Dumb Ways to Die studio that draws near-unanimous laughter and praise from players who can actually connect, undercut by a severe, fully corroborated multiplayer server failure that this review found leaving an entire Chinese-language review pool unable to connect at all, alongside honest complaints about a short, three-level campaign.
6 / 10
An autobattler roguelike whose central hook — your character becomes the boss the next contender must defeat — is, by near-unanimous reviewer agreement, both the most interesting idea in the genre in years and the exact mechanic actively punishing players for playing well.
6 / 10
A card-based dungeon-crawler roguelike that graduated from itch.io to a full Steam release, earning a Mostly Positive reception for its relaxed pace, character variety and atmosphere, while a vocal minority reports a thin tutorial, shallow combat depth and balance issues that tip from challenging into frustrating.
6 / 10
A clever reverse-dungeon-management sim about laundering money through adventuring heroes, with a genuinely fun opening stretch undercut by a widely-reported unfinished feel, a slow multi-month patch cadence, and a paid DLC that landed while players were still asking for the base game to be completed.
6 / 10
A Lovecraftian dark-fantasy action RPG with beautiful pixel art and Castlevania-inspired combat, held back by a real difficulty spike partway through, combat some reviewers call clunky, and a "Metroidvania" label several reviewers say oversells how linear its world actually is.
6 / 10
Everwind is a voxel survival-crafting adventure built around a flyable airship base, and this review's sample confirms an appealing exploration-and-loot loop and a fast, tracked post-launch patch cadence, set against real, developer-acknowledged performance and Steam Deck stability problems and an underpowered itemization system.
6 / 10
A cozy magical farming sim that survived its own near-death experience — two rounds of studio layoffs, an announced shutdown of its online features, and a last-minute rescue by a new publisher just days before the servers were due to go dark.
6 / 10
Gaming's most famous redemption arc went into reverse — negative reviews fell to five in 2023, then spiked to thirty-one in 2025, and the players writing them have two thousand hours each and one complaint: the subscription.
6 / 10
A free, open-source wild-west deckbuilding roguelite with a genuinely clever revolver-loading twist on the Slay the Spire formula, held back by persistent crashes, a punishing early difficulty curve, and thin post-launch support that has since given way to a full "Reloaded" successor.
6 / 10
A cozy 2D clicker-incremental from solo developer HFBros about gathering, crafting, and building in a snowy valley to help a wizard dog named Pitty reach a legendary staff, drawing a small but mostly positive review sample that credits its relaxing progression while flagging a fair, corroborated complaint about repetitive, tedious late-game mechanics.
6 / 10
A free browser idle-skilling MMO that openly plays the RuneScape/Melvor Idle songbook with a shared world bolted on -- competent, fair to free players, and over a year into development by the time its Steam Early Access page makes it look brand new.
6 / 10
A medieval MMORPG that died with its studio in 2023 and came back free-to-play in June 2026 under new owners. The three-nation war it's built on is still the best thing about it — and six weeks after the relaunch, its most loyal players are documenting cheats rather than sieges.
6 / 10
Coffee Stain Studios' deliberately janky physics sandbox, born from an April Fools' joke, turned "being a chaotic goat" into a genre unto itself — reviewers overwhelmingly embrace the absurdist comedy, while a specific, well-corroborated complaint argues the joke runs out inside the first half hour, leaving a genuinely undersized map and unexpectedly poor performance behind it.
6 / 10
A charming, ambitious co-op survival-automation hybrid about defending a towering avian city from underground insectoid swarms, whose real bugs and rough edges reviewers consistently forgive once they learn the honest, difficult story behind them — a small studio that shrank from ten developers to one and kept working anyway.
6 / 10
A genuinely unique text-based cyberpunk hacking sandbox that teaches real JavaScript through actual play and hosts a deep, emergent player economy — undercut by two specific, detailed accounts of the developer wiping progress and banning creative play in ways reviewers say contradict the game's own hacking-sandbox premise.
6 / 10
A free-to-play side-scrolling base-defense roguelite that clearly wants to be Kingdom Two Crowns with more depth, and mostly earns that comparison, but ships with bugs, no mid-run saving, and only a handful of levels so far.
6 / 10
A genuinely well-designed session-based survival game from DayZ creator Dean Hall, buried under eighteen separate paid DLC packs that together cost more than six times the base game itself — and it's the single loudest complaint in the game's entire review history.
6 / 10
An Early Access idle RPG built around planning automated action lists rather than a prestige loop, genuinely deep enough to hold dedicated fans for thousands of hours, but hobbled by a grind curve many reviewers say collapses into sluggish stagnation, real crash reports, and disclosed AI-assisted art that a meaningful share of players specifically dock points for.
6 / 10
A solo-developed factory-and-idle hybrid that grafts a miniature Factorio-style belt economy onto a prestige loop, released in July 2023 with roughly five stated hours of content and an open-source codebase.
6 / 10
A five-dollar space idler about mining, salvaging and shooting your way across eight planets — polished, fair-priced and almost entirely spent by the time the credits should be rolling.
6 / 10
An isometric survival horror game built on a striking 80s comic-book art style earns a Mixed Steam launch, with reviewers split between genuine praise for its atmosphere and story and sharp, specific frustration over broken stealth detection, spongy combat, missing control remapping, and a steep asking price for a five-to-ten-hour campaign.
6 / 10
A childhood browser game, resurrected on Steam Jacksmith: Weapons and Warriors is Flipline Studios' Steam revival of their own 2011 Flash browser game, in which players run a d
6 / 10
A dinosaur park management sim built on genuinely gorgeous creature models and animation, Very Positive across more than 23,000 reviews for its spectacle — undercut by an extraordinarily consistent complaint that the underlying management gameplay is shallow and repetitive, with near-identical dinosaur AI behaviour and limited building tools, since substantially superseded by two full sequels from the same developer.
6 / 10